M EDIA T ECHNOLOGY WWW:http://media.sm.luth.se It should just work! Applied research for the future! The research area media.

Slides:



Advertisements
Similar presentations
Companies can suffer numerous problems due to poor management of resources and careless decisions. In real-world decision- making, many organizations lack.
Advertisements

Media Technology Dr. Peter Parnes. Media Technology  The Media Technology Research Group  Research leader: Dr. Peter Parnes  Dr. Kåre Synnes.
Media Technology VITAL – Umeå Dr. Peter Parnes.
Designing Multimedia with Fuzzy Logic Enrique Diaz de Leon * Rene V. Mayorga ** Paul D. Guild *** * ITESM, Guadalajara Campus, Mexico ** Faculty of Engineering,
Internet 2. Written & presented by: Martina Blackwood.
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
Discovering Computers: Chapter 1
GSC16-OBS-03 ITU-T GSC – 16 Observer Presentation Karen Higginbottom, JTC 1 Chair.
1 A study on Location Aware Computing Presenter : Narendiran Visvanathan Instructor : Dr. Chin-Chih Chang Course : CS 898T Mobile and Wireless Networks.
By Tracey Windley and Jasper Nance Professor Herb Hess Kevin Buck 2006 ASEE Annual Conference 6/19/2006 Instant Data Gathering, Processing, and Display.
Networked – Agents and Intelligent Software Agents Group (NISA) H.-S. Jacob Tsao Industrial and Systems Engineering Ph.D. in Operations Research, 1984,
© 2003 Turoff 1 The Nature of Information Systems and Employment in IS Murray Turoff Information Systems Department.
1/9 Dr. Peter Parnes Media Technology A3307, Collaborative Work Environments - CWE Computer.
Peter Parnes, CDT/PVT1/13 Research at PVT Dr. Peter Parnes MRC Forum
Dr. Peter Parnes Associate Professor Luleå University of Technology April 24, 2006 tech media.
Dr. Peter Parnes Associate Professor Luleå University of Technology October 18, 2005 teknik medie.
Peter Parnes, CDT1/15 mStar Status and Future Plans Peter Parnes LTU-CDT/Marratech Roxy Workshop mStar Status and Future Plans Peter Parnes LTU-CDT/Marratech.
Distributed Real-time Systems of Future Dr Peter Parnes
Application Layer. This graphic is taken from The Abdus Salam International Centre for Theoretical Physics.
FACULTY OF COMPUTER SCIENCE & INFORMATION TECHNOLOGY, UNIVERSITY OF MALAYA.
1 Internet History Internet made up of thousands of networks worldwide No one in charge of Internet - No governing body Internet backbone owned by private.
FACULTY OF COMPUTER SCIENCE & INFORMATION TECHNOLOGY, UNIVERSITY OF MALAYA.
Use of Multimedia in Engineering. Mechatronics engineering is based on the combination from three basic engineering field that is mechaninal, electronics.
SOFTWARE.
Department of Computer and Information Science The Norwegian University of Science and Technology.
CONTI’2008, 5-6 June 2008, TIMISOARA 1 Towards a digital content management system Gheorghe Sebestyen-Pal, Tünde Bálint, Bogdan Moscaliuc, Agnes Sebestyen-Pal.
Computer Jobs 2013 Bob Nielson. Average Wage The average wages of all jobs in America >>>> $45,790 > $80,180.
Chapter 7 Lauren Glover. To effectively integrate technology in teaching, teachers must utilize: Content knowledge Pedagogical knowledge Technological.
Computer Jobs 2014 Bob Nielson. Average Wage The average wages of all jobs in America >>>> $45,790 > $80,180.
Game Industry and The Future of Game Pertemuan 12 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Logistics and Systems Rabby Q. Lavilles. Supply chain is a system of organizations, people, technology, activities, information and resources involved.
Master’s programme Game and Media Technology. 10/1/20152 General Information:  Gaming and multimedia are booming industry  Increased use of gaming as.
Uttam Singh Bist. Multimedia- Definitions Multi - many; much; multiple Medium- a substance regarded as the means of transmission of a force or effect;
Web – based distributed learning management system Prof., Dr. hab. Yuriy Rashkevych, Lviv Polytechnic National University, S.Bandera str.12, Lviv, 79013,
Module 5 A system where in its parts perform a unified job of receiving inputs, processes the information and transforms the information into a new kind.
Proposal for Term Project J. H. Wang Mar. 2, 2015.
Engineering and Physical Sciences Research Council Towards an Intelligent Information Infrastructure (TI 3 ) ENGINEERING AND PHYSICAL SCIENCES RESEARCH.
1 “e-Learning” Dr. Mohammad Daud Khattak In-charge/Assistant Professor Project Director “Strenththening AIOU” Associate Director (Multimedia Content) Centre.
Introduction to multimedia. What is multimedia? ”Multimedia is the seamless integration of text, sound, images of all kinds and control software within.
Welcome to KTH KTH, the Royal Institute of Technology Excellence in Education, Research and Entrepreneurship.
Fueloil Information Systems Standards and and Evaluation methods Prof. Dr. Mohamed Elazab
TECHNOLOGY TERMS BY:SHAQUILLA WATSON&SIMONE TAYLOR.
1 Title: Introduction to Computer Instructor: I LTAF M EHDI.
Data and Applications Security Developments and Directions Dr. Bhavani Thuraisingham The University of Texas at Dallas Lecture #15 Secure Multimedia Data.
Contact : Bernadette Bouchon-Meunier, Patrick Gallinari, Jean-Gabriel Ganascia LIP6, UPMC, 8 rue du Capitaine Scott, Paris, France
Multimedia System Dave Chung 9/94. Technology Trends Multimedia workstations with audio and video processing capability Multimedia workstations with audio.
Millman—Nov 04—1 An Update on Digital Libraries David Millman Director of Research & Development Academic Information Systems Columbia University
Unit 19 Computer Music Systems 1 Examine the hardware options available for the composition and production of music using computer technology assess the.
Understanding Web-Based Digital Media Production Methods, Software, and Hardware Objective
E-Learning: components of e-learning Mohammed Hassan 1.
What is Multimedia? Multimedia is the integration of text, still and moving images, and sound by means of computer technology.
Discovering Computers 2008 Fundamentals Fourth Edition Discovering Computers 2008 Fundamentals Fourth Edition Chapter 1 Introduction to Computers.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
What is Multimedia Anyway? David Millard and Paul Lewis.
Introduction to Digital Media 1. What is digital media? Digital media is a form of electronic media where data is stored in digital (as opposed to analog)
Glencoe Introduction to Multimedia Chapter 2 Multimedia Online 1 Internet A huge network that connects computers all over the world. Show Definition.
Application Software Chapter 6.
Proposal for Term Project
Copyright © 2013 Pearson Education, Inc. publishing as Prentice Hall
Computer Assisted Language Learning & Multimedia Language Learning
Mobile edge computing Report by Weiqing huang.
System And Application Software
DATABASE SYSTEM UNIT I.
Computer Systems Chapter 11 Section 1.
BBI 3423 LANGUAGE AND ICT.
Internet-based monitoring and control of embedded systems
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
Interactive media.
Example of Event-Based Video Data (Touch-down Scenario)
Presentation transcript:

M EDIA T ECHNOLOGY WWW: It should just work! Applied research for the future! The research area media technology is the study and practice of storage, distribution and presentation of media including real-time media as audio, video, music and animations as well as non real-time media such as images, text, graphics and other data. The research area also includes computer based human interaction and other media related applications such as learning environments (both local and net-based), distributed team-work, telepresence, distributed computer simulations, games and context- aware systems. Storage of media includes technologies for efficient and practical storage of media including the research about media database indexing, searching and retrieval of media objects as well as knowledge representation. For efficient storage and distribution media coding is central. The Media Technology Research Group Distribution of media includes design of distributed applications as well as protocols for efficient network utilization during the distribution process. A central area is media scalability where different forms of distribution over heterogeneous networks are researched, where heterogeneous means both varying bandwidth as well as varying network types. The primary distribution form is utilizing the Internet Protocol but also interaction with other related distribution forms are included. Distribution also includes research into new forms of media exchange within groups of distributed users as well as the important aspects of information system security. Presentation of media includes how different forms of media are presented to the receiver. This includes various forms of user interfaces and presentation techniques as well as efficient technologies for computer based presentation. Presentation also includes research regarding alternative physical presentation forms such as wearable computing devices. Interaction includes how people can efficiently communicate using computers and computer networks where both synchronous as well as asynchronous communications are central. This subject includes natural language processing, computer vision and computer speech processing.

M EDIA T ECHNOLOGY The Media Technology research group at the Luleå University of Technology was founded 1995 and have until 2002 produced two PhDs, one Docent, and have currently 7 PhD students enrolled. The group has published a great number of publications in both international journals and at international conferences, received several best paper awards as well as several individual research prices. The group is today led by Dr. Peter Parnes together with Dr. Kåre Synnes. The research group believes strongly that research results should both consists of academic publications of high quality as well as industry near prototypes, i.e. prototypes that can actually be used. This approach led in 1998 to the creation of the company Marratech AB which now develops software for real-time interaction over the Internet. The research group has been part of several international EU research projects and has a long experience from working in very large research and development projects. Previous and current industry project partners include among others Telia, Ericsson, Frontec, Marratech, Teracom, Philips, Thomson, Dassault, Bertelsmann. Non-industry partners include Centre for Distance- spanning Technology, Centre for Distance-spanning Healthcare, Centre for Distance-spanning Media, Centre for Distance-spanning Learning, The Swedish Research Institute for Information Technology, UCL UK, KTH, and FramKom. The research group currently consists of: Dr. Peter Parnes, Assistant Professor and research leader Dr. Kåre. Synnes, Assistant Professor Tech.Lic. Roland Parviainen, Graduate Student Tech.Lic. Christer Åhlund, Graduate Student Jeremiah Scholl, Graduate Student Stefan Elf, Industry Graduate Student Johan Kristiansson, Graduate Student Mikael Drugge, Graduate Student Marcus Nilsson, Graduate Student Johnny Widén, MSc. Research Engineer Fredrik Johansson, BSc, Research Engineer Josef Hallberg, Research Engineer and soon Graduate Student Göran Öberg, Research Engineer Kristina Strandberg, Group administrator