Www.asc-inclusion.eu A project to develop software to assist people with autism to recognise, understand and express emotions through facial expressions,

Slides:



Advertisements
Similar presentations
A project to develop software to assist people with autism to recognise, understand and express emotions through facial expressions,
Advertisements

Our new school reading programme that joins books with eBooks.
Chaffinch Class Once upon a time ….. A group of children set out on a journey of discovery… The children will be learning… Personal, Social and Emotional.
Addressing Patient Motivation In Virtual Reality Based Neurocognitive Rehabilitation A.S.Panic - M.Sc. Media & Knowledge Engineering Specialization Man.
A Focus on Listening, Speaking, Reading, Writing and Vocabulary acquisition. By: Patience Adjahoe Karlsson 12 th January 2013.
Business Communication
DRAFT GUIDANCE CONSULTATION Criteria for applying for an Education and Health Care Plan (EHCP) for pupils on the Autism Spectrum Introduction: From September.
Systemizing Emotions: Using Interactive Multimedia as a Teaching Tool
Module 7: Chapters 8 and 10 Stephanie Forbes Karen Stewart.
Unit TDA 2.1 Child and young person development (Part 1)
Why are ‘Speaking and Listening’ skills so important?
PRESENTED BY SHEHREEN THAWERANI. .Story telling is the human action whether verbal or visual that conveys thoughts and feelings.. It is as fluid as water.
By
Reading Workshop for Reception Parents Helping your child become a confident reader.
Body Language. Introduction 93% communication is non verbal: Body Language 55% Tone of Voice 38% Verbal 7%
How to Teach Pronunciation
Sunee Holland University of South Australia School of Computer and Information Science Supervisor: Dr G Stewart Von Itzstein.
{ Apps as Assistive Technology Mobile Device Applications for Individuals with Disabilities.
MMO (Massively Multiplayer Online Game) MMO Demographics.
Literacy – Listening & Talking
Nonverbal Communication
Peter Blanchfield. Why Games?  Most of the students we work with Have attention problems Delayed learning ○ Limited reading ability  Even the mainstream.
Accommodations Ordinary and Extraordinary Video Clip.
Calm, Alert, and Ready to Learn
+ Asperger’s Syndrome and Assistive Technology. + Introduction This study was done on children with Autism Spectrum Conditions (ASC). Children with ASC.
Playground An On-line Community Game for Children.
Chapter 7, MMADD about the Arts
Emotional Literacy Social Awareness Positive Behavior Support Module VI.
One Step at a Time: Presentation 5 CONVERSATION SKILLS Introduction Initial Screen Skills Checklist Classroom Intervention Lesson Planning Teaching Method.
Part 4: Systematic, Planful Instruction, Including the Development of Social Interactions.
An Introduction to Autistic Spectrum Disorders. It is estimated that 1 in every 100 people in the UK have an Autistic Spectrum Disorder (ASD) ASD is a.
ASSISTIVE TECHNOLOGY. This website contains many different services for assistive technology, these include: Access therapy Art.
Social Emotional Needs of GATE Students WELCOME PARENTS BIENVENIDOS PADRES DE FAMILIA 1.
Body Language.
One Step at a Time: Presentation 6 LISTENING SKILLS Introduction Initial Screen Skills Checklist Classroom Intervention Lesson Planning Teaching Method.
“Do NOW” “Do NOW” What is the Definition of Peer Pressure? What is the Definition of Peer Pressure? What is the difference between Direct and Indirect.
1 © 2014 | Prof. Dr. Jan Marco Leimeister Universität Kassel | FG Wirtschaftsinformatik Serious Game Development for Educators – A Serious Game Logic.
Autistic Spectrum Disorders Awareness Raising Information for health professionals.
Unit SHC 21 Introduction to communication in children and young people’s settings Miss Shepping.
Deborah Kane Miller Web Address My video
Chapter 10 The Language Domain. Red Flags for a preschool ager Does not turn when spoken to, recognize words for common items or use sounds other than.
One Step at a Time: Presentation 8 DISCUSSION SKILLS Introduction Initial Screen Skills Checklist Classroom Intervention Lesson Planning Teaching Method.
Therapeutic Communication
Aims of tonight's meeting
Preschool Parent Forum Keyport School District
Workshop 7: Lifestyle Management 16/17 th April 2013 Antrim Coaching & Games Development Coiste Chontae Aontroma Forbatha na gCluichi.
Early Years Foundation Stage
Topics Oral Presentation Skills Reading Skills Professional Image Communication Process Interpersonal Communication.
Welcome to Parents’ Meeting Parents’ Meeting May 2013.
Today’s Lesson Objectives: Learn about the social care services, early year services. Move on to communication.
What is communication?!!!. Elements of communication verbal (the words we use) 7% vocal (expressions, intonation) 38% visual (facial and body language)
Chapter 5 Relationships: The Teen Years Lesson 2 Practicing Communication Skills >> Main Menu Next >> >> Chapter 5 Assessment Click for: Teacher’s notes.
+ Teacher Interview By: Ashton Benham. + About the Teacher Teacher: Francene Seppey School: Sonshine Day Preschool District: Alachua County **Has taught.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Chapter 5 Lesson 2 What is communication?. Communication is when 2 or more people exchange thoughts, feelings, and beliefs. Listening and speaking form.
Use of Symbols Gestures Voice Output Devices – low and high tech Sign language Visuals – Picture Exchange Words Sentences.
CPD 5 part 2: Drama in the Modern Language Classroom MLPSI 2011.
What we will cover Reading development of preschool, Reception and Year 1 children and what is done in school. How to help at home.
 Developmental language disorder is the most common developmental disability of childhood  Children learn language in early childhood; later they use.
Aurélie Baranger DirectorAutism-Europe /autismeurope.AE /autismeurope.AE.
Our new school reading programme that joins books with eBooks.
1 Reading within Year 1 How to support your child 1.
1 Making Waves Online Learning Environment NEW!!.
 To help you to understand the curriculum which is covered in the Early Years Foundation Stage.  To understand how we teach in order to cover the requirements.
4 February 2012 MOHAMMED HABASH Leeds Metropolitan University GLOBAL TIMES 2012.
Guided Reading  This occurs on a daily basis in all Year 1 and 2 classes.  Small groups of children are explicitly taught reading and comprehension.
EYFS PARENT WORKSHOP 9TH DECEMBER 2016.
Understand the importance of early intervention to support the speech, language and communication needs of children and young people.
Therapeutic Options: Speech Therapy
Mathletics in your School
Presentation transcript:

A project to develop software to assist people with autism to recognise, understand and express emotions through facial expressions, voice and body gestures

Autism & Emotions Difficulties recognizing and understanding mental states: – Their own – In other people Aspects of difficulty include: – Facial expressions – Vocal intonation – Body gestures and body language – The integration of the above in context Difficulties in expressing emotions non-verbally, in all the above aspects. Emotion recognition and expression are not learned spontaneously >>> need to be taught explicitly. Risk of social exclusion for individuals with autism is significantly increased without these skills.

Project Introduction A project to develop interactive games to assist people with autism to recognise, understand and express emotions through facial expressions, voice and body gestures Primarily for children aged 5 to 10, high functioning Can serve teenagers and young adults (with proper accommodations) Can serve more populations that are socially challenged, such as: ADHD, Hearing impaired

Project Partners Prof. Simon Baron-Cohen, head of the Autism Research Centre at Cambridge University, UK Prof. Sven Bölte, Karolinska Institutet, Sweden Dr. Ofer Golan, Bar-Ilan University, Israel Prof. Peter Robinson, head of Cambridge Computer Lab, UK Prof. Björn Schuller, Technische Universität München, Germany Prof. Antonio Camurri, University of Genova, Italy Autism-Europe (AE) Executive comitee

Project Method & Rationale The ASC-Inclusion software will: Analyse the children’s facial expressions, vocal intonations and gestures (standard microphones and webcams); Train children to recognise and express emotions through Interactive lessons, fun games, animations, video clips; Personalise settings according to children’s individual needs; Support therapists and parents with professional information, reports on children’s progress and forums to interact with other carers.

How the software will work Innovation meets intervention The program will consist of 3 state-of-the-art subsystems for: Facial expressions Vocal intonation Body gestures The subsystems will be integrated together in an online virtual world platform to provide the user with a comprehensive and motivating learning experience.

How the software will work Facial expressions

How the software will work Vocal intonation

How the software will work Body gestures

Environment – Narrative Environment narrative: Complete fun learning tasks to earn more fun stuff! The players are researchers in an international research camp located in the jungle. They research human behaviour and emotional expression.

Avatar: Create your character Click on different shapes of mouth, eyes, eyebrows etc. to express your mood

Main area: The research Center Main area: The research Center Get a task, see your research status, meet the mentor, use research tools

Motivational Elements: Home Motivational Elements: Home Take a canoe to your home or visit a friend’s home, design your home

Motivational Elements: Goodies Motivational Elements: Goodies Use the virtual coins you earned by completing “research missions” (=learning tasks) to purchase items for your home, avatar and collections

Motivational Elements: Games Motivational Elements: Games Play cool games using your virtual money, meet friends

Games: Facial expression Mahjong: Attention to details Initial level: Match happy faces. Advanced level: Match different people who feel the same.

Games: Emotional tone of voice Recognise what the speakers feel according to their voice

Games: Body language hints Edit your own movie using the hints you’ve learned

Games: Cross-modal training Match picture to sound: Listen to Timmy. Click on the picture of the character who feels like Timmy.

Interactive books: Social scenes Enjoy funny stories on everyday social situations Create your own ending, Invent more comics stories with the characters

Testing Game A highly rewarding learning: Answer the questions and win a million coins!