COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 0: Introduction.

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Presentation transcript:

COMPUTER GRAPHICS Hochiminh city University of Technology Faculty of Computer Science and Engineering CHAPTER 0: Introduction

Slide 2Faculty of Computer Science and Engineering - HCMUT OUTLINE  Contact  Course’s Objectives  References  Course’s Outcomes  Course’s Outline  Grading Policy  Teaching Method

Slide 3Faculty of Computer Science and Engineering - HCMUT CONTACT  Instructor: –Tran Giang Son –  E-Learning System: –Website: User name: Password:

Slide 4Faculty of Computer Science and Engineering - HCMUT COURSE’S OBJECTIVE  Introduce to students –Usefulness of the course –Challenge of the course –General solution for Computer Graphics Systems  Train students with the following knowledge to implement computer graphics systems –Underlying mathematical models –Algorithms and practical toolkits

Slide 5Faculty of Computer Science and Engineering - HCMUT References  Edward Angel, “Interactive Computer Graphics: A Topdown Approach Using OpenGL”, Addison Wesley, 5 th Edition,  Donald Hearn and M. Pauline Baker, “Computer Graphics with OpenGL”, Prentice Hall, 3rd Edition,  The OpenGL Programming Guide (The Redbook)  The OpenGL Reference Manual (The Bluebook)  Websites: –OpenGL: –NeHe: –Guru for OpenGL:

Slide 6Faculty of Computer Science and Engineering - HCMUT References  Tran Giang Son, “Đồ họa máy tính trong không gian hai chiều”, NXB KHKT  Tran Giang Son, “Đồ họa máy tính trong không gian ba chiều”, NXB KHKT 2009.

Slide 7Faculty of Computer Science and Engineering - HCMUT Course’s Outcomes  Are able to explain working steps of graphics pipelines.  Are able to use OpenGL to create 2D and 3D graphics applications.  Are able to select suitable graphics toolkits/libraries for implementing graphics systems.  Are able to develop (design & implement) basic graphics systems.

Slide 8Faculty of Computer Science and Engineering - HCMUT Course’s Outline  Chapter 01: Graphics System and Programming  Chapter 02: Graphics Programming  Chapter 03: User Interaction  Chapter 04: Transformation  Chapter 05: Viewing  Chapter 06: Lighting and Shading  Chapter 07: Rasterization  Chapter 08: Texture Mapping

Slide 9Faculty of Computer Science and Engineering - HCMUT Grading Policy  Final examination: (60%) –Method: Grade Writing exam.  Assignments: (20%) –Method: Grade the result of two mini-projects  Exercises: (10%) –Method: Grade the capability of solving exercises, and the students’ attendance  Labs: (10%) –Grade the capability of graphics programming and the students’ attendance

Slide 10Faculty of Computer Science and Engineering - HCMUT Grading Policy  Rules: –Assignments: Copy programs from others ⇒ failed the course –Exercises and Labs: Attend less than 7 of sessions ⇒ failed the course