Hardware for teachers Presented by: Garrett Rogers, Lyndsie Backus, Lindsey Mullen, and Raquel Meade.

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Presentation transcript:

Hardware for teachers Presented by: Garrett Rogers, Lyndsie Backus, Lindsey Mullen, and Raquel Meade

 Analog  Digital  Binary  Bit  Byte  American Standard Code for Information Interchange (ASCII)

 The Motherboard Motherboard Chip  The CPU Central Processing Unit (CPU) Processor Microprocessor Dual-Core Processor Multi-Core-Processor  The Control Unit Control Unit Fetching Decoding Executing Storing Machine Cycle

 The Arithmetic/Logic Unit Arithmetic/Logic Unit Arithmetic Operations Comparison Operations Logical Operations  The System Clock System Clock Clock Speed Gigahertz (GHz)

 Memory Memory Address Kilobyte (KB0) or (K) Megabyte (MB) Gigabyte (GB) Terabyte (TB) Volatile Memory Nonvolatile Memory  Random Access Memory (RAM) Synchronous Dynamic Ram (SDRAM) Dual Inline Memory Module (DIMM)  Read-Only Memory (ROM) Read Only Memory (ROM)  Flash Memory Flash Memory

 Expansion Slots and Expansion Cards Expansion Slot Adapter Card Peripheral Plug and Play  Removable Memory Devices Hot Plugging Flash Memory Card USB Flash Drive PC Card Express-Card Module PC Card Slot ExpressCard Slot  Ports and Connectors Ports Connectors Universal Serial Port (USB) USB 2.0 USB 3.0 Firewire Bluetooth

 It interprets and carries out basic instructions that operate a computer.  CPU can also be called a processor or microprocessor because it manages most of a computers operations.

 Most of the devices connected to a computer communicate with the CPU to carry out a task.  This chart represents the flow of data.  There is a four step process that shows the process of data.

 Fetching is the process of obtaining a program instruction or data item from memory.  For example: If a student is wanting to solve a math problem on the computer, the control unit would fetch the math problem’s instructions and data from memory.

 Decoding is the process of translating the instruction into commands that the computer can understand.  For example: The control unit decodes the math problem’s instructions and sends the instructions and data to the ALU, which performs the execution

 Executing is the process of carrying out the command  For example: The ALU performs the calculations on the data

 Storing is the process of writing the result to memory.  For example: The results of the math problem are stored in the memory.  These four steps make up the machine cycle.

 Input is what you enter into the memory of a computer.  When the input is in the memory, the CPU can access it and process that input into output.  There are four types of input: data, programs, commands, and user responses

 Data is a collection of unprocessed items.  A computer manipulates and processes data into information that is useful, such as words, numbers, pictures and sounds.

 A program is a series of instructions that tells a computer how to perform the tasks necessary to process data into information.  Programs are kept on storage media such as hard disk, CD or DVD.

 A command is an instruction given to a computer program.  Commands can be issued by typing keywords or pressing special keys on the keyboard.  A keyword is a special work, phrase, or code that a program understands as an instruction.

 User response is when a program asks a question that requires a response.  For example: “Do you want to save the changes you have made?”  Based on your response the program performs specific actions.

 An input device is any hardware component that allows you to enter data, programs, commands, and user responses into a computer.  Examples: keyboards, pointing devices, optical scanners, and reading devices.

 A pointing device is an input device that allows you to control a pointer on the screen.  For example: A mouse, touchpad, pointing stick trackball, joystick and wheel and touch screen.

 A keyboard is an input device that contains keys users press to enter data and instructions into a computer.  A keyboard includes keys that allow you to type letters, numbers, spaces, punctuation marks and other symbols.

 A numeric keypad is a calculator-style arrangement of keys.  Arrow keys can be used to position the insertion point on the screen.  Keys such as home end, page up, and page down that you can press to move the insertion point.  Toggle keys can be switched between two different states. (ex: Num Lock)

 A wireless keyboard is a battery- operated device that transmits data using wireless technology, such as radio waves or infrared light waves.  Also called a cordless keyboard  Popular in K-12 classrooms.

 Text: consists of characters that are used to create words, sentences, and paragraphs. A character is a letter, number, punctuation mark, or any other symbol that requires one byte of computer storage.

 Graphics: are digital representations of nontext information, such as images, drawings, charts, pictures, and photographs. Displaying a series of still graphics creates an animation- a graphic that has the illusion of motion.  Many of today's software programs support graphics; others are designed specifically to create and edit graphics. Graphics programs, called image editors, allow you to alter graphics by including enhancements, such as blended colors, animation, and other special effects.

 Audio: is any music, speech, or other sound that is stored and produced by the computer. Recall that sound waves, such as the human voice or music, are analog. To store such sounds, a computer converts them from a continuous analog signal into a digital format.

 Video: consists of photographic images that are played back at speeds that provide the appearance of full motion in real time. Software and Web sites often include videos to enhance understanding. Vodcasts and vblogs, for example, add a video component to the traditional podcast and blog.

 Display Devices  Printers  Data Projectors  Facsimile Machines  Multifunction Devices  Interactive Whiteboards  Speakers  Headphones  Earphones

 Nonimpact Printers: forms marks on a piece of paper without actually striking the paper.  Ink-jet Printers: type of nonimpact printer that forms marks by spraying tiny drops of liquid ink onto a piece of paper.  Photo Printer: a color printer that produces photo lab quality pictures.  Laser Printer: a high-speed, high-quality nonimpact printer. Similar to a copy machine. Uses powered ink called toner.

Memory in which data, instructions, and information are kept.. To understand storage: know the difference between how a computer uses memory and how it uses storage. RAM (Random Access Memory)

OPTICAL DISC READWRITEERASE CD-ROMYNN CD-RYYN CD-RWYYY DVD-ROMYNN DVD-RYYN DVD+RYYN DVD-RWYYY DVD+RWYYY DVD+RAMYYY BLU RAY DISC YYY

 A secondary storage is the physical material on which data, instructions, and information are kept: commonly used ones are:  Hard disk  Solid state drives  CDs, DVDs, PC cards  USB flash drives  Smart cards

 Allows mobile users to transport digital images, music, or documents to and from computers and other devices  Smart cards: uses include storing medical records, vaccination data, and other healthcare info.

 Formatting: is the process of preparing a disk for reading and writing by organizing the disk into storage locations called tracks and sectors.  A track: is a narrow storage ring around the disk –similar to the annual rings on a tree-  A sector: is a pie-shaped section of the disk, which breaks the tracks into small arcs.  A cluster: is the smallest unit of disk space that stores data and information.