Implementation activities: Ellinogermaniki Agogi high school Dr. Anna Zoakou, Research and Development Department, Ellinogermaniki Agogi
B log in English and Scoop your ideas Introduction phase Familiarization of teachers and pupils with digital media, virtual worlds or games to develop / improve learning to learn competencies Dicussion of pros and cons, when implementing such tools within classsroom Discussion on the effectiveness of tools, their pedagogical potential in relation to transition skills and learning to learn competences Teachers’ training / pupils` engangement; time management and scheduling
Implementing blog & challenges and experiences Implementation Two projects were implented at school during English lessons; the rationale was simple: Encourage pupils to cooperate and support each other Work as a team Being creative Learn how to face/ handle a difficulty Work towards a common goal Learn and improve English through discussion about subject areas interesting to younsters
Movies worms: discussion on movies Build up your English: work on your language skills Implementing blog & challenges and experiences
Both teachers and pupils were satisfied from the results of such projects and wish to have follow up next year Pupils learn smoothly new things (both in terms of content and process) Teachers realize that a new era of teaching has been established, digital media, virtual worlds or games hold a central role teachers should learn to work with such tools in an effective and creative way
Any questions? Thanks a lot for your attention