Multi Media
Bit : Bit : is the basic unit of information in computing and telecommunications; it is the amount of information that can be stored by a device or other physical system that can normally exist in only two distinct states (0 or 1). 1 Bit 2 Bit 2 Bit = 2² = 4 (Alternatives) Multi Media Alternatives(A,B) 1(0,0) 2(0,1) 3(1,0) 4(1,1) Truth Table
Multi Media 3 Bit 3Bit = 2³= 8(Alternatives) 0 1 Alternatives(A,B) 1(0,0,0) 2(0,0,1) 3(0,1,0) 4(0,1,1) 5(1,0,0) 6(1,1,0) 7(1,0,1) 8(1,1,1) Truth Table 0 1
Multi Media 4 Bit 4 Bit = 2 = 16 (Alternatives) 5 Bit 5 Bit = 2=32 (Alternatives) 0 1
Multi Media 6 Bit = 64 (Alternatives) 7Bit= 128 (Alternatives) 8Bit = 256(Alternatives) = 1 Byte 0 1 ASCII Code Changed to 1 Byte to be understood by the computer system
Multi Media ASCII Code : Is The American Standard Code for Information Interchange Look to Lec11MM.doc
1 Character ASCII Code Byte Bit Every character has its own ASCII Code = 1 Byte Multi Media …….… ………. ASCII Code 1 Byte 8 Bit
Universal Code: In computer architecture, 16-bit integers, memory addresses, or other data units are those that are at most 16 bits (2 octets) wide. A 16-bit file format is a binary file format for which each data element is defined on 16 bits (or 2 Bytes). An example of such a format is UTF-16 and the Windows Metafile Format Multi Media
The 16-bit Intel architecture allows for different memory models ways to access a particular memory location. The reason for using a specific memory model is the size of the assembler instructions or required storage for pointers. Multi Media
Compilers of the 16-bit era generally had the following type width characteristic: “Tiny” Code and data will be in the same segment (especially, the registers CS,DS,ES,SS will point to the same segment);“near” pointers are always used. Code, data and stack together cannot exceed 64K. Multi Media Data modelShortIntLongPointer IP16L32(near) I16LP32(far)16 32
“S mall “S mall ” Code and data will be in different segments, and “near” pointers are always used. There will be 64K of space for code and 64K for data/stack. “Medium “Medium ” Code pointers will use “far” pointers, enabling access to 1MB. Data pointers remain to be of the “near” type. “Compact” Data pointers will use “far” and code will use “near” pointers. “Large”/“Huge” Code and data pointers will be “far”. Multi Media
Case study: An archive CONSISTS of A4 Paper (40 Lines and each Line have 80 characters) AN average rate for data entry is 60 Lines (free of errors)per one hour Calculate: Page contains = amount of lines * amount of character in each line =40*80 = 3200 characters Multi Media
3200 characters Click save in buffer ASKII code Byte Then will enter 60 correct line * 80 character = 80 character/minute 80 character/minute ÷ 60 second It means 80 character/minute ÷ 60 second = 1.3 character/second The person will enter the paper in = 3200 character / page ÷80 character/minute= 40minte Multi Media
We need to take care for : 1.Time established 2.Cost 3.Amount finished Multi Media
Sources of composing an image are : 1. Camera 2. Scanner 3.Mobile phone OCR Software: Optical Character Recognition Input Image Output Character Paper Scanned OCR Text 1 minute to enter text using scanner and OCR 40 minute to enter text using person and keyboard Multi Media
Value of work, time Information service, Economic service, QoS Between at least two ( A & B ) : Machine & machine or machine & person or person & person Service ( Economy, Time, Cost, Quality ) Service doesn’t depend on infrastructure Information service providers ( ISD ) Multi Media
SQL 2000 SQL 2005 SQL 2008 Multi Media
Interactive multimedia service Multi Media
Usage of multimedia Digital sensors Digital Camera+ Soft ware ( Security ) Movie maker usage Multi Media