Modular Programming
Modular Programming (1/6) Modular programming Goes hand-in-hand with stepwise refinement and incremental development Makes the code easier to develop, test and debug Promotes reusability of codes In general a problem is solved in 3 steps: input computation output. © CS1101 (AY Semester 1) Week6 - 2
Modular Programming (2/6) Write a separate module to perform the computation step. If the computation is complex, it should be further split into smaller steps and each step performed by a module. A ‘module’ Should be well-defined Should do one task © CS1101 (AY Semester 1) Week6 - 3
Modular Programming (3/6) A well-defined module Has a good name (for readability and documentation) Has a clear interface (what parameters does it take?) May pass back to its caller no result or a single result (what value does it return?) Example: setColour(int c) Example: getColour() © CS1101 (AY Semester 1) Week6 - 4 void setColour(int c) { int colour = c; } Takes in integer c. Does not return any value (void). int getColour() { return colour; } Takes in no parameter. Returns an integer
Modular Programming (4/6) Advantages of modular programming: Easy to replace E.g.: When you discover a better algorithm for isPrime(int), you just replace that method without affecting any other parts of the program or other programs. Easy to reuse E.g.: Suppose you want to write a program to count the number of prime numbers between two integers a and b. Compare how you would need to modify © CS1101 (AY Semester 1) Week6 - 5
Modular Programming (5/6) Reusability of code If isPrime(int) is a very commonly used method, we could even go a step further… Ie. It is so short and sweet! Any other application that requires the isPrime(int) method can use the method in a similar fashion. © CS1101 (AY Semester 1) Week6 - 6
7 Advantages of Modular Programming Extension of function modularity: Build, test, debug in isolation from other modules. Prevent access to private functions and data – prevent misuse. Hide difficult algorithms behind a set of interfaces. Hide non-portable code behind a portable interface. Can change internals without changing client code. Enable teams to work on same program. Each works on a different module. Modules are often reusable – libraries.