OVERALL ROBOT DESIGN, FTC STYLE PRESENTED BY: ANDY BAKER Sept. 2015.

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Presentation transcript:

OVERALL ROBOT DESIGN, FTC STYLE PRESENTED BY: ANDY BAKER Sept. 2015

WHY SHOULD YOU LISTEN TO ME? Andy Baker President and co-owner, AndyMark Founded in 2004 Crown Supplier to FIRST FIRST Mentor FRC mentor: 1998-current FLL mentor: 2012-current FTC mentor: 2009 Mechanical Engineer, University of Evansville, ‘91 FIRST Championship WFA winner, 2003 Husband, father of 3 teenage daughters 16

THE ENGINEERING DESIGN PROCESS A method for solving a problem Can be modified to suit the problem at hand An iterative process FIRST is an excellent opportunity to learn and practice this process! 15

PROJECT PREPARATION: GET READY! Determine team goals Know your resources, strengths and limitations Design and manufacturing skills Build location Set schedule and expectations Determine concept design groups Determine leader to steer and manage design decisions Before Kickoff 14

DEFINING THE FTC CHALLENGE Watch kickoff as a team Everybody should understand the FTC Game Manual rules Read sections aloud to each other, as a group Create lists and charts Robot design constraints Maximum size, allowed materials & components How points are scored What actions are not allowed during the game Kickoff 13

THE CRITERIA FOR AN FTC ROBOT Build a field Buy field components you choose (certain parts / half field / full field) Build a field using DIY instructions Breakdown the game, understand the different strategies Create a mock game (white board, board game, full scale with people) Create a chart of the various scoring methods and the points awarded Estimate the time needed to score points Determine how the most points can be scored in the game What actions carry a disproportionately large number of points What actions may not be worth the risk Create a list of what the robot should be able to do The answer can end up being “Everything” Rank features by order of importance for now Quantify requirements: How Fast? How Many? How Far? How Long? Keep track of this, as things can change later as more is learned Weeks 1 &2 12

DEVELOPING FTC ROBOT CONCEPTS Brainstorm! Ideas may be for only a component, not necessarily a full robot concept Keep designs high level, don’t go down rabbit holes worrying about how it will be built Ideas don’t have to be on paper, use simple building tools to model concepts (LEGO, cardboard, PVC pipe, wood, foam board) Focus on accumulating as many ideas as possible All ideas are good Don’t criticize each other’s ideas Look at how various concepts may work together Often even more concepts will arise out of this discussion Weeks 1 &2 11

HOW TO DECIDE Review concepts against criteria and constraints, estimate their ability to meet them Compare relative complexity of concepts Number of moving parts / degrees of freedom / failure modes From this analysis the leading options should begin to be evident Use a decision matrix to further rank ideas Have one focused concept, but have 1-2 backup options as needed Have one person responsible for overseeing and enforcing final decision Put-aside method from Mr. Bill end of Week 2 10

DECISION MATRIX End of Week 2

DEVELOPING ROBOT PROTOTYPES Assign Design Groups Chassis, appendages, structure Build prototypes Make many Keep things simple (KISS) Use alternative materials to speed construction Keep records of results (pictures, video, sketches, etc.) Design CAD concepts Assign motors, actuations, sensors Figure out gear ratios, keep your options open Iterate Break it, fix it. Rinse and repeat! Pay attention to new ideas which pop up here Change is still easy at this point Conduct weekly design reviews, communicate results Weeks

DETAILED DESIGN Use prototyping results to finalize design Use CAD or detailed drawings for all parts and dimensions Keep designs within the manufacturing capabilities of the team Hold regular design meetings between groups Track packaging issues for each component as designs develop Finalize motor use Include transition points between dependent mechanisms designed by different groups Design in sensors, wiring, connectors Buy materials and parts that will be needed Weeks 5-7 7

FABRICATE & ASSEMBLY Design in aesthetics Powdercoat Anodize Paint Color of materials Groups finish designs & reach this stage at different times Drive base done first Weigh it down during testing A more complete design will speed assembly Electrical Mechanical contacts and connections You are all systems engineers in training. Reliability: make things neat, color coded, labeled Weeks 6-8 6

TEST! Test drivetrain early Weigh down drivetrain to pounds, drive it on Soft Tiles Begin testing components as they come together Break it early! Early breaks = early fixes Program, drive, and test as much as possible Install automodes Break it early! Celebrate breaking things! Plan for things to fail or break. Take time to iterate designs and re-build components that do not work as planned. Weeks 8-9 5

PRACTICE! Practice Practice, practice, practice and then practice Break it again Practice some more Practice, practice, practice and then practice Break it again! Oh, and tweak your code Weeks

COMPETE AND UPDATE Get as much done before competition as possible Plan your logistics well so you can focus on improving the robot Finish your robot! The earlier you pass inspection at the competition, the better your chances are to compete well. Watch events to determine which designs work well Improve your designs, learning from what you see Fabricate improvements Watch other events to determine winning gameplay This helps focus practice Have spare parts created and available at competition 2 weeks before 3

HOW LONG SHOULD THIS TAKE? TimelineTask Before KickoffDetermine goals, schedule, resources, leaders Week 1-2Understand game, Quantify points, Create list of robot tasks Week 1-2Brainstorm, Critique, Present, Decide on concept, Put-aside Week 3-5Assign design tasks, Finish prototypes, Begin CAD, Assign actuators, Buy needed robot items Week 5-7Finish Drivetrain CAD, Build Drivetrain, Finish programming structure, Finalize appendage designs, Drive robot, Design graphics and aesthetics Week 6-8Finish fabrication of all parts, Break things, Install wiring, Implement programming Week 8-9Break more things, Install automodes, Get appendage mechanisms to work Week 10-12Break and fix appendages, Practice, Install paint and graphics, Ensure spare parts are made 2

THANK YOU! Questions? 1