Castlevania: Lords of Shadow. Game Specs Single Player Action/Adventure Platforms: PS3, XBOX Cost: $30-$60 Producer: Konami ESRB: Mature Developer:

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Presentation transcript:

Castlevania: Lords of Shadow

Game Specs Single Player Action/Adventure Platforms: PS3, XBOX Cost: $30-$60 Producer: Konami ESRB: Mature Developer: Mercurysteam Kojima Production(Associative Partner)

Story  The “Short Version”  The “Official Synapsis”  The Game It’s Fun It’s LONG ○ Approximately 20 Hours Of Gameplay

Story “Castlevania: Lords of Shadow takes place at the end of days. The Earth's alliance with the Heavens has been threatened by a dark and malevolent force - the mysterious Lords of Shadow - darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living...”

Story “...Gabriel is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realizes the horrific truth of what is at stake and guides Gabriel to his destiny - and hopefully salvation for the world... but at what cost?...”

Story “...Thus, Gabriel must travel the destroyed world, defeating the evil tyrants in order to use their powers to bring balance back to the world. Armed with the versatile Combat Cross - the world's last hope must encounter the three factions of the Lords of Shadow and end their unholy rule.” ia/

Story Rich Story Mystery Curiosity Great Voice Acting Presentation

Gameplay  Combat Basic Attacks Blocks and Rolls Magic Special Moves  Puzzles  Cinematic Response

Gameplay

Gameplay--Combat  Combat Is Not Diverse Enemies Do Not Force Strategy Changes The “Roll” Ability Is Too Effective  Magic System: Add On vs. Gameplay Contributor Light vs. Dark Magic Gameplay Benefits

Gameplay—Combat  Special Moves  You Look Cool Renders The “Experience System” Useless

Gameplay--Puzzles  A Change Of Pace  Ease Of Use Types Of Puzzles ○ Locks ○ Maze ○ Environmental  Giving Up

Gameplay--Cinematic Response  Larger Than Life Experiences Environments Battles  Little Work, Huge Payoffs Why Use Special Moves  Passive vs. Active Gameplay

Audio  Very Warm And Original  Can Get Repetitive Caused Primarily By Game Length

Comments  Channeling Fear Gore Item Rarity Enemies Ability To Regenerate (Bosses)  Camera Use Emphasis Hints

Comments  Simplicity Easy To Come And Go From Game Instant Gratification  Replay Value Story Driven Limitations Downloadable Content Interesting: Achievements Are Hidden

Summary  Pros Engrossing Story Breathtaking Environments Engaging Levels Interesting Enemies Epic Boss Battles

Summary  Cons Repetitive Combat Easy Puzzles Poor Use Of Gameplay Features ○ Little To Now Motivation To Change Strategies

Summary  Scores Metacritic: 83%(XBOX) 85%(PS3) Game Informer: 9/10 Game Spot: 7.5/10 GameSpy: 4/5 Me: 85%

Question?