From Klondike to Homing The Product Development Process
Project Management Process Project Execution Project PlanningProject Preparation Project Adaptation
Generic Product Design Process What do you think about the above process? Think Not good Good Research
Winning Strategies in Klondike Game Genuine random digging to overcome rarity problem Accurate judgment, shift from wandering to homing at the right moment Give-up homing if necessary Is there a 1:X near/far digging contrast in real life?
Two Kinds of Design Exploration Klondike search Unplanned, somewhat random search for solution, one know only what to look for but not where to look Homing search Planned, step-by-step search for solution, optimisation
‘Design-like’ Klondike Search Behaviors Rarity problem – day dreaming, brainstorming, visual thinking, free association, TRIZ, etc. Isolation problem – asking irrelevant questions Oasis and plateau problem – spending less than necessary time on ‘decent investigation’ Oasis and plateau problem – dropping the plan at hand and jump to something silly
‘Design-like’ Homing Search Behaviors Physical qualities – Computer simulation and virtual prototyping Tacit qualities – Physical prototyping, user- interface prototyping Complex interactions – Sensitive analysis, FMEA, QFD, etc.
Design Project Execution Klondike searchHoming search More often at the beginning of the project More often at the end of the project Framing of problem, idea generation, proposal formation Design development, engineering development, optimisation Huge impact on overall result Enhance good proposal and salvage mediocre proposal Rough and dirty modelling Accurate CAD and prototyping
Discussion Do you think product design is a two-step process (Klondike and homing), or it has more steps? Klondike Nothing Good ResearchHoming Not good
From Art to Part ManufacturingDesign & Development Business Operations Knowledge Market information Customer requests Physical product Order information Design definition Generic Staged Product Development Process
Design & Development Planning Concept Development System-level Design Detail Design Testing & Refinement Production Ramp-up Historical data Business strategy Concept development System-level design Concept review System spec review Critical design review Production ramp-up Detail design Time No. of alternatives pp12, Product Design and Development, K Ulrich S. Eppinger
The scatter-gather methodology Towards the early stageTowards the final stage Selection processQuick and impreciseLengthy and accurate No. of alternativesManyFew No. of short-listed alternatives One or moreOne Scope of alternatives Abstract and holisticSpecific and physical
10 tasks in SD Write design brief 2.Identify stakeholders and investigation 3.Initial design ideas and developments 4.Finalize the idea 5.Engineering design 6.Preparation of 3D solid model 7.Preparation of detailed working drawings 8.Design for manufacture and assembly 9.Design for environment 10.Final design
Design & Development Planning Concept Development System-level Design Detail Design Testing & Refinement Production Ramp-up Historical data Business strategy Which is which? Initial research Return brief Information analysis Concept generation Design evaluation & development Final presentation Design consolidation Analysis visualisation
Initial research Design & Development Planning Concept Development System-level Design Detail Design Testing & Refinement Production Ramp-up Historical data Business strategy Return brief Information analysis Concept generation Design evaluation & development Final presentation Design consolidation Analysis visualisation