Copyright © 2011, Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach 張晏誌 指導老師:王國禎 教授
Copyright © 2011, Outline Introduction MGUE Conclusion Reference
Copyright © 2011, Introduction Cloud Computing –On demand self services –Broad network access –Resource pooling –Rapid elasticity –Measured service
Copyright © 2011, Introduction(cont) Cloud Mobile Gaming –Users of mobile devices and mobile networks grow very fast. –what are the prospects of video gaming using mobile devices and mobile networks? –The first challenge is installing the game engine on the mobile device. –The second challenge is the bandwidth of mobile networks.
Copyright © 2011, Introduction(cont) Cloud Mobile Gaming
Copyright © 2011, MGUE
Copyright © 2011, MGUE(cont)
Copyright © 2011, MGUE(cont)
Copyright © 2011, MGUE(cont)
Copyright © 2011, MGUE(cont)
Copyright © 2011, MGUE(cont)
Copyright © 2011, MGUE(cont)
Copyright © 2011, Conclusion They study a Cloud server based Mobile Gaming approach which enable mobile users to play rich multiplayer games to those available to PC users. They develop and validate a quality of experience MGUE model to quantitatively measure the Mobile Gaming User Experience.
Copyright © 2011, Reference “Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach”, Shaoxuan Wang, Sujit Dey, Mobile System Design Lab, Dept. of Electrical and Computer Engineering University of California, San Diego