Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST.

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Presentation transcript:

Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST

Game Design Agency: Choices & Consequences Agency: Choices & Consequences Goals, Challenges, Failure and attribution Goals, Challenges, Failure and attribution Spatial Narratives Spatial Narratives Gender and Play Patterns Gender and Play Patterns

Choices and Consequences Information Feedback Choice “Delicious Interactions”

Choices: Power-Ups

Role Playing

Goals, Failure, & Attribution Embedded Goals and Success states Embedded Goals and Success states

Goals, Failure, & Attribution Learning through Failure Learning through Failure

Games as Narrative Architecture Evocative Stories Evocative Stories Enacted Stories Enacted Stories Embedded Stories Embedded Stories Emergent Storytelling Emergent Storytelling

Evocative Stories

Enacted Stories

Embedded Stories

Emergent Narratives

Gender

Gender Play Patterns GIRLS: Leading characters are everyday people that girls can relate to, and are as real to girls as their best friends. Leading characters are everyday people that girls can relate to, and are as real to girls as their best friends. Explore and have new experiences, with degrees of success and varying outcomes. Explore and have new experiences, with degrees of success and varying outcomes. Play focuses on multi-sensory immersion, discovery, and strong story lines. Play focuses on multi-sensory immersion, discovery, and strong story lines. Features everyday 'real life' settings. Features everyday 'real life' settings. Success comes through development of friendships. Success comes through development of friendships. BOYS : Leading characters are fantasy-based action heroes with "super power" abilities.“ Leading characters are fantasy-based action heroes with "super power" abilities.“ Win in linear. Outcome is black and white; die and start over; one 'right' solution. Win in linear. Outcome is black and white; die and start over; one 'right' solution. Speed and action are key. Play involves stunts, daring, and scatalogical humor Speed and action are key. Play involves stunts, daring, and scatalogical humor Features non-realistic, larger- than-life settings. Features non-realistic, larger- than-life settings. Success comes through the elimination of competitors. Success comes through the elimination of competitors.

Games as Spatial Storytelling Story-driven games Story-driven games Arrangement of space to produce maximum narrative impact Arrangement of space to produce maximum narrative impact

Atmospheric Design

Exploratory Spaces

Social Spaces

Questions, etc.