E-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 1 The case for Online Communities A McKinsey–Jupiter.

Slides:



Advertisements
Similar presentations
Lecture 3 - eMarketing Strategies
Advertisements

E-Business and e-Commerce. e-commerce and e-business e-commerce refers to aspects of online business involving exchanges among customers, business partners.
Thought Leadership Portals: Drive for Transparency NAW Large Company Technology Networking Conference June 17, 2008 NAW Large Company Technology Networking.
Back to Table of Contents
E-commerce: Digital Markets, Digital Goods
Marketing in the Internet Age
Local Content Matters Online Advertiser’s Online Choices 100,000,000 Web sites 25,000,000,000 Pages on which to advertise.1% Average click-through.
Introduction to e-business and e-commerce
Learning Goals Be able to identify the major forces shaping the new digital age. Understand how companies have responded to the Internet with e-business.
Mailing Lists Should we invest more in new customers or in building better relationships with our existing customers?
Copyright © 2003 Prentice-Hall, Inc. 2-1 Chapter 2 Adapting Marketing To The New Economy by PowerPoint by Milton M. Pressley University of New Orleans.
Chapter 6 Web Auctions, Virtual Communities, and Web Portals.
EBusiness. What is e-business Electronic business or e-business is the use of ICT to improve business (from the use of to facilitate administrative.
© 2014 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
E-Marketing/7E Chapter 8
Categories of E-Commerce Models
Electronic Commerce Systems
E-COMMERCE BUSINESS MODELS
E-commerce Business Models— Introduction
1Chapter 19 Version 7e ©2004 South-Western College Publishing Prepared by Deborah Baker Texas Christian University Chapter 19 Internet Marketing.
E-commerce E-commerce is defined "as the process of buying, selling, or exchanging products, services, or information via computer networks, including.
© 2006 Pearson Education Canada Inc Canadian Advertising in Action Chapter 12 Internet Communications.
E commerce Sri hermawati.
E-Business / E-Commerce Marketing in the Digital Age
© 2014 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Chapter 13 Sourcing Materials and Services Learning Objectives After reading this chapter, you should be able to do the following:  Understand the role.
The Unique Value of Advertising in Local TV Broadcast News
Chapter 5 © 2014 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole.
©2003 Prentice Hall, Inc.To accompany A Framework for Marketing Management, 2 nd Edition Slide 0 in Chapter 2 Chapter 2 Adapting Marketing to the New Economy.
© 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
E-Commerce. What is E-Commerce Industry Canada version Commercial activity conducted over networks linking electronic devices (usually computers.) Simple.
Online Marketing Gay, Charlesworth & Esen Chapter Five.
Chapter 1: Introduction to E-Commerce
Chapter 17: Internet Marketing Copyright © 2010 Pearson Education Canada E-Business 1 E-Business is more embracing than E-Commerce. E-Business embraces:
E business Applications
Direct and Online Marketing: The New Marketing Model
Computer fundamentals
MIS 565 – What is Ecommerce Instructor: Ali Hashmi.
+ Content Rich Websites Katie Tomaino. + What is a Content-Rich Website? “Organizes the online personality of your organization to delight, entertain,
© 2013 South-Western, a part of Cengage Learning. All rights reserved. Chapter 14 | Slide 1 Understanding Information and e-Business Chapter14.
The most discussed and the least understood feature of the web. The method of doing business (by which a company can sustain itself – that is, generate.
Marketing in the Digital Age: Making New Customer Connections Chapter 3.
Marketing Management Online marketing
Copyright © 2007 Pearson Education Canada 13-1 Chapter Thirteen Marketing and the Internet with Duane Weaver.
1.3 Fundamentals of Marketing MARKETING MR. PAVONE.
E-Business Models Business Models on the Web. E-Business vs. e-Commerce E-Business: The organized effort of individuals to produce and sell, for a profit,
9 - 1 Copyright © 2006, The McGraw-Hill Companies, Inc. All rights reserved. Electronic Commerce Systems Chapter 9.
C HAPTER 14 MARKETING IN THE DIGITAL AGE CRS Questions & Answers.
Canadian Advertising in Action, 6th ed. Keith J. Tuckwell ©2003 Pearson Education Canada Inc Elements of the Internet World Wide Web World.
Chapter 12 Electronic marketing. Learning objectives 1Discuss the difference between electronic marketing and Internet marketing 2Understand how the Internet.
International Builders’ Show e-Marketing Seminar Presented by: Paul Tourbaf VP Sales/Hanley Wood e-Media.
WHAT IS E-BUSINESS? Conducting business via the Internet. Capabilities and Benefits of E-Business Global reach, personalization, interactivity, right-time.
 Fundamentals of Marketing Chapter 1 Sec. 3.   Market – all potential customers who have the ability and willingness to buy All of the people who share.
AdVolve Developing Industry Knowledge. Content Overview Online Business Models.
Chapter 17 promotional concepts and strategies Section 17.1
How Much is Enough? International Symposium on Online Journalism April 8, 2005.
IMS 6485: eCommerce Business Models 1 Dr. Lawrence West, MIS Dept., University of Central Florida Topics Overview Key Business Model.
Session 4: Emarketing. Internet Marketing Traditional Sales Intermediary Traditional Sales Intermediary Efficient distribution and greater reach Efficient.
E-Commerce & M-Commerce. Introduction Electronic commerce, commonly known as e- commerce, It is a type of industry where buying and selling of product.
E-Marketing 5/E Judy Strauss and Raymond Frost
9 - 1 Copyright © 2006, The McGraw-Hill Companies, Inc. All rights reserved. Electronic Commerce Systems Chapter 9.
E-Commerce Systems Chapter 8 Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.
Copyright © 2004 Pearson Education, Inc. Slide 2-1 E-commerce Business Models— Introduction Business model – set of planned activities designed to result.
Slide 4.1 Marketing in the Internet age Chapter 4.
Ecommerce Application Development For Online Selling Via Web and Mobile Application Electronic commerce, commonly known as e-commerce, is a type of industry.
Chapter 19 Internet Marketing. Electronic Marketing Channel The New BusinessFranchise Find out about products Get answers to questions Leave messages.
Global Edition Chapter 1 Analyzing the Marketing Environment.
MGT301 Principles of Marketing Lecture-42. Summary of Lecture-41.
Direct and Online Marketing: The New Marketing Model
Direct and Online Marketing: The New Marketing Model
Presentation transcript:

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 1 The case for Online Communities A McKinsey–Jupiter Media Metrix study Winter 2001 Communities 1. Findings 3. Methodology 2.

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 2 Introduction 1. A McKinsey–Jupiter Media Metrix study of visits to Web sites by 40,000 consumers shows that chat rooms, bulletin boards, product review pages, and similar community features create substantial value for both retail and content sites. What does "substantial" mean? Users of community features at the Web sites we studied generate two-thirds of their sales despite accounting for only one-third of their visitors. Users who contribute product reviews or post messages visit these sites nine times as often as nonusers do, remain twice as loyal—and buy almost twice as often. Even users who read but don’t contribute to community exchanges are more frequent visitors and buyers. Web sites of every kind are under pressure to show profits, so these findings suggest an important—and largely untapped—opportunity. Only one of the top ten apparel sites, for instance, and two of the top ten general merchandisers now offer community features. The study reflects site usage in the year But Follow-up interviews with industry leaders, conducted in October 2001, confirmed the validity of the original findings: that the use of community features remains strong and is an essential element of on-line success. Findings 3. Methodology 2. The case for Online Communities

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 3 The seven e-business models To identify the ways community features could affect the financial performance of on-line businesses, the study divided them between two categories — business to consumer (B2C) and business to business (B2B) — and identified seven broad business models, chosen on the basis of interviews with industry experts and managers of e- businesses, as well as the available data. Methodology 2. Findings 3. Source: McKinsey quarterly /electronic commerce

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 4 How community features build value The study then identified the relevant value drivers for each model and studied the impact of community features on 17 major consumer sites. The analysis of B2C sites provided direct evidence for an on-line community ’ s impact on four of the six value drivers studied — and, in particular, for three of the five drivers of transaction sites and three of the four drivers of content sites. Methodology 2. Findings 3. Source: McKinsey quarterly /electronic commerce

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 5 Findings3. One-third of all users but two-thirds of sales Users of community features represent about one-third of all visitors to the leading e-tailing sites studied but generate two-thirds of their sales. Source: McKinsey quarterly /electronic commerce

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 6 Findings3. Users of community features are twice as loyal The study found that the more a person uses the community features of a site, the more that person tends to visit it and to make purchases there. Users who contribute product reviews or post messages visit sites more than nine times as often as nonusers do, remain twice as loyal — and buy almost twice as often. Even users who read community exchanges but don ’ t contribute to them are more frequent visitors and buyers Source: McKinsey quarterly /electronic commerce

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 7 Findings3. How community features enhance content sites For both news sites (CNET.com, CNN. com, Weather.com) and entertainment sites (Discovery.com, ESPN.com), community features boost performance on several key metrics. Users of community features visit sites more often than nonusers do, as well as spend more time, view more pages, and remain more loyal. As a result, sites can sell subscription services, offer advertisers a more targeted audience, and mine valuable market data Source: McKinsey quarterly /electronic commerce

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 8 Findings3. What the best sites do What constitutes best on-line practice? Top-performing sites excel in three key areas. Source: McKinsey quarterly /electronic commerce

e-marketing.... the case for Online Communities December 2001© Michael Klemen / Company Private Page 9 Thank You