Gamification and Simulation not just for your entertainment!
History of Games Dice 700BC Chess 16th Century Cribbage 17 Century Solitaire 18 th Century Bridge 19 th Century Monopoly 20 th Century Electronic Games 21 st Century
What makes it a game? Rules Goals Feedback Fantasy Fun (Kloper, E., Osterweil, S., & Salen, K.., 2009)
What can games do for us? Engages learners Develops skills Allows mistakes Show consequences Encourages reflections and alternatives Allows strategizing Allows variables for simplifying complexities Allows practice/feedback Increases retention of information (Horton, W., 2012)
Why use games in education? “The cycle of making decisions and seeing results is the essence of the game or simulation.” - Horton Defined goals Persistence Risk taking Problem solving Decision making (Horton, W., 2012) (Kloper, E., Osterweil, S., & Salen, K., 2009)
Fun and educational
Games and Their Uses
Gamification Use of game design techniques Funware Technology Engaging Knowledge retention (Wikipedia, 2011; Discovery 11 3D Conference, 2011)
Games and simulators Cost of failure Knowledge Cost and time Skills and application Real environment is impractical (Horton, W., 2012) Click to view
Business/Agriculture Virtual Virticulture Program (Surry Community College, 2011) Click on photo
Medical Click on skeleton
Games that benefit others Click here to watch a video about Ben.
It’s Your Turn Let’s play
Enjoy playing our game Click on esc. on your keyboard to exit game
Additional Resources puzzles/concentration-game/index.html puzzles/concentration-game/index.html e.pdf e.pdf
References CNBC Video. (n.d.). Retrieved from Csi fatal conspiracy walkthrough in HD case 2 planting evidence part 2. (n.d.). Retrieved from Horton, W. (2012). E-learning by design. San Francisco, CA: Pfeiffer. Kloper, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Retrieved from Lafayette Technical Community College. (2011). Retrieved from Learn More About it. (2001). History of games timeline. Retrieved from
References Lord of the rings: War in the north. (n.d.). Retrieved from Meiers, S. (n.d.). Sid Meier’s Civilization Revolution. (n.d.). Retrieved from My Spanish coach. (n.d.). Retrieved from Pulse!! Video – Usage Footage. (n.d.). Retrieved from Sawyer, B. & Smith, P. (2008). Games initiative. Retrieved from games-taxonomy-2008_web.pdf Stewart, J. (2011). Discovery 11 3D Conference – Retention Enhancement. Retrieved from Surry Community College. (2011). Retrieved from Wikipedia. (2011). Gamification. Retrieved from