LEARNING: PRINCIPLES AND APPLICATIONS Operant Conditioning.

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LEARNING: PRINCIPLES AND APPLICATIONS Operant Conditioning

Definition: learning in which a certain action is reinforced or punished, resulting in corresponding increases or decreases in occurrence  Operant is used because the subject (dog) operates on or causes some change in the environment  Depending on the effect of the operant behaviors, the learner will repeat or eliminate these behaviors to get rewards or avoid punishment

Classical Conditioning Operant Conditioning Experimenter presents CS and US independent of the participant’s behavior  UR is elicited  CS are then observed Participant must engage in behavior in order for the programmed outcome to occur  How voluntary behavior is affected by its consequences Compare

Reinforcement Skinner most closely associated with operant conditioning  He believed that most behavior is influenced by a person’s history of rewards and punishments  Skinner box Reinforcement: stimulus or event that follows a response and increase the likelihood that the response will be repeated

Reinforcement What types of stimulus is a reinforcement for us?  Social approval  Money  Extra privileges Positive Reinforcement – something positive is added Negative Reinforcement – something positive is taken away

Primary & Secondary Reinforcers Primary Reinforcer: stimulus that is naturally rewarding such as food or water Secondary Reinforcer: stimulus such as money that becomes rewarding through its link with a primary reinforcer  Examples: money, praise, status, prestige

Shaping & Chaining Shaping: technique in which the desired behavior is “molded” by firsts rewarding any act similar to that behavior and then requiring ever- closer approximations to the desired behavior before giving the reward

Shaping & Chaining Combining Responses: Chaining  Learned responses that follow one another in sequence, each reaction producing the signal for the next

OPERANT CONDITIONING Aversive Control

Reinforcement refers to anything that increases the frequency of an immediately preceding behavior  Aversive, or unpleasant, consequences influence much of our everyday behavior Aversive Control: process of influencing behavior by means of unpleasant stimuli  Negative Reinforcers  Punishment

Aversive Control Negative Reinforcement: increasing the strength of a given response by removing or preventing a painful stimulus when the response occurs  Experiencing disapproval of unwelcome behavior  Fear

Aversive Control Escape Conditioning: training of an organism to remove or terminate an unpleasant stimulus  A persons behavior causes an unpleasant event to stop

Aversive Control Avoidance Conditioning: training of an organism to respond so as to prevent the occurrence of an unpleasant stimulus  Reinforcer is the reduction of the child’s disgust – not having to eat liver

Aversive Control Punishment: Unpleasant consequence occurs and decreases the frequency of the behavior that produced it  Opposite from negative reinforcement  NR: escape or avoidance behavior is repeated and increases in frequency  Pun: behavior that is punished decreases or is not repeated Events and actions that serve as punishers depend on their effect on the learner  Example: Attention seeking behavior in school

Aversion Control Disadvantages of Punishment  Unwanted side effects:  Rage  Aggression  Fear  People learn to avoid the person delivering the aversive consequences  Punishment might just suppress, but not eliminate, such behavior