Learning Chapter 7. Overview: Topics in this Chapter  Goals  Classical conditioning  Operant conditioning  ____________ ____________ learning What.

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Presentation transcript:

Learning Chapter 7

Overview: Topics in this Chapter  Goals  Classical conditioning  Operant conditioning  ____________ ____________ learning What do we mean by “learning”? Learning is the process of acquiring new and relatively enduring information or behaviors.

Associative and Cognitive Learning Classical conditioning: learning to link two stimuli in a way that helps us anticipate an event to which we have a reaction Operant conditioning: changing behavior choices in response to consequences Cognitive learning: acquiring new behaviors and information through observation and information, rather than by direct experience  Associative Learning 

How it works: after repeated exposure to two stimuli occurring in sequence, we associate those stimuli with each other. Result: our natural response to one stimulus now can be triggered by the new, predictive stimulus. Associative Learning _____________________ Here, our response to thunder becomes associated with lightning. Stimulus 1: See lightning Stimulus 2: Hear thunder After Repetition Stimulus: See lightning Response: Cover ears to avoid sound

Classical Conditioning  ________________   Russian physician/ neurophysiologist  Nobel Prize in 1904  studied digestive secretions  Pavlov Re- enactment Video Pavlov Re- enactment Video

Classical Conditioning  Pavlov’s device for recording salivation.

Pavlov’s Classic Experiment Before Conditioning During ConditioningAfter Conditioning UCS (food in mouth) Neutral stimulus (tone) No salivation UCR (salivation) Neutral stimulus (tone) UCS (food in mouth) UCR (salivation) CS (tone) CR (salivation)

Just a little joke…

Or how about a scene from a TV show you might know………………….??

Insights about conditioning in general It occurs in all creatures. It is related to biological drives and responses. Insights about science Learning can be studied objectively, by quantifying actions and isolating elements of behavior. Insights from specific applications Substance abuse involves conditioned triggers, and these triggers (certain places, events) can be avoided or associated with new responses. Ivan Pavlov’s Legacy

John B. Watson and Classical Conditioning: Playing with Fear  __________________  viewed psychology as objective science-  _____________________  recommended study of behavior without reference to unobservable mental processes  “Give me a dozen healthy infants….and I’ll guarantee to train him to be a doctor, lawyer, or even a thief.”

Behaviorism and Watson Give me a dozen healthy infants, well-formed, and my own specified world to bring them up in and I'll guarantee to take any one at random and train him to become any type of specialist I might select – doctor, lawyer, artist, merchant-chief and, yes, even beggar- man and thief, regardless of his talents, penchants, tendencies, abilities, vocations, and race of his ancestors.

John B. Watson and Classical Conditioning: Playing with Fear  9-month-old Little Albert was not afraid of rats.  John B. Watson and Rosalie Rayner then clanged a steel bar every time a rat was presented to Albert.  Albert acquired a fear of rats, and generalized this fear to other soft and furry things.  Watson prided himself in his ability to shape people’s emotions. He later went into advertising.  Little Albert Video Little Albert Video

 Child associates his “response” (behavior) with consequences.  Child learns to repeat behaviors (saying “please”) which were followed by desirable results (cookie).  Child learns to avoid behaviors (yelling “gimme!”) which were followed by undesirable results (scolding or loss of dessert). Associative Learning: Operant Conditioning

______________ Law of Effect Edward Thorndike placed cats in a puzzle box; they were rewarded with food (and freedom) when they solved the puzzle. Video Thorndike noted that the cats took less time to escape after repeated trials and rewards. Thorndike’s law of effect: behaviors followed by favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely.

B.F. Skinner: Behavioral Control B. F. Skinner saw potential for exploring and using Edward Thorndike’s principles much more broadly. He wondered:  how can we more carefully measure the effect of consequences on chosen behavior?  what else can creatures be taught to do by controlling consequences?  what happens when we change the timing of reinforcement? B.F. Skinner Video

B.F. Skinner: ___________Chamber  B. F. Skinner, like Ivan Pavlov, pioneered more controlled methods of studying conditioning.  The operant chamber, often called “the Skinner box,” allowed detailed tracking of rates of behavior change in response to different rates of reinforcement. Recording device Bar or lever that an animal presses, randomly at first, later for reward Food/water dispenser to provide the reward

Summary: Types of Reinforcers and Consequences Adding stimuliSubtract stimuliOutcome Positive + Reinforcement (You get candy) Negative – Reinforcement (I stop yelling) Strengthens target behavior (You do chores) Positive + Punishment (You get spanked) Negative – Punishment (No cell phone) Reduces target behavior (cursing) uses desirable stimuli uses unpleasant stimuli

 Punished behaviors may simply be suppressed, and restart when the punishment is over.  Instead of learning behaviors, the child may learn to discriminate among situations, and avoid those in which punishment might occur.  Instead of behaviors, the child might learn an attitude of fear or hatred, which can interfere with learning. This can generalize to a fear/hatred of all adults or many settings.  Physical punishment models aggression and control as a method of dealing with problems. Applying operant conditioning to parenting Problems with Physical Punishment

More effective forms of operant conditioning The Power of Rephrasing  Positive punishment: “You’re playing video games instead of practicing the piano, so I am justified in YELLING at you.”  Negative punishment: “You’re avoiding practicing, so I’m turning off your game.”  _____________________“I will stop staring at you and bugging you as soon as I see that you are practicing.”  Positive reinforcement: “After you practice, we’ll play a game!”

Cognitive Learning Cognitive learning refers to acquiring new behaviors and information mentally, rather than by direct experience. Cognitive learning occurs: 1.by observing events and the behavior of others. 2.by using language to acquire information about events experienced by others.

Albert Bandura’s ___________________Video (1961)  Kids saw adults punching an inflated doll while narrating their aggressive behaviors such as “kick him.”  These kids were then put in a toy-deprived situation… and acted out the same behaviors they had seen. Bobo Doll Experiment Video

Antisocial Effects of Observational Learning  What happens when we learn from models who demonstrate antisocial behavior, actions that are harmful to individuals and society?  Children who witness violence in their homes, but are not physically harmed themselves, may hate violence but still may become violent more often than the average child.  Perhaps this is a result of “the Bobo doll effect”? Under stress, we do what has been modeled for us.

Media Models of Violence Do we learn antisocial behavior such as violence from indirect observations of others in the media? Research shows that viewing media violence leads to increased aggression (fights) and reduced prosocial behavior (such as helping an injured person). This violence-viewing effect might be explained by imitation, and also by desensitization toward pain in others.

Summary  Classical conditioning: Ivan Pavlov’s salivating dogs  New triggers for automatic responses  Operant conditioning: B.F. Skinner’s boxes and his pecking pigeons  Consequences influencing chosen behaviors  Biological components: constraints, neurons  Observational learning: Albert Bandura’s Bobo dolls, mirroring, prosocial and antisocial modeling