Human Computer Interaction CSC 4730-100 User System Interface CSC 8570-001 Class Meeting 5 September 25, 2012.

Slides:



Advertisements
Similar presentations
*Click on any of the following subjects: Why Roving Office map Conference rooms Calendar Organization chart Statistics Lets talk Exit * Note that you.
Advertisements

Human Computer Interaction CSC User System Interface CSC Class Meeting 6 October 2, 2012.
Human Computer Interaction CSC User System Interface CSC Meeting 2 September 4, 2012.
Korea Univ. Division Information Management Engineering UI Lab. Korea Univ. Division Information Management Engineering UI Lab. S E M I N A R Predictive.
Freehand Drawing System based on Geometric Constraints Kaisuke Nakajima Joint work with Takeo Igarashi User Interface Research Group The University of.
Effective Research Note Taking/Organizing Research Materials Social Studies 7 Month Project.
EPICS Conceptual Review Template Notes:  Use the template as a guide to preparing your presentation….you may add, subtract, or rearrange as needed to.
Algorithms and Problem Solving-1 Algorithms and Problem Solving.
Case-based Reasoning System (CBR)
Chapter 1 Software Engineering. Homework ► Read Section 2.2 (pages 79-98) ► Answer questions: ► 7, 8, 11, 12, & 13 on page 134. ► Answer on paper, hand.
Chapter 1 Program Design
CSC USI Class Meeting 4 September 14, 2010.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
Noynay, Kelvin G. BSED-ENGLISH Educational Technology 1.
Cornell note taking stimulates critical thinking skills. Note taking helps YOU remember what is said in class. A good set of notes can help you work on.
CASE Tools And Their Effect On Software Quality Peter Geddis – pxg07u.
Human Computer Interaction CSC User System Interface CSC Class Meeting 4 September 18, 2012.
How to Make a Science Board. Key Information For your science project, you need to prepare a display board to communicate your work to others. You will.
HCI Research Project. Research Paradigms Theoretical (in the style of mathematics) –Mathematical deduction –Simulation –Analysis of algorithms The researcher:
Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012.
HCI Research Project. Research Paradigms Theoretical (in the style of mathematics) –Mathematical deduction –Simulation –Analysis of algorithms Experimental.
Northcentral University The Graduate School February 2014
Senior Design 1 Project Android Pilot Nation Stellar Sea Lions Team –Jordan Fryer –Andrew Olivier –Karen Echon –Jacob Hahn University of Portland School.
1 Chapter 5 Software Engineering Practice. 2 What is “Practice”? Practice is a broad array of concepts, principles, methods, and tools that you must consider.
These courseware materials are to be used in conjunction with Software Engineering: A Practitioner’s Approach, 6/e and are provided with permission by.
Coming up: Software Engineering: A Practitioner’s Approach, 6/e Chapter 5 Practice: A Generic View copyright © 1996, 2001, 2005 R.S. Pressman & Associates,
Leadership: Situational Approaches
Introduction Algorithms and Conventions The design and analysis of algorithms is the core subject matter of Computer Science. Given a problem, we want.
GOMS CS 160 Discussion Chris Long 3/5/97. What is GOMS? l A family of user interface modeling techniques l Goals, Operators, Methods, and Selection rules.
Chapter 11 Analysis Concepts and Principles
Human Computer Interaction CSC User System Interface CSC Class Meeting 7 October 9, 2012.
Chapter 2.2 Game Design. CS Overview This introduction covers: –Terms –Concepts –Approach All from a workaday viewpoint.
1 5 Nov 2002 Risto Pohjonen, Juha-Pekka Tolvanen MetaCase Consulting AUTOMATED PRODUCTION OF FAMILY MEMBERS: LESSONS LEARNED.
Jan 10, 2001CSCI {4,6}900: Ubiquitous Computing1 Administrative Chores Add yourself to the mailing
CSC USI Class Meeting 3 January 23, 2009.
CSC USI Class Meeting 5 September 21, 2010.
The Software Development Process
Media Theory Lesson 5 You are now completely familiar with Gauntlett and his work, and a bit about Tim O’Reilly (Web 2.0). Sadly we can’t spend as much.
Project Sharing  Team discussions (15 minutes) –Share results of your work on the Project Scope Proposal –Discuss your choice of methods and results –Prepare.
CSC USI Class Meeting 10 November 9, 2010.
CSC USI Class Meeting 6 October 5, Outline for Evening One-minute assessment Research project issues Table creation revisited Augmenting.
CSC USI Meeting 8 October 26, Designing the Perfect Phone™ Meet as design teams this evening Interim design report due by 9:00 p.m. EDT.
M= Math in STEM College and Career Ready- Conference Summer, 2015.
How Are Computers Programmed? CPS120: Introduction to Computer Science Lecture 5.
CSC USI Class Meeting 4 September 13, 2006.
4-2 CHAPTER 4 Engineering Communication © 2011 Cengage Learning Engineering. All Rights Reserved.
Next Back MAP MAP F-1 Management Information Systems for the Information Age Second Canadian Edition Copyright 2004 The McGraw-Hill Companies, Inc. All.
HCI Meeting 1 Thursday, August 26. Class Activities [1] Student questionnaire Answer the following questions: 1.When and where was the computer mouse.
Strategies for Essay Tests. Preparing for the test Know what is expected of you. What content will be covered? How many questions will be on the test?
Program Design. Simple Program Design, Fourth Edition Chapter 1 2 Objectives In this chapter you will be able to: Describe the steps in the program development.
Interaction Frameworks COMPSCI 345 S1 C and SoftEng 350 S1 C Lecture 3 Chapter (Heim)
Sample paper in APA style Sample paper in APA style.
C ORNELL : A SHORT LESSON IN NOTE - TAKING Some parts of presentation by Professor Jauregui Add examples from AVID.
SZRZ6014 Research Methodology Prepared by: Aminat Adebola Adeyemo Study of high-dimensional data for data integration.
CS 3120 USER INTERFACE DESIGN, IMPLEMENTATION AND EVALUATION (UIDIE)
INF385G: Topic Discussion Huang, S. C.
Writing for Academic Journals
GUI Week 9.
EPICS Conceptual Review Template Notes:
Class Meeting 5 February 10, 2009
CSC USI Class Meeting 2 August 30, 2006.
Chapter Four Engineering Communication
Class Meeting 8 November 1, 2005
Chapter Four Engineering Communication
Chapter Four Engineering Communication
Meeting 10 Tues, September 28
CSC USI Class Meeting 6 October 3, 2007.
User System Interface CSC
Atoms, Elements, and Compounds Digital Interactive Notebook
User/System Interface
Presentation transcript:

Human Computer Interaction CSC User System Interface CSC Class Meeting 5 September 25, 2012

Research Project Short presentation – One spokesperson – Five minutes – Hypotheses, variables, initial experimental design Questions and comments from the audience

Research Teams Aspen: Ken, Kevin, Kristin Bailey: Andrew L, James B, Shishir Conifer: James N, Mike Durango: Andrew D, Chris, Donald Estes Park: Anthony, John, Tyler

Research Project Issues Add to bibliography – goal is at least 15 references Design experiment Create experimental tools Complete IRB form – Remember to edit sample consent form making it describe your project Start writing Introduction and Background sections Dates – IRB form finished no later than 10/9. Hence, – Experimental materials finished no later than 10/9 – Progress Report 1 due 10/30

Summary of Some Ideas User goals Mental models GUEPs Cognitive dimensions

User Goals Based on inferences from last week’s discussion and other sources, here’s a list of user goals. Do you take these as your goals? Users want systems that: 1.Are powerful, meaning fast and efficient 2.Have proper functionality 3.Minimize the possibility for (tragic) errors 4.Allow easy recovery from misdirected actions 5.Are easily learned and easily relearned

User Goals (2) 6.Fit a cognitive model based on past experience 7.Are easy to maintain, including set-up 8.Are flexible 9.Are unobstrusive 10.Stimulate creative problem solving 11.Are personally satisfying

GUEPs and CDs GUEPs (Generative User Engineering Principles) GUEPs CDs (Cognitive Dimensions) CDs

Relating GUEPs and CDs Match the 14 cognitive dimensions to the 9 GUEPs looking for overlapping and orthogonal ideas. Summarize the results by creating a 14 by 9 array whose cell entries describe the relationship between the i th CD and the j th GUEP

Mental Models As theories: Constructed by humans Based on their world experience What they believe to be true about particular domains, devices, or systems

Mental Models As problems spaces Mental structures (ideas, concepts, virtual worlds) Contain possible states Searchable so that users can plan their behaviors (paths from one state to the next converging on a solution)

A Lengthy Example iPods at the ready What is your mental model of an iPod? – What do you believe to be true about an iPod? – How would you describe the problem space associated with an iPod?

iPod (2) What tasks do you want to accomplish with an iPod? Described in high level terms In a different context, “I want fresh tomatoes from my garden on my salad.” [No specifications about planting, tending, picking or preparing the tomatoes.]

iPod (3) What operators are available? Physical keys or widgets Virtual widgets on the interface

iPod (4) What notation do we use for widget interaction? Do we need to expand Card & Moran or Raskin & Beck?

Leave Behind Concept map of the Edge and Blackwell paper

Next Time Continue work on research project: experimental material and IRB form due on 10/9 Catch up on reading

Research Team Meetings