Contribution of Computing to Society Contribution of Computing to Society n Medicine: telemedicine, medical informatics, bioinformatics, diagnosis and treatment, complementary and supplementary devices (pacemaker, diabetes sensing and control) n Entertainment: movie animation, video games, theatre n Homeland Defense: smart weapons, search and rescue, cybersecurity, intelligence, safe soldiers n Embedded Real-time control: robotics, precision agriculture, car brakes, airliner control, pacemakers, prosthetics, infusion pumps, networking, manufacturing, smart buildings n Employment: telecommuting, hazardous jobs n Sensor Systems : spread of disease, tracking systems n Graphic Arts: marketing, websites, mass communication n Digital Media: sounds, movement, human interface n Security: fighting terrorism, identity theft
Ubiquitous Computing and Society n Design: industrial, apparel, architectural, virtual reality n Environment: air, soil, water modeling and monitoring n Government: administration, citizen services, law enforcement, taxes n Education: learning tools and e-tutors, access to information, virtual environments n Ecommerce: efficient operation, secure transactions, access to information, banking, retail, business processes, inter-corporate operations