Projektseminar Computational Social Choice -Eine Einführung- Jörg Rothe & Lena Schend SS 2012, HHU Düsseldorf 4. April 2012
Introduction Social Choice Theory voting theory preference aggregation judgment aggregation Computer Science artificial intelligence algorithm design computational complexity theory - worst-case/average-case complexity - optimization, etc. voting in multiagent systems multi-criteria decision making meta search, etc.... Software agents can systematically analyze elections to find optimal strategies
Introduction Social Choice Theory voting theory preference aggregation judgment aggregation Computational Social Choice Computer Science artificial intelligence algorithm design computational complexity theory - worst-case/average-case complexity - optimization, etc. computational barriers to prevent manipulation control bribery Software agents can systematically analyze elections to find optimal strategies
Computational Social Choice With the power of NP-hardness vulcans have constructed complexity shields to protect elections against many types of manipulation and control.
Computational Social Choice With the power of NP-hardness vulcans have constructed complexity shields to protect elections against many types of manipulation and control. Question: Are worst-case complexity shields enough? Or do they evaporate on "typical elections"?
NP-Hardness Shields Evaporating? NP-hardness shields single-peaked electorates junta distributions approximation experimental analysis
Elections An election is a pair (C,V) with a finite set C of candidates: a finite list V of voters. Voters are represented by their preferences over C: either by linear orders: > > > or by approval vectors: (1,1,0,1) Voting system: determines winners from the preferences
Voting Systems Approval Voting (AV) votes are approval vectors in v1v v2v v3v v4v v5v v6v6 1001
Voting Systems Approval Voting (AV) votes are approval vectors in winners: all candidates with the most approvals v1v v2v v3v v4v v5v v6v ∑ 4324
Voting Systems Approval Voting (AV) votes are approval vectors in winners: all candidates with the most approvals winners: v1v v2v v3v v4v v5v v6v ∑ 4324
Voting Systems Positional Scoring Rules (for m candidates) defined by scoring vector with each voter gives points to the candidate on position i winners: all candidates with maximum score Borda:Plurality Voting (PV): k-Approval (m-k-Veto):Veto (Anti-Plurality):
-4:02:23:1 0:4-1:32:2 3:1-2:2 1:32:2 - Voting Systems Pairwise Comparison v 1 : >>> v 3 : > > > v 2 : >>> v 4 : > > > Condorcet: beats all other candidates strictly Copeland : 1 point for victory points for tie Maximin: maximum of the worst pairwise comparison
Voting Systems Round-based: Single Transferable Vote (STV) v 1 : >>> v 2 : > > > v 3 : > >> v 4 : > > > Round 1 over eliminate cand. with lowest plurality score Round 2 over eliminate cand. with lowest plurality score Final Round over eliminate cand. with lowest plurality score
Voting Systems Round-based: Single Transferable Vote (STV) v 1 : >> v 2 : > > v 3 : > > v 4 : > > Round 1 over eliminate cand. with lowest plurality score Round 2 over eliminate cand. with lowest plurality score Final Round over eliminate cand. with lowest plurality score
Voting Systems Round-based: Single Transferable Vote (STV) v 1 : v 2 : v 3 : v 4 : Round 1 over eliminate cand. with lowest plurality score Round 2 over eliminate cand. with lowest plurality score Final Round over … and the winner is…
Voting Systems Level-based: Bucklin Voting (BV) v 1 : > > > v 2 : > > > v 3 : > > > v 4 : > > > v 5 : > > > 5 voters => strict majority threshold is 3 Lvl 11220
Voting Systems Level-based: Bucklin Voting (BV) v 1 : > > > v 2 : > > > v 3 : > > > v 4 : > > > v 5 : > > > 5 voters => strict majority threshold is 3 Lvl Lvl 22233
Voting Systems Level-based: Bucklin Voting (BV) v 1 : > > > v 2 : > > > v 3 : > > > v 4 : > > > Level 2 Bucklin v 5 : > > > winners: 5 voters => strict majority threshold is 3 Lvl Lvl 22233
Voting Systems Level-based: Fallback Voting (FV) combines AV and BV Candidates: v: {, } | {, } v: > | {, } Bucklin winners are fallback winners. If no Bucklin winner exists (due to disapprovals), then approval winners win.
War on Electoral Control AV winners: "chair": knows all preferences v1v v2v v3v v4v v5v v6v ∑ 4324
War on Electoral Control AV winner: "chair": knows all preferences and can change the structure of an election v1v v2v v3v v4v v5v v6v ∑ 2312
War on Electoral Control AV winner: "chair": knows all preferences and can change the structure Other types of control: of an election adding/partitioning voters deleting/adding/partitioning candidates v1v v2v v3v v4v v5v v6v ∑ 2312
NP-Hardness Shields for Control Resistance = NP-hardness, Vulnerability = P, Immunity, and Susceptibility
Cope- land Score -4:02:23:12.5 0:4-1:32:20.5 2:23:1-2:22 1:32:2 -1 War on Manipulation Copeland : winner v 1 : >>> v 3 : > > > v 2 : >>> v 4 : > > > I like Spock but I don‘t want him to be the captain!!
Copeland : winner v 1 : >>> v 3 : > > > v 2 : >>> v 4 : > > > assumption:. v 4 knows the other voters‘ votes v 4 lies to make his most preferred candidate win Cope- land Score -4:02:23:12.5 0:4-1:32:20.5 2:23:1-2:22 1:32:2 -1 War on Manipulation I like Spock but I don‘t want him to be the captain!!
Copeland : winners v 1 : >>> v 3 : > > > v 2 : >>> v 4 : > > > Here: unweighted voters, single manipulator. Other types: - coalitional manipulation - weighted voters Cope- land Score -3:12:2 2 1:3- 0 2:23:1-2:22 3:12:2-2 War on Manipulation I like Spock but I don‘t want him to be the captain!!
NP-Hardness Shields for Manipulation Results due to Conitzer, Sandholm, Lang (J.ACM 2007)
NP-Hardness Shields Evaporating? NP-hardness shields single-peaked electorates junta distributions approximation experimental analysis
Junta Distributions of Procaccia and Rosenschein (JAAMAS 2007) are omitted here, as they are a rather technical concept.
NP-Hardness Shields Evaporating? NP-hardness shields single-peaked electorates junta distributions approximation experimental analysis
Experiments Manipulation testing (heuristic) algorithms for manipulation problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Polya-Eggenberger (PE) voters vote independently all preferences are equally likely voters are highly correlated v 1 v 2 v 3... Walsh (IJCAI 2009; ECAI 2010)
Experiments Manipulation testing (heuristic) algorithms for manipulation problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Polya-Eggenberger (PE) voters vote independently all preferences are equally likely voters are highly correlated v 1 v 2 v 3... Walsh (IJCAI 2009; ECAI 2010)
Experiments Manipulation testing (heuristic) algorithms for manipulation problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Polya-Eggenberger (PE) voters vote independently all preferences are equally likely voters are highly correlated v 1 v 2 v 3... Walsh (IJCAI 2009; ECAI 2010)
Experiments Manipulation testing (heuristic) algorithms for manipulation problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Polya-Eggenberger (PE) voters vote independently all preferences are equally likely voters are highly correlated v 1 v 2 v 3... Walsh (IJCAI 2009; ECAI 2010)
Experiments Manipulation testing (heuristic) algorithms for manipulation problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Polya-Eggenberger (PE) voters vote independently all preferences are equally likely voters are highly correlated v 1 v 2 v 3... Walsh (IJCAI 2009; ECAI 2010)
Experiments Manipulation testing (heuristic) algorithms for manipulation problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Polya-Eggenberger (PE) voters vote independently all preferences are equally likely voters are highly correlated v 1 v 2 v 3... Walsh (IJCAI 2009; ECAI 2010)
Experiments Manipulation Results for STV Single Manipulation: for up to 128 candidates/voters manipulation has low computational costs (for all voter distributions) chance of successful manipulation decreases with increasing number of nonmanipulative voters Coalitional Manipulation: larger coalitions are more likely to be successful again: computational costs are low for up to 128 candidates/voters Results for Veto (weighted) if manipulators‘ weights are too big/small => trivial even in critical region: computational costs are low only correlated voters increase computational costs Walsh (IJCAI 2009; ECAI 2010)
NP-Hardness Shields Evaporating? NP-hardness shields single-peaked electorates junta distributions approximation experimental analysis
Approximating Manipulation Before: Is manipulation possible?
Approximating Manipulation Before: Is manipulation possible? Now: How many manipulators are needed? (min!) Approximation Algorithms: -efficient algorithms -do not always find optimal solution -can be analyzed both theoretically and experimentally
Approximating Borda 3x > > > > > > 2x > > > > > > Borda winner manipulators prefer B-Score
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > m 3 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > m 3 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > m 3 > > > > > > m 4 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > m 3 > > > > > > m 4 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > m 3 > > > > > > m 4 > > > > > > m 5 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Algorithm for Borda-CCUM : "Reverse" m 1 > > > > > > m 2 > > > > > > m 3 > > > > > > m 4 > > > > > > m 5 > > > > > > B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximating Borda Optimal solution: 4 manipulators m 1 > > > > > > m 2 > > > > > > m 3 > > > > > > m 4 > > > > > > "Reverse" needs one manipulator more than optimal B-Score Zuckerman, Procaccia & Rosenschein (Artificial Intelligence 2009)
Approximation Results Maximin: factor 2 (twice number of optimal manipulators) factor 5/3 (not better than 3/2 unless P=NP) Borda: Reverse: additional 1 Largest Fit unbounded additional number Average Fit of manipulators,, and are theoretically incomparable experimental comparison: IC model 76%83%99% PE model 76%43%99% Zuckerman, Lev & Rosenschein (AAMAS 2011) Davies, Katsirelos, Narodytska & Walsh (AAAI 2011)
NP-Hardness Shields Evaporating? NP-hardness shields single-peaked electorates junta distributions approximation experimental analysis
Single-Peaked Preferences A collection V of votes is said to be single-peaked if there exists a linear order L over C such that each voter‘s „degree of preference“ rises to a peak and then falls (or just rises or just falls). A voter‘s preference curve on galactic taxes low galactic taxes high galactic taxes
A collection V of votes is said to be single-peaked if there exists a linear order L over C such that each voter‘s „degree of preference“ rises to a peak and then falls (or just rises or just falls). A voter‘s > > > preference curve on galactic taxes low galactic taxes high galactic taxes Single-Peaked Preferences Single-peaked preference consistent with linear order of candidates
A collection V of votes is said to be single-peaked if there exists a linear order L over C such that each voter‘s „degree of preference“ rises to a peak and then falls (or just rises or just falls). A voter‘s > > > preference curve on galactic taxes low galactic taxes high galactic taxes Single-Peaked Preferences Preference that is inconsistent with this linear order of candidates
Single-Peaked Preferences A collection V of votes is said to be single-peaked if there exists a linear order L over C such that each voter‘s „degree of preference“ rises to a peak and then falls (or just rises or just falls). If each vote v i in V is a linear order > i over C, this means that for each triple of candidates c, d, and e: (c L d L e or e L d L c) implies that for each i, if c > i d then d > i e.
Single-Peaked Preferences A collection V of votes is said to be single-peaked if there exists a linear order L over C such that each voter‘s „degree of preference“ rises to a peak and then falls (or just rises or just falls). If each vote v i in V is a linear order > i over C, this means that for each triple of candidates c, d, and e: (c L d L e or e L d L c) implies that for each i, if c > i d then d > i e. Bartholdi & Trick (1986); Escoffier, Lang & Öztürk (2008): Given a collection V of linear orders over C, in polynomial time we can produce a linear order L witnessing V‘s single- peakedness or can determine that V is not single-peaked.
A collection V of votes is said to be single-peaked if there exists a linear order L over C such that each voter‘s „degree of preference“ rises to a peak and then falls (or just rises or just falls). Single-peaked w.r.t. this order? v1v no v2v yes v3v no v4v yes v5v no v6v Single-Peaked Approval Vectors
Removing NP-hardness shields: 3-candidate Borda veto every scoring protocol for -candidate 3-veto, Leaving them in place: STV (Walsh AAAI 2007) 4-candidate Borda 5-candidate 3-veto Erecting NP-hardness shields: Artificial election system with approval votes, for size-3-coalition unweighted manipulation Results due to Faliszewski, Hemaspaandra, Hemaspaandra & Rothe (Information & Computation 2011) GeneralSingle-peaked Constructive Coalitional Weighted Manipulation
Removing NP-hardness shields: Approval Constructive control by adding voters Constructive control by deleting voters Plurality constructive control by adding candidates destructive control by adding candidates constructive control by deleting candidates destructive control by deleting candidates Results due to Faliszewski, Hemaspaandra, Hemaspaandra & Rothe (2011) Brandt, Brill, Hemaspaandra & Hemaspaandra (AAAI 2010) achieved similar results for other voting systems as well (e.g., for systems satisfying the weak Condorcet criterion) and also for constructive control by partition of voters. GeneralSingle-peaked Control for Single-Peaked Electorates
More Results on Single-Peaked Preferences Faliszewski, Hemaspaandra, Hemaspaandra & Rothe (2011) also prove a dichotomy result for the scoring protocol CCWM is NP-complete if and in P otherwise. Brandt, Brill, Hemaspaandra & Hemaspaandra (AAAI 2010) generalize this dichotomoy to scoring protocols with any fixed number of candidates. Mattei (ADT 2011) empirically investigates huge data sets from real-world elections (drawn from the Netflix Prize) and observes that single-peaked preferences very rarely occur in practice. Faliszewski, Hemaspaandra & Hemaspaandra (TARK 2011) study manipulative attacks in nearly single-peaked electorates.
NP-Hardness Shields Evaporating? NP-hardness shields single-peaked electorates junta distributions approximation experimental analysis
Experiments Control same approach as for manipulation testing (heuristic) algorithms for control problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Two Mainstreams (TM) voters vote independently all preferences are equally likely voters are correlated
Experiments Control same approach as for manipulation testing (heuristic) algorithms for control problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Two Mainstreams (TM) voters vote independently all preferences are equally likely voters are correlated
Experiments Control same approach as for manipulation testing (heuristic) algorithms for control problem at hand on given elections sample real elections generate random elections: Impartial Culture (IC) Two Mainstreams (TM) voters vote independently all preferences are equally likely voters are correlated v 1 v 2 v 3 v 4...
Experiments Control Observations: destructive control shows more yes-instances (up to 100%) and lower computational costs DCPV-TP in FV
Experiments Control Observations: destructive control shows more yes-instances (up to 100%) and lower computational costs CCPV-TP in FV
Experiments Control Observations: destructive control shows more yes-instances (up to 100%) and lower computational costs FV and BV show similar tendencies voter control in PV has lower computational costs deleting/adding voters show similar tendencies for constructive control: voter control shows more yes-instances than candidate control as expected: more yes-instances in the IC model than in the TM model
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