Linear Systems Chapter 3 – Algebra 2
3.1 Graphing Systems of Equations EQ: How do you find the solution to a system by graphing?
3.2 Solving Systems Algebraically Solving Systems of Equations by Substitution Solve for one of the variables Substitute it in to find the other variable
Solving Systems by Elimination Add the equations together to eliminate one of the variables May require multiplying one or both equations 3.2 Solving Systems Algebraically
Solving Systems Algebraically
3.2 Solving Systems Algebraically
Warm Up Maria’s school is selling tickets to a performance. One day they sold 9 senior tickets and 10 student tickets for $215. The next day they sold 3 senior tickets and 5 student tickets for $85. Find the cost for each type of ticket.
3-3 Systems of Inequalities EQ: Show the solution to a system of inequalities x – 2y < 6 y ≤ -3/2 x + 5 Steps: graph each inequality, shading the correct region the area shaded by both regions is the solution to the system
Everyone will get a slip of paper with an inequality on it. Make sure you know how to graph your inequality. Find someone with an equation with a different letter and draw the solution to your system using colored markers. Write both of your names and equations on the graph paper. Exchange equations and find a new partner with a different letter. Repeat until you have been part of four graphs! 3-3 Systems of Inequalities EQ: Show the solution to a system of inequalities
3-4 Linear Programming EQ: Use Linear Programming to maximize or minimize a function. Linear programming identifies the minimum or maximum value of some quantity. This quantity is modeled by an objective function. Limits on the variable are constraints, written as linear inequalities.
Example: Graph the constraints to see the solution area Maximums and minimums occur at the vertices. Test all vertices in the objective function to see which is the max/min. Vertices are the “Corners” of the solution area. 3-4 Linear Programming EQ: Use Linear Programming to maximize or minimize a function.
practice: 3-4 Linear Programming EQ: Use Linear Programming to maximize or minimize a function.
practice: Homework: page 138 (7-15)odd page 144 (1-7) odd 3-4 Linear Programming EQ: Use Linear Programming to maximize or minimize a function.
Linear Programming Cooking Baking a tray of cranberry muffins takes 4 c milk and 3 c wheat flour. A tray of bran muffins takes 2 c milk and 3 c wheat flour. A baker has 16 c milk and 15 c wheat flour. He makes $3 profit per tray of cranberry muffins and $2 profit per tray of bran muffins. What is the objective equation? Write an equation about milk. Write an equation about wheat. Graph and solve the system. How many trays of each type of muffin should the baker make to maximize his profit?
Suppose you make and sell skin lotion. A quart of regular skin lotion contains 2 c oil and 1 c cocoa butter. A quart of extra-rich skin lotion contains 1 c oil and 2 c cocoa butter. You will make a profit of $10/qt on regular lotion and a profit of $8/qt on extra-rich lotion. You have 24 c oil and 18 c cocoa butter. a.How many quarts of each type of lotion should you make to maximize your profit? b.What is the maximum profit?
3-5 Graphs in Three Dimensions EQ: How do you describe a 3D position in space? Adding a third axis – the z axis – allows us to graph in three dimensional coordinate space. Coordinates are listed as ordered triples ( x, y, z) the x unit describes forwards or backwards position the y unit describes left or right position the z unit describes up or down position
3-5 Graphs in Three Dimensions EQ: How do you describe a 3D position in space? When you graph in coordinate space, you show the position of the point by drawing arrows to trace each direction, starting with x.
3-5 Graphs in Three Dimensions EQ: How do you describe a 3D position in space? Graph each point in coordinate space. (0, -4, -2) (-1, 1, 3) (3, -5, 2) (3, 3, -3)
3-5 Graphs in Three Dimensions EQ: How do you describe a 3D position in space? The graph of a three variable equation is a plane, and where it intersects the axes is called a trace. To graph the trace, you must find the intercept point for each axis. To find the x intercept, let y and z be zero. To find the y intercept let x and z be zero. To find the z intercept, let x and y be zero. Plot the three intercepts on their axes, and connect the points to form a triangle. This triangle is the graph of the equation.
3-5 Graphs in Three Dimensions EQ: How do you describe a 3D position in space? example: Graph 2x + 3y + 4z = 12
Warm Up: Graph this point in 3D space : (-2, 4, -4) Show the graph of this line in 3D space: 5x + 6y – 10z = 30 Solve the linear programming system:
3-6 Solving Systems of Equations in 3 variables EQ: How do you solve three variable systems? To solve a system with 3 variables you need to eliminate the same variable twice. Begin by looking at the system and decide which variable is the easiest to eliminate from ALL three equations. You will need to eliminate the same variable twice in order to create a system of two equations in two variables. Work backwards to find all three answers Number the equations to simplify the process.
Example: x – 3y + 3z = -4 2x + 3y – z = 15 4x – 3y – z = 19 Which variable is the easiest to eliminate from all three equations? 3-6 Solving Systems of Equations in 3 variables EQ: How do you solve three variable systems?
Solve the system: 2x + y – z = 5 3x – y + 2z = -1 x – y – z = 0 Solve the system 2x – y + z = 4 x + 3y – z = 11 4x + y – z = Solving Systems of Equations in 3 variables EQ: How do you solve three variable systems?
x + 4y - 5z = -7 3x + 2y + 3z = 7 2x + y + 5z = 8 Chapter 3 Test on Thursday/Friday Homework: page 159 (1,5,9,13, 15, 17)