Masters of the Universe Derek Altenburg Hamilton Foro Brian Kohlwaies Travis Langley Boris Poperny Matthew Prior
Synopsis A versatile and fun multiplayer card game. A strategic conquest game set in the reaches of a distance galaxy. Available for computer online and as collectable card decks for tabletop play. Extensible and simple, the game affords many marketing options.
Story Civil war rages across the distance galaxy of Far Reach. Many planets and systems have been ravaged and burned by the ongoing war, leaving resources scarce and contested. As a Battle Commander, you must amass a fleet and conquer your enemies to secure the survival of your civilization.
Dramatic Arc The enemy is amassing a sizable fleet near your home planet. Resources are few, and a battle is inevitable. If your civilization is to survive, you must conquer your enemies and become… master of the universe!
Motivation Strategy The best strategist will win the game. Story Provide added stimuli for player’s imagination. Versatility Play online with a friend or bring your card deck to play at school. A simple card game becomes an epic space war!
Decisions Collect resources or spend them freely. Distribution and positioning of your fleets. When to attack, when to defend, and when to retreat. Buy starships, upgrades, and bonuses.
Core Metrics Tension Social Interaction Replay Value Sense of Immersion Easy to learn, hard to master Learn and try new strategies Identity, Community, Niche
Design Concepts Rule Driven Game (Isomorphic) Symmetry (Players start with same resources/card decks, follow their own strategy) Strategy based War Metaphors
Primary Interface CURRENT PHASE NEXT PHASE
Combat Interface
Getting Started Each player begins the game with a shuffled deck of 40 cards, consisting of: –Available Starships –Upgrades –Instant Bonuses Game includes a 20 card event deck, containing events for: –Movement speed increases and decreases –Economic booms and shortfalls
Rules of the Game Each player draws 5 cards from their play deck. An event card is drawn to set the starting conditions. Each turn consists of three phases: –Movement phase –Building phase –Combat phase All players begin with 5 resource points, and gain gathered resources at the beginning of each turn.
The Turn Movement Phase The player may move all ships in his fleet, where each ship can move as many locations as allowed by their movement. Building Phase The player may spend resources to build new ships which appear at your home planet, or upgrading existing ships already in play. Combat Phase If a player and the opponent occupy the same location, the player may attack contesting ships.
Flowchart
Demo And now for a demonstration of our software prototype, Masters of the Universe v. 3.2