Theory and Practice of Games Dennis Meadows Uppsalla University 11.5.15.

Slides:



Advertisements
Similar presentations
An Introduction to Teamwork
Advertisements

Organizational Teams Chapter 12. Overview n Preponderance of Teams n Organizational Small Groups n Characteristics of Groups n Relational Communication.
1 Work in the 21 st Century Chapter 13 Teams in Organizations Ryan McVay/Getty Images.
© 2005 Prentice Hall6-1 Stumpf and Teague Object-Oriented Systems Analysis and Design with UML.
Introduction: The Nature of Leadership
McGraw-Hill/Irwin 2010 Modified by Jackie Kroening 2011 TEAMS IN QUALITY ORGANIZATIONS Chapter 9.
Doing Social Psychology Research
Developing Ideas for Research and Evaluating Theories of Behavior
Social and Economic Impacts of IT Professor Matt Thatcher.
Organizational Culture and Ethical Values
Introduction to Organizations
Coaching Workshop.
Introduction: The Nature of Leadership
TEAM WORK.
2011 SIGnetwork Regional Meetings Guidance in Structuring a Communities of Practice.
Teaching with Depth An Understanding of Webb’s Depth of Knowledge
Global design Natasha Vita-More FUTURE. IMPACT Design is one way to build and guide the impact of curative technologies that will have enormous impact.
The Development of Modern Organization Theory. Lecture Outline Bureaucracy and administrative theory –concepts and limitations Decision making theories.
UNIVIRTUAL FOR INSTRUCTIONAL DESIGN Versione 00 del 29/07/2009.
Petra Engelbrecht Stellenbosch University South Africa
The Influences of Learning Behavior on the Performance of Work Teams -- A System Dynamics Approach Elaine Lizeo Albany-MIT 4th SD Colloquium April 5, 2002.
Game analysis Robin Burke GAM 206. Outline o Quiz (30 min) o Game analysis o Rules o Play o Culture.
1 Issues in Assessment in Higher Education: Science Higher Education Forum on Scientific Competencies Medellin-Colombia Nov 2-4, 2005 Dr Hans Wagemaker.
Chapter 2.2 Game Design. CS Overview This introduction covers: –Terms –Concepts –Approach All from a workaday viewpoint.
Systems and Interactivity Dr. Héctor Muñoz-Avila Assigned readings: Chapters 4 & 5 (Rules of Play Book)
BaFá BaFá: A Cross-Cultural Simulation This simulation has been modified from the original version. Prepared by: Jennifer Robertson, Valencia College,
Copyright © 2011 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin Developing and Evaluating Theories of Behavior.
1 Chapter Introduction to Organizations ©2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly.
Training & Development is a continuous process in an organization to achieve its organizational goals by improving the skills and knowledge of the employees.
1 Module F1 Modular Training Cycle and Integrated Curriculum.
©2015 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
User Interfaces 4 BTECH: IT WIKI PAGE:
Simulation games Christian Märzinger Thomas Pichler 1.
Chapter 4 Developing and Sustaining a Knowledge Culture
1 William P. Cunningham University of Minnesota Mary Ann Cunningham Vassar College Chapter 02 Lecture Outline Copyright © McGraw-Hill Education. All rights.
Systems and Interactivity Dr. Héctor Muñoz-Avila Assigned readings: Chapters 4 & 5 (Rules of Play Book)
Multiple Intelligences Ways to learn. 2 Yesterday, we took a test to determine our “learning style” Yesterday, we took a test to determine our “learning.
McGraw-Hill/Irwin© 2008 The McGraw-Hill Companies, Inc. All rights reserved. Organizational Context: Design and Culture Chapter Three.
L. M. Camarinha-Matos © L. M. Camarinha-Matos WP5 – STATUS OVERVIEW WP5 meeting – Paris, June 2004 Luis M. Camarinha-Matos
Games for Teaching About Climate Change Dennis Meadows Uppsalla University
Chapter 7 Software Engineering © 2007 Pearson Addison-Wesley. All rights reserved.
Teams in Organizations
Chapter 4 Motor Control Theories Concept: Theories about how we control coordinated movement differ in terms of the roles of central and environmental.
Groups Dynamics and Teams Development. Groups, Teams and Organizational Effectiveness Group –Two or more people who interact with each other to accomplish.
CS223: Software Engineering Lecture 18: The XP. Recap Introduction to Agile Methodology Customer centric approach Issues of Agile methodology Where to.
1 Systems Thinking and Climate Change For USAID Washington, DC – February 23, 2016 Dennis Meadows
1 Welcome to the Workshop: Games for Environmental Communication Select and take with you to your seat one postcard that illustrates or reminds you of.
Group work exercise 8th session of ILO-WAIPA training.
Understanding Depth of Knowledge. Depth of Knowledge (DOK) Adapted from the model used by Norm Webb, University of Wisconsin, to align standards with.
Chapter 8 Small Group Communication and Leadership.
Organizational Culture and Ethical Values
THE POWER OF INFORMATICS Adoption – Analytics - Outcomes THE POWER OF INFORMATICS Adoption – Analytics - Outcomes Reginald Butler CEO Performance Paradigm.
Modeling and Simulation Module 1: Lesson 1 Introduction to Complex Adaptive Systems and Computer Modeling and Simulation.
Systems integration and Testing INSE 6421
Introduction: The Nature of Leadership
Health Education THeories
EDU704 – Assessment and Evaluation
Chapter 1 Strategic Leadership: Managing the Strategy-Making Process for Competitive Advantage.
Feature Selection for Pattern Recognition
MGT 445 CART Lessons in Excellence-- mgt445cart.com.
MGT 445 CART Education for Service-- mgt445cart.com.
Mapping it Out! Practical Tools to Use Assessment Well
CMGT 380 Green Building Practices and LEED Certification
Developing and Evaluating Theories of Behavior
Teams in Organizations
Name: ______________________
Unit 1 Vocabulary Science Skills.
October 19, 2018 WESTON MIDDLE SCHOOL 1.
BMA533: Human Resource Leadership (Class # 8)
Work in the 21st Century Chapter 13
Presentation transcript:

Theory and Practice of Games Dennis Meadows Uppsalla University

Some Methods for Teaching/Learning Lectures Reading Stories Group work Games Movies Computer simulation Internships Filming

Example: Paper Tear

When I hear, I forget When I see, I remember When I do, I understand

Outline of the Presentation Important concepts and vocabulary related to educational games Discussion about sustainable development Different versions of a SD game Some games related to climate change

Parts of the Game Scenario Rules – Players – Referee Roles Goals Indicators Steps of play Materials Surrounding

The 7 Levels of Systems Understanding Stories Behavior Patterns Simple feedback Loops Adaptive Policies Implementation Strategies Role Playing Games Complex Feedback Models Archetypes Manual Games Computer Games Paradigms, Culture, Norms, Ethics, & Values

Functions of Games Social & psychological goals - introduce the participants, develop group goals, release physical energy, promote trust Provide a shared vocabulary, shared metaphor Illustrate important points about paradigms and structure - archytypes Explain the past behaviors of a system – Metaphoric vs literal games Test the effects of alternative policies Predict future behaviors of a system

Components of the Game Experience The expectations, experience, emotions, and other information brought in by participants. – Concern for a problem – Trust in colleagues – Commitment to change The frame provided by the operator The experience of the game – Mechanics, supervision, goals, materials, participants The logical and emotional structure of debriefing

7 Steps in the Debriefing Cycle 1.What happened in the game? 2.Do those features characterize real life? 3.How did the characteristics of the game cause these features? 4.Do you find those characteristics in real life? 5.How could you change the game to achieve better results? 6.What would be the counterpart to these changes in real life? 7.Develop commitment to change.

Group versus Team A group is a number of people who are together for some reasons A team is a group of people who value the same goal and understand they cannot achieve it except through combined action. Ad hoc team versus intact team

Literal versus Metaphorical Game A literal game uses the vocabulary of the real system. Its cause-effect relationships are plausible for the real system. Its numbers are ordinally correct. A metaphorical game does not obviously relate to any specific system. It generates an outcome that can be related to many common issues.

Example: Secret Code

Example: Circles in the Air

Description: Star Power