Introduction to: Python and OpenSesame Part I
Python A high-level programming language It can do a lot of things We will use python in this course in the context of in-line scripting for opensesame. For that, you need to know how to write basic scripts. Intro to: Python and OpenSesame2
Python Intro to: Python and OpenSesame3 From: XKCD comics
Python Shell Intro to: Python and OpenSesame4 Start -> python -> Python GUI (IDLE)
Python Shell An Interpreter: – You write a line of code – Python interprets it and executes it Try: – 1+1 [addition] – 5*2 [multiplication] – ‘hello’ [string] Intro to: Python and OpenSesame5
Python Basic (Data) Types INT (integer) – 2,3,0,15, FLOAT (floating point) – 2.0, 3.5, 0.12, STR (string) – ‘Hello’, ”to you all”, ‘1+1’, “11” Use type(…) to check: –2–2 – 2.2 – ‘2.2’ Intro to: Python and OpenSesame6
Variables (assign value to variable) X = 1; Y = 2.0; Z1 = ‘Gevald’; Z2 = ‘avoi’ Operations on variables? No problem: X+Y [int+float = float] X/Y [/ = devision, // = int devision] Z1+X [int+str = error] Z1 + Z2 [str+str = str] Z1*3 [str*int = str (overloaded?!)] Z2*Y [str*float = error] Intro to: Python and OpenSesame7
Variables (jumping from types) >> x = 2.0; y = 3 >> int(x) 2 >> str(x) ‘2.0’ >> float(y) Intro to: Python and OpenSesame8
Variables (pointing) >> x = 1; y = 2 >> x = y; x is y? Intro to: Python and OpenSesame9 x1 (memory location: ) y2 (memory location: ) x1 (memory location: ) y2 (memory location: )
Variables (pointing) - continue >> y = 1 >> x is y ? Intro to: Python and OpenSesame10 x1 (memory location: ) y2 (memory location: )
Functions - BASICS Intro to: Python and OpenSesame11 BLACK BOX INPUT OUTPUT String: “Hello World” print(“Hello World”) Hello World
Script! A text file (.py) with python instructions for the interpreter. No more one liners! In Python Shell: File -> New File In the new File: File -> Save As.. -> example.py Intro to: Python and OpenSesame12
Script! Super text files! Special language keywords are highlighted in different colors. Intro to: Python and OpenSesame13 Example
Your first Python program In a new file (Call it first.py) 1.Create a program that saves the phrase: ‘hello world’ in a variable called phrase. 2.Use the print function to print the content of phrase. 3.Execute your program Intro to: Python and OpenSesame14
Back to functions Recall: input -> blackbox -> output Python comes with many built-in functions. For more information, visit the official documentation: Intro to: Python and OpenSesame15
Back to functions Examples: >> len() # returns the length of the input >> abs() # returns the absolute value >> round() # rounds to the nearest integer >> raw_input() # takes user input as str Intro to: Python and OpenSesame16 Notice I’m using # (hash.mark) for comments. Python ignore everything after this symbol, but you shouldn’t!
Python Standard Library But the built-in functions are limited, and Python has MUCH MORE to offer in the Python Standard Library ( The python standard library has many modules (script files and folders) with many useful functions that are readily available – once imported. Intro to: Python and OpenSesame17
Python Standard Library - Modules Math >> import math >> help(math) # lists all the available functions To use a function: >> math.sin() # The sine function >> math.factorial() # the factorial ( עצרת ) function (also has some special variable values like math.pi) Intro to: Python and OpenSesame18 The dot stands for from, as in: use sin from math
Python Standard Library - Modules >> Import random >> random.random() if you only plan on using one function from a module: >> from random import random >> random() Intro to: Python and OpenSesame19
More Python libraries Python has even more libraries available on the web which you could download and use. We will not cover these in this class, but feel free to explore: numpy, matplotlib and more.. (Talk to me later if you want to learn more about this) Intro to: Python and OpenSesame20
Objects – Tip of the iceberg! Traditionally, this part comes much later in the learning process. But, it is essential for OpenSesame scripts and I believe the tools which it provides will help learning the other stuff. Everything in Python is an object. This is what makes Python an OOP [Object Oriented Programming] language. What is an “OBJECT”? Intro to: Python and OpenSesame21
Objects – Tip of the iceberg! Objects are blueprints Intro to: Python and OpenSesame22 Roof Door Chimney Handle Address Owner # RoomsColor Who lives there?
Objects – Tip of the iceberg! We can create an instance of an object: >> house1 = house() We can add properties to it: >> house1.address = ‘Ragar 19, Be’er Sheva’ >> house1.price = >> house1.roof_color = ‘pink’ Intro to: Python and OpenSesame23 These Belong EXCLUSIVELY to the house1 instance of the house object
Methods Objects have functions – called Methods Methods are functions that belong to the object type. >> house.color Pink >> house.repaint(‘yellow’) >> house.color yellow Intro to: Python and OpenSesame24 Just an in object variable a method, notice the parenthesis.
Methods We said everything in Python is an object. Int, float, str are objects too! st = ‘stringy‘ # Creating a string instance st.strip(‘y‘) # Using the strip method Ask for help! Use help(str) to learn all the str methods Intro to: Python and OpenSesame25
Importing new objects! Similar to functions, we can import new objects from the Python Standard Library. We will now import the turtle library. Intro to: Python and OpenSesame26
Turtle Turtle is based on an old children’s programming language called “Logo”. we will use turtle throughout the course to visualize everything we learn! (This approach will also help us with OpenSesame inline which uses objects all the time!) Intro to: Python and OpenSesame27 ** Some of the examples in this part were adopted from the Udacity Object Oriented Programming – Python course
Turtle – How it works Intro to: Python and OpenSesame28 (0,0) Move Forward, 100 steps
Turtle - setup First, we need to import the turtle module which has all the code for the needed objects. ** note: to make sure turtle works well, write all the code in script files and NOT in the shell. I still use >> to indicate that it’s a line of code. >> import turtle We will need two objects 1.A screen object 2.A turtle object Intro to: Python and OpenSesame29
Turtle – Screen Object >> import turtle >> window = turtle.Screen() We created a new Screen instance called window Let’s use methods to change its appearance and behavior: >> window.bgcolor(‘red’) # sets the background to red >> window.exitonclick() # sets the close window properties Intro to: Python and OpenSesame30
Turtle – Turtle Object >> yoni = turtle.Turtle() What can yoni (turtle instance) do? >> yoni.forward(100) # Go forward, 100 steps! >> yoni.right(10) # Turn right, 10 o ! Intro to: Python and OpenSesame31
Time for a Python Program In a new file (call it, square.py) Use the turtle object to draw a square! Don’t forget to create a window instance and use the exitonclick() method in the end of the script Intro to: Python and OpenSesame32
Another type, Bool (Boolean) Bool is a True/False type It is the basis of conditioning You get a Boolean value for these type of statements: – 1000 > 999 – ‘aaa’ == ‘bbb’ – 1 in (1,2,3,4) – and more [ >=, <=, != ] Intro to: Python and OpenSesame33 Use the type() function to on the input True
Conditionals Sets conditions to the program in the form: Intro to: Python and OpenSesame34 if : Condition Colon Indentation
Conditionals Example: >> x = 5 >> y = 6 >> if x > y: >> print(‘x is bigger than y’) Intro to: Python and OpenSesame35 Where is the ? x > y is True! == True is embedded
Conditionals – what else? We can create more advanced conditions: if 1 > 2: print(‘a new fact!’) else: print(‘The world is in order’) Intro to: Python and OpenSesame36 NOTE: Code blocks (after a colon) are indented. We can have multilevel Indentation
Conditionals – what else? And even more advanced conditions: if 1 > 2: print(‘1 > 2’) elif 2 > 1: print(‘2 > 1’) else: print(‘Chaos!’) Intro to: Python and OpenSesame37 POP QUIZ: What will be the output? 1.1 > > 1 3.Chaos! 4.True 5.False 6.Error
Logical Operators (AND / OR) x = 1; y = 2; z = 3 if x == 1 and y == 2: print ‘ok’ if y == 2 or z == 4: print ‘no worries’ Intro to: Python and OpenSesame38 AND – True if: Both are true OR – True if: 1 is true, 2 is true, both are true
Time for a Python Program In a new file (call it, conditions.py) Write a program that: 1.Sets x and y to be either 1 or 2 randomly. 2.If x is bigger than y, draw a square with turtle 3.If y is bigger than x, draw a circle with turtle 4.If x and y are equal, draw a line with turtle Hint: Use the choice() function from the random module, it takes as input a number sequence from which it draws a choice (1,2). Also, turtle has a draw circle function, find out what it is. Intro to: Python and OpenSesame39