 Real-time Execution of Software › Real or imaginary  Stimulate Senses  Hardware Dependent.

Slides:



Advertisements
Similar presentations
Computing Studies Is it for me? Click here to find out…
Advertisements

PIXAR: 20 Years of Animation. Pixar: 20 Years of Animation showcases the multidisciplinary talents of Pixar Animation studios, tracing the creative processes.
Course 36: From Ivory Tower to Silver Screen: Visual Effects Companies Reveal How R&D Find its way into Production.
Dr. Midori Kitagawa University of Texas at Dallas Arts and Technology Program.
Presentation by Doug Wilcox Com 546 – Evolution and Trends in Digital Media – December 6, 2005 Video Games: Pong to Present.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
SM3121 Toys and Gadgets Mark Green School of Creative Media.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Business and Computing Deanery Multimedia Week 14 Virtual Reality.
1 Introduction to Computer Graphics. 2 Definitions Computer graphics is “the creation and manipulation of graphics images by means of computer.” (Marc.
Virtual Reality: Perception & Physics
3D Computer Animation Turgut Tezir.
Model Of Software Development Process For Virtual Environment –A Case Study - Shraddha Pathak.
Introduction to Graphics and Virtual Environments.
Virtual Reality Chris Constantine (I figured you were tired of white or blue slides)
Converging Contemporary Technologies Intermediate 2 Computing MMT Topic 6.
Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,
Animation.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
REVES research group REndering for Virtual Environments with Sound REVES/INRIA, Sophia-Antipolis, France Contact:
McGraw-Hill/Irwin ©2008 The McGraw-Hill Companies, All Rights Reserved Computer Systems and Graphics Graphics.
Definition of Computer Graphics
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
Game Industry and The Future of Game Pertemuan 12 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Teens in the digital age Lee Rainie Director – Pew Internet Project Tech Innovators Washington, DC
Serious Games and Simulations. The business of using videogames or videogame technologies for purposes other than entertainment.
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
Artificially Intelligent Smart Objects in Modern Computer Games Presentation by: Venetsian T. Jakimov.
Computer Graphics Lecture 01 Fasih ur Rehman. About Instructor MSc in Electronics and MSc in Systems Engineering in 1994 and 1996 respectively from Quaid-e-Azam.
Animation Basic Concepts.
3D animation is rendered clip of animated 3D objects in a 3D environment. An example: Examples of movies released in 3D are Toy Story, Cars, Shrek, Wall-E,
Steve Jobs By: Kaia Jensen Mr. Sandoval Per. 1A Spoiler Alert: He’s dead...
Multimedia By: Marcus Bobian Multimedia period 1.
The Future Artificial Intelligence Virtual Reality What’s Next Home.
VESL Speaking The Super Lazy Team Edgar Arriaza Yun Hu Thu Huynh.
TECHNOLOGY IN FILM: COMPUTER ANIMATION KACEY HAASCH Pixar.
choose any 5 characters in the alphabet write on paper And ….START THE GAME !!!!! ^^
GPH 338 Computer Animation Survey YingQian Wang (Winny)
Trends in Technology The Consumer Electronics Association (CEA) has announced its Consumer Electronics Association 5 Technology Trends to Watch for 2015.
Cartoon and Animation Oliver Alder.
Life of a Native It’s second-nature Hardwired differently.
Online Services By Lauren Hull. What are online services Online services are services provided by the internet, there are many types of online services.
Multimedia Research Shannon Ciriaco. Video Video is the process of electronically capturing, recording, processing, storing, and transmitting a number.
1 Perception, Illusion and VR HNRS 299, Spring 2008 Lecture 22 "Pan's Labyrinth" vs. "The Matrix"
Kingdom of Saudi Arabia Ministry of Higher Education Al-Imam Muhammad Ibn Saud Islamic University College of Computer and Information Sciences 1 Chapter.
Animation 4 Computer & 3D Animation. Computer Assisted Animation  The computer is used to make the animation process quicker and easier.  Usually involves.
Is a pointing device that fits comfortably under the palm of your hand.
Elements of Science Fiction & Fantasy. Science Fiction Science Fiction is made up of stories that blend fact and fiction with futuristic technology.
AMUSEMENT PARK MAGIC CRITERIA A: INVESTIGATE Let’s Ride the Rides.
VIRTUAL REALITY GETS REAL By Mariana Luis Palmieri VIRTUAL REALITY GETS REAL By Mariana Luis Palmieri.
Disney. History Formed in 1925 Walt Disney Productions by Walt Disney and his brother Roy. O Disney. It began life as Disney Brothers Cartoon Studio,
Part A Multimedia Production
CSc 4841/6841 Computer Animation Lecture 2 Overview of 3D Computer Graphics.
1. Games Background Let’s Learn Saengthong School, June – August 2016 Teacher: Aj. Andrew Davison, CoE, PSU Hat Yai Campus
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 17: Vehicle Simulations.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
EXAMPLE- Another recent example of this comes from the film Frozen. Disney animators turned to simulation-based engineering, the same computer simulations.
Unity 3D Rolfe Bozier 24-Apr-2017
Game Development Essentials: An Introduction Third Edition
Home entertainment.
Virtual Reality Dynamic Simulator "Extreme-machine"
2.03A Evolution of Virtual Reality
CSc 4820/6820 Computer Graphics Algorithms Lecture 2
(c) 2001 by The McGraw-Hill Companies, Inc. All rights reserved.
2.03A Evolution of Virtual Reality
Introduction to Computer Graphics
Introduction to Computer Graphics
Presentation transcript:

 Real-time Execution of Software › Real or imaginary  Stimulate Senses  Hardware Dependent

 Stationary  Sensorama › Patented in 1962 › Morton Heilig  Mobile  Education  Entertainment

 Medical Simulations  Driving Simulations

 Films  Museums  Amusement Parks  Video Games  Internet

 Pixar’s RenderMan › Spider-Man › Fantastic 4 › Monster’s Inc. › Toy Story  whatsrenderman/movies.html whatsrenderman/movies.html

 Shadow Garden › Butterflies › Sand › Bubbles

 MaxFlight Motion Simulator › Rollercoaster › Flight Simulator

 Universal Studios › Back to the Future Ride › Shrek 4-D  Disney World › The Seas with Nemo & Friends Ride › Soarin’

 Role-Playing › Kingdom Hearts › Final Fantasy › World of Warcraft  First-person Shooter › Halo › Quake › Doom

 Virtual Communication › Consoles › PCs › Mobile Phones

 Sound  Motion  Appearance  Environment  Personality

 Realistic  Altered  Unrealistic

 Limitations › Gravity › Friction  Motion Capture

 Criminal Investigations › Recreation of victims  Facial Features  Hair and fur  Skin  Nails  Scales  Etc.

 Light and Shadow › Self-illuminating › Natural Lighting  Texture  Weather › Driving Simulation Example

 Personification  Artificial Intelligence

 Three I’s of Virtual Reality › Immersion › Interaction › Imagination z4AC&printsec=frontcover&dq=virtual+reality &ei=32keSYOaA5WyyQT2sMCvBQ#PPP1,M 1

 YouTube › d1c d1c › 4O4B0&eurl= h?p=realistic+graphics&ei=utf-8&fr=slv8- hptb5&pstart=1&b=11 4O4B0&eurl= h?p=realistic+graphics&ei=utf-8&fr=slv8- hptb5&pstart=1&b=11  Pixar, Inc. › ml ml

 Silver Surfer motion capture photo › buzz.com/photos/46/silver-surfer-motion- capture-photo.php buzz.com/photos/46/silver-surfer-motion- capture-photo.php  MaxFlight Motion Simulator › maxflightsimulator4_medium.jpg maxflightsimulator4_medium.jpg  Shadow Garden › arden arden