My Zombie Apocalypse Plan By Katie Byrne Game Art Design – Critical Studies 1GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014
Game Art Design – Critical Studies 2GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 The “Generic” Zombie Passes on infection by biting Slow Docile until disturbed Follows sound Can’t run, swim or climb
Game Art Design – Critical Studies 3GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 Immediate Action Gather group Secure House Collect water Raid nearby stores
Game Art Design – Critical Studies 4GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 Supplies It is essential to be prepared Utility Knife Sleeping Bag Rope First aid kit Radio Torch Matches
Game Art Design – Critical Studies 5GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 Shelter IDEAL = Boat 2 nd Option = Countryside/Farm
Game Art Design – Critical Studies 6GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 Food Fish Crops and animals nearby on land Scavenge
Game Art Design – Critical Studies 7GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 Weapons Gun Knife Crowbars, hammers, axes, etc.
Game Art Design – Critical Studies 8GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 Vehicle Essential for collecting supplies Safe/quick transportation Can also be used for offensive and defensive purposes
Game Art Design – Critical Studies 9GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 My Vehicle Defence Offense Not bulky Sturdy Functional
Game Art Design – Critical Studies 10GAME 1002 Week 29 Student PresentationsEmma Ash, Michael Powell August 2014 Plan B Suicide