Visual, auditory, and haptic displays Dr. Xiangyu Wang Acknowledgment of Dr. Doug Bowman’s lecture notes.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Multimedia Specification Design and Production 2012 / Semester 1 / week 6 Lecturer: Dr. Nikos Gazepidis
Virtual Reality Design Virtual reality systems are designed to produce in the participant the cognitive effects of feeling immersed in the environment.
Mixed Reality Reality – Virtuality Continuum Antonio Camurri Casa Paganini – InfoMus Lab –
Lecture 9: Virtual and augmented environments for design Dr. Xiangyu Wang.
A Lightweight Computer- Vision-based Electronic Travel Aid Andrew B. Raij Enabling Tech Project Final Report 4/17/2003.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
Underlying Technologies Part One: Hardware Mark Green School of Creative Media.
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
Lecture 4: Perception and Cognition in Immersive Virtual Environments Dr. Xiangyu WANG.
Introduction to Virtual Environments CIS 4930/6930
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Introduction to Graphics and Virtual Environments.
Virtual Reality: How Much Immersion Is Enough? Angela McCarthy CP5080, SP
2.5/2.6/2.7.  Virtual Reality presents a world in 3d space  Regular input devices such as a mouse only has 2 degrees of movement when 6 is needed for.
Sensation and Perception
Copyright John Wiley & Sons, Inc. Chapter 3 – Interactive Technologies HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
Sensation and Perception
Designing 3D Interfaces Examples of 3D interfaces Pros and cons of 3D interfaces Overview of 3D software and hardware Four key design issues: system performance,
Vision Hearing Other Senses Perception 1 Perception 2.
A haptic presentation of 3D objects in virtual reality for the visually disabled MSc Marcin Morański Professor Andrzej Materka Institute of Electronics,
Introduction to Virtual Environments Slater, Sherman and Bowman readings.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
Virtual Worlds: Audio and Other Senses. VR Worlds: Output Overview Visual Displays: –Visual depth cues –Properties –Kinds: monitor, projection, head-based,
Presentation Overview
Miguel Tavares Coimbra
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Augmented reality Prepared by: Khyati Kataria 08DCE001
Spatiotemporal Information Processing No.4 3 components of Virtual Reality-3 Display System Kazuhiko HAMAMOTO Dept. of Information Media Technology, School.
The Future of Immersive Virtual Environments: issues and challenges Dr. Xiangyu Wang Acknowledge to Dr. Doug Bowman’s lecture notes.
Light enters through the pupil, and reaches the lens, which focuses light on the retina. The retina contains light sensitive cells called cones and rods.
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
The Frontiers of HCI Touch and Movement from Chapter 14 Heim Odour and Brain various sources Touch and Movement Smell and Direct Brain Interaction.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Technology Futures 電機所碩一 R 邱國權 2005/6/1. Outline Visual Displays Visual Displays Sharp Corporation's TFT 3D LCD Audio Displays Audio Displays.
2.03 Explore virtual reality design and use.
W E L C O M E. A U G M E N T E D R E A L I T Y A SEMINAR BY JEFFREY J M EC7A ROLL NO:
HCI 입문 Graphics Korea University HCI System 2005 년 2 학기 김 창 헌.
Option E: Neurobiology and Behavior. E.2.1 Outline the diversity of stimuli that can be detected by human sensory receptors, including mechanoreceptors,
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
1 Challenges visual perception auditory perception speech perception lack of invariance no distinct segments lightness contrast pitch depends on loudness.
1 1 Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations 9/12/2008 Jean Sreng, Anatole Lécuyer,
Auditory & tactile displays EGR 412 Human Factors Engineering ISE
Immersive Displays The other senses…. 1962… Classic Human Sensory Systems Sight (Visual) Hearing (Aural) Touch (Tactile) Smell (Olfactory) Taste (Gustatory)
Sensory Systems Lesson 14. Sensory Information n Detection of changes in environment l external or internal n 4 main functions l perception l control.
Special Topic: Virtual Reality, Mixed Reality, Augmented Reality, Augmented Virtuality – based Collaborative Virtual Environments Dr. Xiangyu Wang.
TELE IMMERSION AMAN BABBER
Haptics, Smell and Brain Interaction
Multimodal Virtual Environments: Response Times, Attention, and Presence B 陳柏叡.
HFE 760 Virtual Environments Winter 2000 Jennie J. Gallimore
Copyright John Wiley & Sons, Inc. Chapter 3 – Interactive Technologies HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane.
HAPTIC TECHNOLOGY ASHWINI P 1PE06CS017.
Start with the Holy name of Almighty ALLAH. Human Input Output Channels
CS Chapter 11.5 – Computer GraphicsPage 145 Computer Graphics Recent advances in processor power, display technology, memory capacity, and rendering.
Alternative Methods Of Input
Human Computer Interaction Lecture 2 The Human
Introduction to Virtual Environments & Virtual Reality
3.03 Explore virtual reality design and use.
INPUT-OUTPUT CHANNELS
Contents Abstract Introduction VRD (Virtual Retinal Display) Basics
Jefferson Y. Han, New York University
Trends in Virtual Interfaces
AN INTRODUCTION TO COMPUTER GRAPHICS Subject: Computer Graphics Lecture No: 01 Batch: 16BS(Information Technology)
Sensory Systems Lecture 12.
Lesson 4 Alternative Methods Of Input.
Lecture 9: Virtual and augmented environments for design
Lecture 4. Human Factors : Psychological and Cognitive Issues (II)
Presentation transcript:

Visual, auditory, and haptic displays Dr. Xiangyu Wang Acknowledgment of Dr. Doug Bowman’s lecture notes

Introduction to displays Display: device which presents perceptual information Often ‘display’ used to mean ‘visual display’ Goal: display devices which accurately represent perceptions in simulated world (i.e., higher levels of immersion)

Vision Stimulus: light of wavelengths ~ nm

Visual displays for VEs Standard monitor (mono/stereo) Head-mounted/head-referenced Projected (usually stereo) –single-screen –multiple, surrounding screens Retinal display Volumetric displays

Characteristics of visual displays Field of regard (FOR), field of view (FOV) Brightness, contrast ratio Resolution Screen geometry Light transfer Refresh rate Ergonomics

VR with a monitor

Head-mounted displays (HMDs) full surround (FOR=360) simple stereo cumbersome tethering to computer often small FOV single user

Surround-screen displays less obtrusive headgear multi-user better stereo occlusion problem missing sides

Surround-screen displays Video:

Six-sided CAVE (Duke U. DiVE)

Tabletop displays direct manipulation “god’s-eye” view change orientation small FOR

Virtual retinal display (VRD) HIT lab / Microvision image scanned directly onto retina great potential

Volumetric display Pixels displayed in actual 3D space Multi-user correct viewing Size issues Can’t move/reach into display

Volumetric display Video

Which visual display to use? Consider lists of pros and cons Consider depth cues supported Consider level of visual immersion But this is a very hard question to answer empirically Instead of comparing actual displays, compare levels of immersion

Auditory displays Second most studied sense Second most common VE display Stimulus: disturbance of molecules in a medium (air) Perceptions: pitch, loudness, location

Simple VE audio Intensity fall-off (1/d2) Headphones also block out real-world noises Ambient sound (e.g. stream) Present speech instead of text

3D auditory displays Technologies: –Speaker-based –Headphone-based Uses: –Virtual objects emitting sound –Sensory substitution

Auditory displays Video clip (1) shows the actual physical environment in which the virtual reality system was installed, and shows a participant during the course of the exploratory phase of the experiment. Video clip (2) shows the virtual environment during several phases of the experimental procedure. The virtual scene is shown from both the participants subjective view and also the overhead view. The virtual audio scene is also included and is rendered for the participant's position in the scene.

Haptic Displays Touch –Actually a range of skin senses –touch / pressure –hot / cold –pain Useful for object identification & understanding

Haptic displays Exoskeleton Robot arms Phantom Tactile devices Video: haptic Prototyping – m/watch?v=- i9Wm2rTsao

SPIDAR haptic display

Passive haptics Use of props - “poor man’s” haptic Display –ARtoolkit –pen & tablet

Haptic displays Displaying to other skin senses Simple, special-purpose “displays” for temperature, air movement, etc. –Fan –Heat lamp

Olfactory displays Sense of smell not studied extensively - use in VEs? A few academic projects Smell synthesis still in the future

Olfactory displays Video: "Fragra": Entertainment System Utilizing Olfactory Display by Arito MochizukiArito Mochizuki

Vestibular/kinesthetic displays Sense of body, self-motion Virtual body representation Can “display” to these senses by: –Using motion platforms –Stimulating the proper parts of the brain

Conclusions Making VEs multi-sensory is becoming easier becoming cheaper But most VEs still use only visual display We need to study the effects of level of auditory and haptic immersion