Usability Evaluation June 8, 2011. Why do we need to do usability evaluation?

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Presentation transcript:

Usability Evaluation June 8, 2011

Why do we need to do usability evaluation?

Types of Usability Evaluation  Inspection methods  Heuristic Evaluation  Cognitive Walkthroughs  Usability studies  User studies  Field studies

Heuristic Evaluation  Using a set of usability principles (heuristics) to evaluate a system’s user-interface elements  Heuristics are pre-determined, and can be domain- specific  Heuristic evaluation is performed by a small number of expert evaluators  3-5 evaluators needed  Typically, they can find ~75% of usability errors

Nielsen’s Heuristics 1. Visibility of system status  The system should tell the user what is going on 2. Match between system and real world  Present information similarly to how it would appear in the real world 3. User control and freedom  Support undo and redo functions so that users can experiment 4. Consistency and standards  Be consistent so that users don’t have to figure it out every time

Nielsen’s Heuristics (cont.) 5. Error prevention  Alert users before they make irreversible decisions 6. Recognition rather than recall  Make objects, actions, options visible 7. Flexibility and efficiency of use  Provide options that increase efficiency for expert users  Make shortcuts for commonly completed tasks 8. Aesthetic and minimalist design  Stick to the relevant information, keep it uncluttered

Nielsen’s Heuristics (cont.) 9. Help users recognize, diagnose and recover from errors  Error messages should be understandable 10. Help and documentation  Provide appropriate documentation for when its needed

Heuristic Evaluation Activity In small groups, perform an heuristic evaluation of the website pictured on the next slide. Write down potential usability problems  Note the heuristic they’re breaking  Rate the problem: 1 – minor problem 2 – potential problem 3 – showstopper

SIPhawaii.com

Cognitive Walkthroughs  Simulating the user’s problem-solving process to discover usability problems  Useful to identify specific problems with a lot of detail  Focus is on how the user would learn to use the system  Performed by the designer and at least one expert evaluator

Steps for a Cognitive Walkthrough 1. Identify the typical user and sample tasks  Create a clear sequence of actions needed to complete each task 2. Evaluators walk through the action sequence for each task, asking questions about the user at each step  Will the user know what to do?  Will the user see how to do it?  Will the user understand whether they did the right thing? 3. Record observations, problems, causes, suggested fixes

Cognitive Walkthrough Activity 1. Get out your cell phone 2. Go through the task sequence to add a new contact to the address book 3. Perform a cognitive walkthrough, focusing on how a user would learn the process  Evaluate items such as menus, options, and user interface elements you experience 4. Record any possible usability problems, and categorize them as: 1 – minor problem 2 – potential problem 3 – showstopper

User Studies  A lab study where real users are observed using the product and the usability of the product or system is measured  Observations can be quantitative:  Number of errors  Time to complete a task Or qualitative:  Does the user enjoy using the system?

User Studies (cont.)  Data-gathering techniques include:  Video-recordings  Think-aloud procedures  Interviews  Questionnaires  5-12 users can be sufficient to get a complete picture of the usability of the system  Less for quick feedback situations  More for statistical comparisons

Running a User Study  Usability lab  Special equipment?  Designated space?  Participants  How to recruit?  Tasks & procedure  All participants should receive the same information  Ethics Review  Tests with human participants need to conform to ethical standards

Field studies  User studies that take place in natural settings  Less controlled study  Better ecological validity  better understanding of how people actually use the product  Often difficult to plan and run

User Study Example Website Usability Study  Investigating the usability of several websites as well as the usability of passwords in the context of website use  Week-long study, paying $20  3 sessions, less than 2 hours in total  Want to participate?