Student Engagement Through Interactive Mathematics
Kelvin Chun Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School Kelvin Chun Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School : Multimedia Facilitator, Tech Teacher Waialae, & Pohakea Elementary : District Technology Resource Teacher Campbell Complex - 11 schools (K-12) 1991: State Computer Education Specialist , 1992: Secondary Computer Science & Math Teacher McKinley, Moanalua, Waianae, Pearl City, & Waialua Intermediate/ High MED - Educational Technology
Kelvin Chun Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School June, 2006: Japan Fulbright Memorial Fund Teacher Participant / Completion Certificate May, 2005: Education World Feature Teacher February, 2004: George Lucas Educational Foundation (GLEF Youtube Video) January, 2003: Classroom Connect: Top 12 Finalist for the Internet Educator of the Year 2003 December, 2002: National Ed Tech Leaders of the Year 2002 December, 2001: Ed Tech Leaders of the Year 2001 Semi-finalist October, 2000: All USA Today 2000 First Teacher Team August, 1999: Disney American Teacher Award Honoree: Elementary Specialist: Technology (Disney Press Release) May, 1999: Honolulu District Y2K Teacher of the Year
New Generation of Children Game Generation Edutainment High Speed Fantasy World Social Networking
Russell A Sabella, Ph.D. Games Changed Learners Cognitive Skills Computer adjusts difficulty to the players preference or need Learning Tool
Video GamesVideo Games Teach Deductive reasoning Memory Strategies Eye-hand Coordination
Learning Is Fun Software Companies, Parents & Educators Collaborate Introduction of Content to Appropriate Levels
Serious Gaming Game designed for a primary purpose other than pure entertainment Designed for the purpose of problem solving Main purpose is to train
Serious Games for Training Known as Game-learning Students learn valuable skills and knowledge under the disguise of a game Engaging & Entertaining Gaming Used for a Serious Purpose
Casual versus Hard Core Gaming Simple Rules, Simple Skills Short Term Commitment Wide Appeal
Engagement Through Serious Gaming Not Simply Holding Attention Activates Higher Cognitive Processes Repetitive Participation Choice: Decision making, Personalization Feedback: Stimulus & Response Incentive: Motivation
Engagement Through Serious Gaming Choice: Virtual Worlds / Avatars Sharing Gameplay Meaningful Choice Flow Psychology
Flow: Psychology of Optimal Experiences In the Zone Lose themselves - Into Work
Flow: Psychology of Optimal Experiences Fully immersed in a feeling of energized focus Full involvement Success in the process of the activity Focused motivation
Digital Game-Based Learning: Learning tools Ongoing research conducted by DGBL Todays Net Generation, or digital natives, - disengaged with traditional instruction Increased popularity of games
Digital passes boxed in PC games market
Serious Gaming: Feedback Multimedia Corrective Incentive: Encourages Specific Behavior
Performance Feedback Rewards Choices to Worlds
Planet Turtle Kindergarten-3 rd Grade Math Skills Practice Aligned With Standards Ability to Customize Highly Engaging
Planet Turtle Virtual World Children can Interact with Peers Protected Web Environment
Planet Turtle Completing Learning Challenges Progress as their Skills Improve Allows Teachers to Instantly Assess Students Proficiency Level
Administrators Can View Statistics Monitor Progress
Administrators Can View % Correct Time Per Session & Questions Answered
Administrators Can View
Teachers Can Customize Instruction Align Content to Match Student Needs Monitor Progress
Customize Activities
Align to EveryDay Mathematics
Monitor Student Progress
Children Can… Receive Content Customize Turtle Engage in Gaming Activities
Customize Turtle
Explore Planet Turtle
Must complete 25 game sessions with a score of 80 percent or higher to receive a game token
Engage in Gaming Activities
Two-player games focus on problem solving skills
Learn
Planet Nuuanu School
Feedback Incredible amount of excitement... I have witnessed kids begging their teachers Easy interface for management of individual student learning.