Situated Learning where you are is part of what you know and how you learn.

Slides:



Advertisements
Similar presentations
E-Learning Models Desk Study Chris Fowler. Purpose To explain our current thinking and specification of the E-Learning Models Advisor.
Advertisements

Modelling with expert systems. Expert systems Modelling with expert systems Coaching modelling with expert systems Advantages and limitations of modelling.
Understanding Depth 0f knowledge
1 Constructivist learning spaces NLII focus session 9/9/04 Malcolm Brown, Dartmouth College Copyright Malcolm Brown, This work is the intellectual.
Fit to Learn Using the Employability Skills Framework to improve your performance at College The Employability Skills Framework has been developed by business.
Jason Powell The University of North Texas.  Traditional instruction separates knowing from doing.  Knowledge is abstract and decontextualized.  Activity.
American Educational Research Association Annual Meeting New York, NY - March 23, 2008 Eva L. Baker and Girlie C. Delacruz What Do We Know About Assessment.
Learning Theory Applied to Teaching. ` Goals for Session  State names of the five theories  Describe each theory briefly  Think about the role of.
An alternative view of human action An alternative account of the relation of plans to situated actions The user as a resourceful person Situated actions.
What separates humans from animals? What separates advanced societies from primitive societies? What separates advanced cognition from basic cognition?
Knowledge Acquisitioning. Definition The transfer and transformation of potential problem solving expertise from some knowledge source to a program.
Copyright 2001 by Allyn and Bacon Social Cognitive and Constructivist Views of Learning: Chapter 9.
Meaningful Learning in an Information Age
Theories of Learning and ICT October 2005 [Dimension 2.4]
Learning Theories.
Cognitive Science Overview Design Activity Cognitive Apprenticeship Theory Cognitive Flexibility Theory.
Chapter 2: Piaget's Stages of Cognitive Development Jean Piaget ( )
Click to edit Master title style  Click to edit Master text styles  Second level  Third level  Fourth level  Fifth level Click to edit Master title.
Jean Piaget ( ).
Learning & Teaching with Technology Claire O’Malley School of Psychology.
General Considerations for Implementation
Ferdinand B. Pitagan, PhD Professor of Education
Education Foundations, SecEd, Week 6, Semester 1, 2012.
PROCESSING APPROACHES
Margaret J. Cox King’s College London
Lesson Planning. Teachers Need Lesson Plans So that they know that they are teaching the curriculum standards required by the county and state So that.
Compare and Contrast Assignment Objectivism and Constructivism By Sally Byrd and Susan Conrad EDIT 732, Fall 2009.
Ideas and Activities to Differentiate Instruction through Strategies
Theories of learning and pedagogy 1 Introductions Overview of theoretical perspectives Theorists Pedagogical approaches Small group activity Wrap-up Session.
Learning Theory Applied to Teaching Frank T. Stritter The University of North Carolina at Chapel Hill.
Copyright 2006 Thomson Delmar Learning. All Rights Reserved. Caring for School-Age Children Chapter 5 Development in Middle Childhood: Cognitive.
Learning Theory Applied to Teaching Frank T. Stritter The University of North Carolina bat Chapel Hill.
EDUC 275 – January 21, 2010 AGENDA: AGENDA: 1. Volunteer Podcasts. 2. Learning Theory. 3. Inspiration Activity.
Constructivism: A perspective on instructional design.
Instructional software. Models for integrating technology in teaching Direct instructional approach Indirect instructional approach.
COMPUTER ASSISTED / AIDED LANGUAGE LEARNING (CALL) By: Sugeili Liliana Chan Santos.
Chapter 8: Jean Piaget’s Cognitive Development (not supposed to be a) Theory By the group assigned to Chapter 8.
Chapter 6 Cognitive and Learning Characteristics © Taylor & Francis 2015.
Cognitive Apprenticeship “Mastering knowledge” CLICK TO START.
Learning Theory EDUC 275 Winthrop University. How do you like to learn … How to use a new piece of software? How to play a new card game? New vocabulary.
COSC 4126 Supporting the learner Implications of cognitivism for learning software supporting the learner’s activity.
Learning Theories with Technology Learning Theories with Technology By: Jessica Rubinstein.
The Learning Sciences and Constructivism. Learning Sciences: interdisciplinary science based in psychology, education, computer science, philosophy, sociology,
Chapter 2.2 Game Design. CS Overview This introduction covers: –Terms –Concepts –Approach All from a workaday viewpoint.
1 Introduction to Software Engineering Lecture 1.
CT 854: Assessment and Evaluation in Science & Mathematics
Students with Learning Disabilities Mathematics. Math Skills Development Learning readiness –Number instruction Classification, ordering, one-to-one correspondence.
Instructional design and motivation wanting to learn.
Human Interaction with Data “Meaningful Interpretations” “The Power of Crowdsourcing” &
Working with Conceptual Frameworks “We aren’t just making this all up.”
Techniques for presenting content
Child Development Theories and Theorists
RULES Patty Nordstrom Hien Nguyen. "Cognitive Skills are Realized by Production Rules"
Ergonomics/Human Integrated Systems (Project 02)
Understanding Computing and Programming at KS2 Debs Ayerst.
Systems Analyst (Module V) Ashima Wadhwa. The Systems Analyst - A Key Resource Many organizations consider information systems and computer applications.
Projection and the Reality of Routines – reflections of a computational modeller Bruce Edmonds Centre for Policy Modelling Manchester Metropolitan University.
Software. Introduction n A computer can’t do anything without a program of instructions. n A program is a set of instructions a computer carries out.
Module I: Knowledge Structures and Moral Order Knowledge and Experience Knowledge and Practice Multicultural Perspectives: Deconstructing Orientalism Historical.
Copyright 2006 John Wiley & Sons, Inc Chapter 5 – Cognitive Engineering HCI: Developing Effective Organizational Information Systems Dov Te’eni Jane Carey.
Constructivism is a theory based on observation and scientific study about how people learn. It is a teaching philosophy based on the concept that learning.
Christina Pelletier Columbus State University
Cognitive Models Agenda Who Am I? Cognitive Models
What separates humans from animals?
Situated Cognitive Theory
Teaching /Learning / ICT
Course Instructor: knza ch
Jeopardy! Game Copyright © by Sarah Wood
CS160: Lecture 6 John Canny Fall /9/2018.
Intelligent User Interfaces
Presentation transcript:

Situated Learning where you are is part of what you know and how you learn

COSC 4126 Situated Learning Theories of learning 1.behavioural – tutor controls presentation of new knowledge and tests frequently with lots of feedback 2.cognitive – learner builds up active experience and creates models of knowledge 3.situated – knowledge is acquired in context where it is meaningful

COSC 4126 Situated Learning Situated knowledge  context is part of meaning and knowledge language and vocabulary – jargon, slang supported knowledge – recognizing faces in unfamiliar settings  implication transfer between school and real world is a factor in effectiveness of formal learning

COSC 4126 Situated Learning Jean Lave – supermarket math   Can ‘decontextualized’ school learning of math transfer to other situations? Not very well  Does ‘on the job’ learning transfer better? Not much better  BUT in context, people solve problems quite well.

COSC 4126 Situated Learning Jean Lave – supermarket math  math problems in context: examples coconut seller: 1 coconut 35: 10 as for 350 revising a recipe: ¾ of 2/3 by measuring 2/3 and dividing it in four supermarket:  16% of purchases involved a calculation  unit pricing is generally ignored  BUT people compare ratios or price/quantity differentials

COSC 4126 Situated Learning Jean Lave – supermarket math  the stats: 98% correct calculations in supermarket 59% correct on ‘test’ of math skills  correlated to formal ed and time since grad 93% correct on simulation of supermarket  not correlated

COSC 4126 Situated Learning Jean Lave – supermarket math  implications: knowledge is contextual learning should be ‘in context’  real problems  simulations (how close is good enough?)  games?

COSC 4126 Situated Learning A small digression… ’situated computing’  intelligent agent theory: from single program to multiple communicating programs to many simple entities: ‘emergence’  from absolute to relative representation – note how sprites are represented  from planning to reaction; batch to event- driven programming; agents in environment

COSC 4126 Situated Learning Situated Action  introduced to HCI by Lucy Suchman (1987) inspired by ethnomethodology.1987ethnomethodology  Purposeful actions are considered as situated, i.e., "taken in the context of particular, concrete circumstances" (Suchman, 1987, viii). Action is regarded as emergent, contingent, improvisatory.Suchman, 1987  "Every course of action depends in essential ways upon its material and social circumstances." (Suchman, 1987, 50) "The organisation of situated action is an emergent property of moment-by- moment interactions between actors and between actors and the environments of their action." (Suchman, 1987, 178)Suchman, 1987

COSC 4126 Situated Learning Situated action vs cognitive action  Plans are mere representations of actions, either imagined projections or retrospective reconstructions (accounts). Plans are like maps: abstractions of potential actions and routes vs.  Actions are driven by plans.

COSC 4126 Situated Learning Suchman at PARC  Studied users working with a new complex but intelligent copy machine with an expert system.  Showed the system could not work communication between user and machine too constrained leads to misinterpretaion of actions, unmatched understandings, impasse (see handout from Suchman)

COSC 4126 Situated Learning Suchman’s analysis THE USERSTHE MACHINE not available to the machine available to the machine available to the user design rationale goals plans hypotheses reactions interpretatio ns inputs to machine displays actions algorithm for goal task

COSC 4126 Situated Learning Analysis of HCI based on Suchman’s model  Interpret an interaction as a four- stage control cycle: 1.determine current state 2.set next goal 3.decide action to implement goal - - ACTION interpret results of action  For each stage, locate the decision on Suchman’s analysis chart

COSC 4126 Situated Learning Interaction analysis – example: command line interpreter THE USERSTHE MACHINE not available to the machine available to the machine available to the user design rationale 1. determine current state 2. set next goal 3. decide action to implement goal (enter command) A C T I O N – execute command 4. interpret results of action (effect of command execution)

COSC 4126 Situated Learning Interaction analysis – example: behaviourist tutor THE USERSTHE MACHINE not available to the machine available to the machine available to the user design rationale 1. determine current state (student’s current knowledge) 2. set next goal (new knowledge) 3. decide action to implement goal (ask question) A C T I O N – pose question, user enters response 4. interpret results of action (right or wrong)

COSC 4126 Situated Learning Implications of situated learning theory - constructivism  legitimate peripheral participation apprenticeship – trades, grad school, samba schools department jobs cooperative education collaborative learning anchored instruction (simulated environments as real as possible)  case studies, simulations, games legitimate expertise (e.g. computer geeks, jeep mechanics)

COSC 4126 Situated Learning Papert – a synthesis?  Cognitivist – worked with Piaget mental models metacognition but  constructivist stages, potential could be influenced by experience - gears