Futures? Computing Engineering and Technology 1 Wearables & Augmented Reality.

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Presentation transcript:

Futures? Computing Engineering and Technology 1 Wearables & Augmented Reality

Futures? Computing Engineering and Technology 2 75% of Americans do trade on-line Mobile is the new driver of e-commerce it is already taking commerce away from desktop computers. Picsel now on 125 million devices * Samsung (NB Picsel collapsed, 2009) ME (Mobile Entertainment) Magazine October 2007

Futures? Computing Engineering and Technology 3 ???... What are wearables? What do they do?

Futures? Computing Engineering and Technology 4 ???... Wearables Western Research Labs IBM MIT MOD Police –Spatial Immersive technologies - VR –Biometrics - Security –Nanotechnology -

Futures? Computing Engineering and Technology 5 ???... What are they Wearable computers Wearable technology The Human Interface Technology Lab (HIT) in Washington states… “Computers which are worn on the body and provide constant access to computing and communications systems.“

Futures? Computing Engineering and Technology 6 ???... What are they Wearables are items which need to be constantly accessible by the user If they are not they are portables Wearables should be items which remain constantly on - and in contact with the body Louis Marks called them “Smart Clothes”

Futures? Computing Engineering and Technology 7 ???... What are they Wearables can be built into clothes They could also be accessories (rings, glasses, badges, studs etc.)

Futures? Computing Engineering and Technology 8 Accessories Bluetooth watches A phone on your wrist Mazu Kan’s ‘Contact free’ Martial arts game

Futures? Computing Engineering and Technology 9 Accessories RFID Clothes Clothes are now having RFID tags sown into them to keep track of employees within the workplace. Hitachi’s employee tracking WiFi enabled Rfid Tags Advertising ‘Xybernaut Ad Walker technology (Irish advertising company Adwalker) uses Xybernaut Flat panel display with touch screen - incorporating daylight LCD, high output batteries, direct thermal printer. Has interactive games, competitions, POS & product demonstrations

Futures? Computing Engineering and Technology 10 Augmented The combination of real and virtual Finger Tracking – camera-based wearable computer on the finger which tracks where the finger goes Navigation – Global Positioning Systems GPS allows users to locate their position anywhere on the globe. Linked to HMDs using optical flow enabling warning of objects for visually disabled

Futures? Computing Engineering and Technology 11 What is it? Augment To make (something already developed or well underway) greater, as in size, extent or quantity. Reality The quality or state of being, actual or that which exists objectively and in fact

Futures? Computing Engineering and Technology 12 What we will look at Reality However, is subjective and based on internal references.

Futures? Computing Engineering and Technology 13 Reality The Ferrari Concept Bike

Futures? Computing Engineering and Technology 14 Reality

Futures? Computing Engineering and Technology 15 Reality

Futures? Computing Engineering and Technology 16 Reality

Futures? Computing Engineering and Technology 17 Reality

Futures? Computing Engineering and Technology 18 Reality

Futures? Computing Engineering and Technology 19 Reality

Futures? Computing Engineering and Technology 20 What is it ? Augmented Reality is a new form of “technology-mediated contextual information processing” The user is given additional information, often visual - usually via wearable information processing systems

Futures? Computing Engineering and Technology 21 What is it ? The information is context dependent The real object being viewed must be recognised by the system and useful data found very quickly For example, what a repair technician might see would be augmented by a representation of relevant instructions,

Futures? Computing Engineering and Technology 22

Futures? Computing Engineering and Technology 23 Why do we want it ? Information systems are often tied to the computer, so we are tied to the computer – “wearables” People are not machines – we are not good at remembering details – computers are good at this- so we use them!

Futures? Computing Engineering and Technology 24 Why do we want it ? AR can help us to communicate, interact socially and commercially, live fuller lives -

Futures? Computing Engineering and Technology 25

Futures? Computing Engineering and Technology 26 Personal applications Military-style “Heads Up Displays” or HUDs This method uses VR overlaid on a live audio/video feed Possible to remove annoying or confusing details too! Image © How StuffWorks 2001

Futures? Computing Engineering and Technology 27

Futures? Computing Engineering and Technology 28 Broadcasting applications Live action annotations Very popular for sports broadcasting Combines synthetic feedback with live action Based on GPS and real- time wireless data feeds Image © sportVision.com

Futures? Computing Engineering and Technology 29

Futures? Computing Engineering and Technology 30 Games? An AR Pacman game was developed by researchers at the University of Singapore in conjunction with the Japanese military “Human PacMan” superimposes the PacMan mazes and edible dots on to city streets and architecture Players have wearable systems with GPS a wireless network connects all the players to the server

Futures? Computing Engineering and Technology 31 AR in your pocket! You could consider any system that uses technology to add context-sensitive information to be a form of AR Simplest commercial systems are GPS-based mapping handheld computers And phones with location-based services These are “weak” forms of AR

Futures? Computing Engineering and Technology 32

Futures? Computing Engineering and Technology 33 SF the new futurology Example: the “body” control interface in humans from “The Culture” in novels by Iain M. Banks Example: Octattoos the skin embedded tattoo networking framework which allows people direct plug-in to the super network - and body protection armour which grows in-place - Peter Hamilton

Futures? Computing Engineering and Technology 34 Assimilation - resistance is futile How long before we start to build technological devices into ourselves? How long before we are mentally dependent on technology? It’s already happened – it snuck up while we weren’t looking

Futures? Computing Engineering and Technology 35 Assimilation - resistance is futile Contact lenses – artificial joints – pacemakers – implanted hearing aids… at what point do we become cyborged?

Futures? Computing Engineering and Technology References SportVision site: Human PacMan article: How Stuff Works – Augmented Reality: Online definitions of words: Arvika – industrial AR: You are Cyborg: Donna Haraway Why life as a cyborg is better orb.ap/index.html orb.ap/index.html Augmented Reality & Computer Augmented Environments

Futures? Computing Engineering and Technology Images - Films reality-hud.jpghttp://static.howstuffworks.com/gif/augmented- reality-hud.jpg age/mug989.jpghttp:// age/mug989.jpg jpghttp:// jpg Films YouTube Augmented Reality