UE4 Quickstart IMGD 4000 Due: March 25 th, 11:59pm.

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Presentation transcript:

UE4 Quickstart IMGD 4000 Due: March 25 th, 11:59pm

Overview Goal: Get up to speed with UE4 – Adding code – Importing art assets  Not enough to master UE4, but enough so can get started making your own game! Done solo (Game Project is in teams) Setup UE4 development environment Do editor tutorial Do first person shooter tutorial Extend fps game by 10%

UE4 Development Environment Create Epic Games account Download UE4 (Window or Mac) Install compiler – Windows: Microsoft Visual Studio (Community version, should be free) – Mac: Xcode (v5.1+, also free) Setup source control – WPI’s Fusion Forge and create account, register projectFusion Forge – Choose subversion (svn) or git – (Will not have team for quickstart, but will for Game Project)

UE4 Editor Unreal Editor Quick Start Guide Unreal Editor Quick Start Guide Create new project Navigate panes Create new level Place and edit actors Build and run level

C++ in UE4 Unreal Programming Quick Start Guide Unreal Programming Quick Start Guide Create new project Add new C++ class Compile project Add instance of class to level

More C++ in UE4 First Person Shooter C++ Tutorial First Person Shooter C++ Tutorial Combination C++ and blueprints Start with blank template Create first person shooter Character moves and strafes With camera control Projectiles HUD and GameMode

Extend Tutorial Game Extend FPS tutorial game in some fashion Add code (C++ or blueprints) for meaningful functionality Actual extension is up to you (see Hints) – Will indicate in documentation How much?  10% Don’t get hung up on amount – use this project to learn as much as you can!

Hints Tutorials mostly as-is, but be wary of different UE4 versions (e.g., I tested for v4.6.1) Trouble getting started? – Save copy (in case “break” something) – Revisit tutorial (may have “plugged n chugged”) – Think about basic features from games you know and see if fit understanding (e.g., other weapons?) – See UE4 resources (vetted by staff)UE4 resources

Suggested Extensions Lose energy and regain Button to pickup objects (hold while moving) Jetpack – button thrust moves up, release to let gravity work Enemy – no AI, just shoot projectile. Add health for player Enemy with AI – as above, but with AI controller, maybe navmesh “Sticky” object (like Katamari) Ammo packs. Spawn dynamically, player picks up Minimap. Render with second camera in corner of screen Trigger audio Add second weapon with different capabilities Add targets that span automatically Your own great idea! Some of the above can be combined for 10% (again, don’t get hung up on amount)

Submission Include – Executable – Source Code – README – providing description of 10% How? TBA (refer back to Web page later)

Grading Tutorial35% – Finish all tutorials, turn in code Customization60% – Extending game by ten-percent Documentation5% – README – Clearly structured commented code See online for rubric