SOME NOTES ON USER TESTING
Show Don’t Tell (or Sell)
Observe
Seek root understanding
Test with Real Users, In Their Real Lives
Be systematic about how you gather feedback
Prototype to Understand Prototype to Communicat e Prototype to Explore
Prototype to Understand Understand the problem space Empathy work Expertise gaining Prototype to Explore Explore the design options Test to learn and to decide Prototype to Communicate Communicate your idea Use prototype as sales pitch centerpiece
#1. Jetblue (book next available flight) #2. Pee #3. Talk to a real person/clerk #4. Car rental/ Hotel Res / Business Meeting #5. Change diaper #6. No Reception #7. Eat Dinner #8. Pickup luggage
Placeholder Superheroes
Placeholder Superheroes
Gone to the ATM
Happy customer back in line