Integrating Virtual Reality in the Classroom Michelle Watt
“Digital Learners” – Prensky (2001) Engagement
Title of activity
Choose a character Period clothing Avatar Act out scene
Hook
ELA: Experiment with language, image & structure Discern & analyze context Understand & interpret content Connect self, text, culture & milieu Co-operate with others & contribute to group success ICT 4.1 select & use appropriate technologies to communicate effectively with a targeted audience CTS 1.3 Identify basic clothing shapes throughout history fashion
Grade/Subject/Etc.
Lesson 1: Introduction & Exploration Lesson 2: Avatar creation Lesson 3: Scene Logistics Lesson 4: Rehearsal Lesson 5: Performance
Closed Environment Availability & Capability of Computers Lack of Teacher Proficiency
Engagement Curriculum compatibility Learning disguised as video gaming