Introduction to the course. Objectives of the course  To provide a solid introduction to the topic of file structures design.  To discuss a number of.

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Presentation transcript:

Introduction to the course

Objectives of the course  To provide a solid introduction to the topic of file structures design.  To discuss a number of advanced data structure concepts that are necessary for achieving high efficiency in file operations.  To develop important programming skills in and object-oriented language such as C++ or Java.

Required Textbook File Structures, An Object-Oriented Approach with C++ by Michael J. Folk, Bill Zoellick and Greg Riccardi Publisher: Addison Wesley C++ 를 사용한 객체지향 접근방식 파일구조 박석 역 그린출판사

Introduction to the Design and Specification of File Structures

Outline  What are File Structures?  Why Study File Structure Design  Overview of File Structure Design

Definition  A File Structure is a combination of representations for data in files and of operations for accessing the data.  A File Structure allows applications to read, write and modify data. It might also support finding the data that matches some search criteria or reading through the data in some particular order.

Why Study File Structure Design? I. Data Storage  Computer data can be stored in three kinds of locations: Primary Storage ==> Memory [Computer Memory] Secondary Storage [Online Disk/ Tape/ CDRom that can be accessed by the computer] Tertiary Storage ==> Archival Data [Offline Disk/Tape/ CDRom not directly available to the computer.] Our Focus

Why Study File Structure Design? II. Memory versus Secondary Storage  Secondary storage such as disks can pack thousands of megabytes in a small physical location.  Computer Memory (RAM) is limited.  However, relative to Memory, access to secondary storage is extremely slow [E.g., getting information from slow RAM takes seconds (= 120 nanoseconds) while getting information from Disk takes seconds (= 30 milliseconds)]

Why Study File Structure Design? III. How Can Secondary Storage Access Time be Improved? By improving the File Structure. Since the details of the representation of the data and the implementation of the operations determine the efficiency of the file structure for particular applications, improving these details can help improve secondary storage access time.

Overview of File Structure Design I. General Goals  Get the information we need with one access to the disk.  If that’s not possible, then get the information with as few accesses as possible.  Group information so that we are likely to get everything we need with only one trip to the disk.

Overview of File Structure Design II. Fixed versus Dynamic Files  It is relatively easy to come up with file structure designs that meet the general goals when the files never change.  When files grow or shrink when information is added and deleted, it is much more difficult.

History of File Structures I. Early Work  Early work assumed that files were on tape.  Access was sequential and the cost of access grew in direct proportion to the size of the file.

History of File Structures II. The emergence of Disks and Indexes  As files grew very large, unaided sequential access was not a good solution.  Disks allowed for direct access.  Indexes made it possible to keep a list of keys and pointers in a small file that could be searched very quickly.  With the key and pointer, the user had direct access to the large, primary file.

History of File Structures III. The emergence of Tree Structures  As indexes also have a sequential flavor, when they grew too much, they also became difficult to manage.  The idea of using tree structures to manage the index emerged in the early 60’s.  However, trees can grow very unevenly as records are added and deleted, resulting in long searches requiring many disk accesses to find a record.

History of File Structures IV. Balanced Trees  In 1963, researchers came up with the idea of AVL trees for data in memory.  AVL trees, however, did not apply to files because they work well when tree nodes are composed of single records rather than dozens or hundreds of them.  In the 1970’s came the idea of B-Trees which require an O(log k N) access time where N is the number of entries in the file and k, the number of entries indexed in a single block of the B-Tree structure  B-Trees can guarantee that one can find one file entry among millions of others with only 3 or 4 trips to the disk.

History of File Structures V. Hash Tables  Retrieving entries in 3 or 4 accesses is good, but it does not reach the goal of accessing data with a single request.  From early on, Hashing was a good way to reach this goal with files that do not change size greatly over time.  Recently, Extendible Dynamic Hashing guarantees one or at most two disk accesses no matter how big a file becomes.

Taxonomy of File Structures  Single-key files Index-based (Tree Data Structure) Indexed Sequential File  B-Tree  B + -Tree Hashing-based (Address Computation) Hashing File  Extendible Hashing File  Multi-key files (multidimensional) K-D-B tree Grid file R-tree  Multimedia Indexing Techniques Audio, Image, Video

Conceptual Toolkit : File Structure Literacy  Objective of conceptual toolkit Fundamental file concepts Generic file operations  Conceptual tools in this book basic tools + evolution of basic tools –basic tools : Chapter 2 ~ 6 –evolution of basic tools : Chapter 7 ~ 12 àB-trees, B+trees, hashed indexes, and extensible dynamic hashed files

Object-Oriented Toolkit : Making File Structures Usable  Object-Oriented Toolkit making file structures usable requires turning conceptual toolkit into collections (classes) of data types and operations  Major problem complicated and progressive –often modified and extended from other classes and details of classes become more complex

Using objects in C++(1)  Features of object in C++ class definition –data members(attributes) + methods constructor –provide a guarantee for initialization of every object & called in creation time of object public, private & protected sections –public label specifies that any users can freely access –private & protected label are restrict access

Using objects in C++(2) operator overloading –allows a particular symbol to have more than one meaning other features –inheritance, virtual function, and templates –explained in later chapters