City Engine: Getting Started Geri Miller
Overview Topics - Introduction to CityEngine - Working with CityEngine - Building a city
What is CityEngine? Procedurally generate 3D urban content Geometry + Attributes + Rules
What is CityEngine? Interactive design in 3D
What is CityEngine? Interactive design in 3D
What are the uses for CityEngine
How is 3D city content created ? (1) Together, geometries, attributes, and procedural rules are used to create 3D urban content Attributes Geometry Rules
How is 3D city content created ? (2) Geometries, attributes, and rules result in a procedural city modeling Rule-based 3D cities
What is procedural modeling? 3D model creation using rules/algorithms Iterative refinement
CityEngine and the ArcGIS system Web Mobile Desktop ArcGIS CityEngine Analyze Visualize Create 2D/3D data Design Generate Share
Building a city - Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes Facades Vegetation Roofing Streets
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes Vegetation Streets Building footprints Aerial imagery Basemap Elevation Mass models
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes SHP GDB OSM DXF KML Imagery DAE OBJ Geospatial/2D data
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes Snapshots
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes Landuse Aerial image Land/water
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes - Scripts Venice.3ws
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes - Scripts OBJ 3DS VOB FBX DAE RIB MAS MI ABC GDB Generated 3D data
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes Streets.cga
Project structure Workspace - Project - Assets - Data - Images - Maps - Models - Rules - Scenes Venice.cej
Model generation Assets and textures Shapes Attributes CGA rules 3D model Optional
3D city (geo)design Iterative analysis while designing DesignAnalyzeCompare