Bargaining Whoever offers to another a bargain of any kind, proposes to do this. Give me that which I want, and you shall have this which you want …; and it is this manner that we obtain from one another the far greater part of those good offices we stand in need of. It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard to their own interest. -- A. Smith, 1776
Bargaining We Play a Game Bargaining Games Credibility Subgame Perfection Alternating Offers and Shrinking Pies
We Play a Game PROPOSER RESPONDERPlayer # ____ Offer $ _____ Accept Reject
The Ultimatum Game OFFERS REJECTED ACCEPTED N = 20 Mean = $ Offers > 0 Rejected 1 Offer < 1.00 (20%) Accepted (3/6/00)
The Ultimatum Game OFFERS REJECTED ACCEPTED N = 32 Mean = $ Offers > 0 Rejected 1 Offer < $1 (20%) Accepted (2/28/01)
The Ultimatum Game OFFERS REJECTED ACCEPTED N = 38 Mean = $ Offers > 0 Rejected* 3 Offers < $1 (20%) Accepted (2/27/02) * 1 subject offered 0
The Ultimatum Game OFFERS REJECTED ACCEPTED N = 12 Mean = $ Offers > 0 Rejected 0 Offers < 1.00 (20%) Accepted (7/10/03)
The Ultimatum Game P 1 P N = 38 Mean = $ Offers > 0 Rejected* 3 Offers < $1 (20%) Accepted (2/27/02) * 1 subject offered What is the lowest acceptable offer?
The Ultimatum Game Theory predicts very low offers will be made and accepted. Experiments show: Mean offers are 30-40% of the total Mode = 50% Offers <20% are rare and usually rejected Guth Schmittberger, and Schwarze (1982) Kahnemann, Knetsch, and Thaler (1986) Also, Camerer and Thaler (1995)
The Ultimatum Game How can we explain the divergence between predicted and observed results? Stakes are too low Fairness –Relative shares matter –Endowments matter –Culture, norms, or “manners” People make mistakes Time/Impatience
Bargaining Games Bargaining involves (at least) 2 players who face the the opportunity of a profitable joint venture, provided they can agree in advance on a division between them. Bargaining involves a combination of common as well as conflicting interests. The central issue in all bargaining games is credibility: the strategic use of threats, bluffs, and promises.
Bargaining Games P P 1 Disagreement point Two players have the opportunity to share $1, if they can agree on a division beforehand. Each writes down a number. If they add to $1, each gets her number; if not; they each get 0. Every division s.t. x + (1-x) = 1 is a NE. Divide a Dollar P 1 = x; P 2 = 1-x.
(0,0) (3,1) 1 2 Chain Store Game (2,2) A firm (Player 1) is considering whether to enter the market of a monopolist (Player 2). The monopolist can choose to fight the entrant, or not. Enter Don’t Enter Fight Don’t Fight Credibility
Fight Opera F O F O (2,1) (0,0) (0,0) (1,2) Player 1 Player 2 2, 1 0, 0 0, 0 1, 2 F O F O Is there a credible threat? Battle of the Sexes Credibility
FIGHT OPERA 2, 1 0, 0 0, 0 1, 2 FIGHT OPERA q NE = {(1, 1); (0, 0); (2/3, 1/3)} Prudent: {1/3, 2/3)} p = 2/3 p = 1/3 Battle of the Sexes Credibility EP 1 2/3 1/3 4/3
FIGHT OPERA 2, 1 0, 0 0, 0 1, 2 FIGHT OPERA P1P1 P2P2 Credibility NE = {(1, 1); (0, 0); (2/3, 1/3)} BATNA Battle of the Sexes Best Alternative to a Negotiated Agreement
Subgame: a part (or subset) of an extensive game, starting at a singleton node (not the initial node) and continuing to payoffs. Subgame Perfect Nash Equilibrium (SPNE): a NE achieved by strategies that also constitute NE in each subgame. eliminates NE in which the players threats are not credible. selects the outcome that would be arrived at via backwards induction. Subgame Perfection
(0,0) (3,1) 1 2 Subgame Perfection (2,2) Chain Store Game A firm (Player 1) is considering whether to enter the market of a monopolist (Player 2). Player 2 can then choose to fight the entrant, or not. Enter Don’t Enter Fight Don’t Fight Subgame
(0,0) (3,1) 1 2 Subgame Perfection (2,2) Chain Store Game Enter Don’t Fight Don’t 0, 0 3, 1 2, 2 2, 2 Fight Don’t Enter Don’t NE = {(E,D), (D,F)}.SPNE = {(E,D)}. Subgame Perfect Nash Equilibrium
A (ccept) 2 H (igh) 1 L (ow) R (eject) 5,5 0,0 8,2 0,0 Proposer (Player 1) can make High Offer (50-50%) or Low Offer (80-20%). Subgame Perfection Mini-Ultimatum Game
A (ccept) 2 H (igh) 1 L (ow) R (eject) H 5,5 0,0 5,5 0,0 L 8,2 0,0 0,0 8,2 AARRARRA 5,5 0,0 8,2 0,0 Subgame Perfect Nash Equilibrium SPNE = {(L,AA)} (H,AR) and (L,RA) involve incredible threats. Subgame Perfection Mini-Ultimatum Game
Subgame Perfection 2 H 1 L 2 H 5,5 0,0 5,5 0,0 L 8,2 1,9 1,9 8,2 5,5 0,0 8,2 1,9 AARRARRA
Subgame Perfection 2 H 1 L H 5,5 0,0 5,5 0,0 L 8,2 1,9 1,9 8,2 5,5 0,0 1,9 SPNE = {(H,AR)} AARRARRA
Alternating Offer Bargaining Game Two players are to divide a sum of money (S) is a finite number (N) of alternating offers. Player 1 (‘Buyer’) goes first; Player 2 (‘Seller’) can either accept or counter offer, and so on. The game continues until an offer is accepted or N is reached. If no offer is accepted, the players each get zero. A. Rubinstein, 1982
Alternating Offer Bargaining Game 1 (a,S-a) 2 (b,S-b) 1 (c,S-c) (0,0) S = $5.00 N = 3
Alternating Offer Bargaining Game 1 (a,S-a) 2 (b,S-b) 1 (4.99, 0.01) (0,0) S = $5.00 N = 3
Alternating Offer Bargaining Game 1 (4.99,0.01) 2 (b,S-b) 1 (4.99,0.01) (0,0) S = $5.00 N = 3 SPNE = (4.99,0.01) The game reduces to an Ultimatum Game
Now consider what happens if the sum to be divided decreases with each round of the game (e.g., transaction costs, risk aversion, impatience). Let S = Sum of money to be divided N = Number of rounds = Discount parameter Shrinking Pie Game
S = $5.00 N = 3 = (3.74,1.26)2 (1.25, 1.25) 1 (1.24,0.01) (0,0) 1
Shrinking Pie Game S = $5.00 N = 4 = (3.13,1.87)2 (0.64,1.86) 1 (0.63,0.62) 2 (0.01, 0.61) (0,0) 1
Shrinking Pie Game P 1 P N = 1 (4.99, 0.01) 2(2.50, 2.50) 3(3.74, 1.26) 4(3.13, 1.87) 5(3.43, 1.57)… This series converges to (S/(1+ ), S – S/(1+ )) = (3.33, 1.67) This pair {S/(1+ ),S-S/(1+ )} are the payoffs of the unique SPNE. for = ½
Shrinking Pie Game Optimal Offer (O*) expressed as a share of the total sum to be divided = [S-S/(1+ )]/S O* = /(1+ SPNE = {1- /(1+ ), /(1+ )} Thus both =1 and =0 are special cases of Rubinstein’s model: When =1 (no bargaining costs), O* = 1/2 When =0, game collapses to the ultimatum version and O* = 0 (+ )
Shrinking Pie Game
Bargaining Games Bargaining games are fundamental to understanding the price determination mechanism in “small” markets. The central issue in all bargaining games is credibility: the strategic use of threats, bluffs, and promises. When information is asymmetric, profitable exchanges may be “left on the table.” In such cases, there is an incentive to make oneself credible (e.g., appraisals; audits; “reputable” agents; brand names; lemons laws; “corporate governance”).
Bargaining & Negotiation In real-world negotiations, players often have incomplete, asymmetric, or private information, e.g., only the seller of a used car knows its true quality and hence its true value. Making agreements is made all the more difficult “when trust and good faith are lacking and there is no legal recourse for breach of contract” (Schelling, 1960: 20). Rubinstein’s solution: If a bargaining game is played in a series of alternating offers, and if a speedy resolution is preferred to one that takes longer, then there is only one offer that a rational player should make, and the only rational thing for the opponent to do is accept it immediately!