Ok-choon Park. (1998) Visual displays and contextual presentations in computer-based instruction Educational Technology, Research and Development Washington:

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Ok-choon Park. (1998) Visual displays and contextual presentations in computer-based instruction Educational Technology, Research and Development Washington: Vol.46, Iss. 3 指導教授 : 陳明溥 學生 : 張庭禎

Abstract The effects of two instructional strategies, visual display and contextual presentation, were investigated in the acquisition of electronic troubleshooting skills using computer-based instruction Three types of visual displays –Animation –static graphics with motion cues –static graphics without motion cues

Abstract The first hypothesis was that animation would be more effective than static graphics, but that static graphics with adequate motional cues representing the dynamic aspects of the task would accomplish results similar to animation. The second hypothesis was that context- dependent instruction would be more efficient than context-independent instruction for solving problems in similar contexts But that context independent instruction would be more effective in solving problems encountered in different contexts.

文獻探討 Visual displays, whether animated or static, facilitate learning only when their attributes are congruent( 一致的 ) with the specific learning requirements of the given task (Mayer & Gallini, 1990; Mayer, Steinhoff, Bower, & Mars, 1995; Reiber, 1990b) Visualizing an object's movement using animation is helpful for the understanding of dynamic concepts such as velocity (White & Frederiksen, 1990) Studies by Mayer and his associates (Mayer, 1997; Mayer & Anderson, 1991, 1992; Mayer et al., 1996; Mayer et al., 1995) suggest that more meaningful learning is fostered when visual displays are presented with adequate narratives explaining their instructional roles in the given content.

文獻探討 Animation has several important instructional roles, including: –(a) attracting and directing student attention –(b) representing domain knowledge involving explicit or implicit movement (e.g., diSessa, 1982; White, 1984) –(c) explaining complex knowledge or phenomena such as structural and functional relationships among system components (e.g., Woolf, Blegan, Jansen, & Verloop, 1986).

文獻探討 in Park and Gittelman's (1995) study, 76.6% of 48 subjects who studied electronic circuits using static graphics indicated that they imagine motion when they think about electronic circuits. This result suggests that static graphics can accomplish results similar to animation if they contain appropriate cues facilitating one's understanding of the system's dynamic functions and formation of appropriate mental models

文獻探討 Many researchers believe that both knowledge and skills are highly dependent on the context in which they are acquired (Choi & Hannafin, 1995; Lave & Wenger, 1991) and suggest that instruction should take place in appropriate contexts (Tessmer & Richey, 1997). there is a significant amount of research evidence demonstrating the effectiveness of context-independent cognition on the transfer of knowledge and skills (Brown, 1994; Brown & Campione, 1994; Singley & Anderson, 1989).

課程設計 a) a tutorial lesson for teaching the basic concepts, structures, and functions of electronic circuits and the troubleshooting procedures b) a computer-based performance test consisting of 8 simulated electronic troubleshooting problems that required learners to identify and fix faulty components (transistor) in the same circuit as the one used for the tutorial lesson c) a computer-based transfer test consisting of 15 simulated electronic troubleshooting problems that required learners to identify and fix faulty components in 15 different circuits.

方法 Subjects (n = 96) were 37 female and 59 male first year undergraduate students Before beginning the experiment, subjects were given a short questionnaire to ensure that they had little, if any, previous knowledge in electronic circuits and no experience with electronic troubleshooting. No subjects were eliminated from the data analysis because of their previous knowledge or experience. Subjects, who volunteered for the experiment, were paid $10 for their participation.

實驗設計 A 3 x 2 factorial design was used, with 16 subjects randomly assigned to each treatment condition. The three levels of the first independent variable- the visual display-were –graphic animation (GA) –static graphics (SG) –static graphics with motion cues (SG-MC). The two levels of the second independent variable-contextual presentation-were –context-dependent presentation (CDP) –context-independent presentation (CIP).

實驗設計 The dependent variables were: –(a) number of trials needed to troubleshoot faulty electronic circuits that were structurally the same as the one used for instruction, in a performance test –(b) amount of time spent troubleshooting the faulty circuits in the performance test –(c) number of trials needed to troubleshoot faulty circuits that were structurally different from the one used for instruction, in a transfer test –(d) amount of time spent troubleshooting the faulty circuits in the transfer test.

程序 Before receiving the tutorial lesson, subjects were asked to answer a few multiple choice questions about their knowledge and experience with electronic circuits and troubleshooting. The information gained from these questions was used to ensure that none of the subjects could be considered overqualified for the experiment

程序 When subjects raised their hands to inform the experimenter that they had completed the tutorial lesson, the experimenter entered a command to start the performance test. Upon completing the test by successfully troubleshooting all of the 8 faulty circuits, subjects raised their hands again and the experimenter entered another command to begin the transfer test. After successfully troubleshooting all of the 15 faulty circuits in the transfer test, subjects received a message on the computer display to leave the computer room quietly. Outside the computer room, subjects were personally debriefed and paid the $10 stipend for their participation.

結果 Although the main effect of visual display was not significant on any of the four dependent variables the data indicated that subjects in the GA condition (M = 40.13) seemed to need fewer trials than subjects in the SG condition (M = 53.07) in solving the transfer problems The F-test for the simple problems was not significant, p >.05. However, the F-test for the complex problems was significant, F(2, 93) = 3.35, p <.05 A Student-Newman-Keuls test showed that subjects in the GA condition (M = 20.63) needed significantly fewer trials than subjects in the SG (M = 30.16). The number of trials that subjects needed in the SO-MC condition (M = 23.47) was not significantly different from that of subjects in the GA condition or SG condition.

討論 The initial results of this study did not demonstrate the superior effect of animation over static graphics in CBI. However, animation is more effective than static graphics if static graphics do not adequately represent the dynamic nature of animation. Specifically, the GA condition was more effective than the SG (without motion cues) condition in troubleshooting complex problems in the transfer test. The non-significant differences between the GA and SG conditions on the performance test and on the simple transfer problems can perhaps be attributed to the simplicity of the problems

討論 Motion cues in SGs seem to help learners infer the dynamic functions of a system and form mental models reflecting the functions. These results suggest that SGs with motion cues should be considered as an alternative to GAs in the development of CBI if such cues can adequately represent task attributes, particularly because the development of GAs requires more time and advanced programming skills.

討論 These varying effects of the two strategies seem to have resulted from different mental models of electronic circuits and troubleshooting procedures that subjects formed during training. Subjects in the CDP condition appeared to have formed system-bound mental models based on a whole circuit presented during training (Bjork & Richardson-Klavehn, 1989), while subjects in the CIP condition seemed to have formed contextfree, component-based mental models. The system-bound mental models appeared to be more efficient in identifying faulty transistors presented in the context of the same system (i.e., circuit). Component-based mental models were less efficient probably because they, unlike system-bound models, had to be assessed for the applications in the given context