PLUG IT IN 2 Hardware and Software. 1.Introduction to Hardware 2.Introduction to Software.

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2 Hardware and Software.
Presentation transcript:

PLUG IT IN 2 Hardware and Software

1.Introduction to Hardware 2.Introduction to Software

>>> 1.Discuss strategic issues that link hardware design to business strategy. 2.Differentiate between the two major types of software.

Introduction to Hardware PI2.1 Hardware Strategic Hardware Issues Computer Hierarchy Input and Output Technologies The Central Processing Unit (CPU) Computer Memory

Hardware Hardware Consists of: – Central Processing Unit (CPU) – Primary Storage – Secondary Storage – Input Technologies – Output Technologies – Communication Technologies

Strategic Hardware Issues How do organizations keep up with the rapid price reductions and performance advancements in hardware? How often should an organization upgrade its computers and storage systems? Will upgrades increase personal and organizational productivity? How can you measure productivity increases?

Strategic Hardware Issues Portable computers and advanced communications technologies have enabled employees to work from home or from anywhere. Will these new work styles benefit employees and the organization? How do organizations manage such new work styles?

Strategic Hardware Issues (continued) How do organizations manage employees who use their own portable devices (e.g., tablets and smartphones) for both personal and work purposes? That is, how do organizations handle the bring-your-own-device (BYOD) phenomenon?

Computer Hierarchy Supercomputers Mainframe Computers Midrange Computers Microcomputers Desktop PC Thin-client systems Laptop and Notebook Computers

Computer Hierarchy (continued) Netbooks Tablet Computers Wearable Computers

Computer Hierarchy (continued)

PURCHASING A COMPUTER

Input Technologies Graphics tablet Joystick Touchscreen Stylus Digital Pen Web Camera (Webcam) Voice Recognition Gesture-based Input

Input Technologies (continued) Wii Microsoft Connect Leap Motion Controller Automated Teller Machine (ATM) Magnetic Strip Reader Point-of-sale Terminals Barcode scanners

Input Technologies (continued) Optical Mark Reader Magnetic Ink Character Reader Optical Character Reader Sensors Cameras Radio-Frequency Identification (RFID)

Output Technologies Monitors Cathode Ray Tubes (CRT) Liquid Crystal Displays (LCDs) Flexible Displays Organic Light-emitting Diodes (OLED) Retinal Scanning Displays

Output Technologies (continued) Heads-up Displays Printers (laser, Inkjet, Thermal) Plotters Voice Output Electronic Book Reader Pocket Projector

Central Processing Unit How the CPU works Advances in Microprocessor Design – Moore’s Law

Central Processing Unit

Computer Memory Memory Capacity Primary Storage (or Main Memory) Secondary Storage

Computer Memory

Introduction to Software PI2.2 Software Software Issues System Software Application Software

Software Programming Programmers Two Types of Software: – Systems Software – Application Software

Software

Software Issues Software Defects Software Licensing Open Systems Proprietary Software Open-Source Software

Systems Software Operating System Human-Computer Interface – Graphical User Interface (GUI) – Social Interface – Motion Control Gaming Consoles

Application Software Personal Application Software Examples of Personal Application Software