Empathy Proto- typing Feedback Process Inventory How are you doing as an organization/in dividual in these three stages? What are you doing already for.

Slides:



Advertisements
Similar presentations
Train The Trainers Tools for Process Improvement Team Leaders Rod Wells Quality Management.
Advertisements

1 11 Trainer: Date: Supporting Children and Youth: Mentor Training for Senior Corps Volunteers Effective and Respectful Communication with Children and.
Oral Presentations.
Making Thinking Visible Strategies through Social Studies Kindergarten and 1st BISD – April 2014.
What is the World Café? a simple methodology a powerful metaphor.
creative confidence learning community Learning communitymomentum.
Oxo Good Grips DEFINE When should you define your design challenge?
Do all the good you can, by all the means you can, in all the ways you can, at all the times you can, to all the people you can, as long as ever you can.
InAHQ Annual Conference April 2012 Natalie Webb BS, RN, CPHQ Director Performance Improvement.
What Are We Actually Doing These 2 days? Deepen the local Hawaiian experience for visitors.
Design Process The Challenge... Design a way to integrate technology into Common Core Math Implementation.
Administrivia Turn in ranking sheets, we’ll have group assignments to you as soon as possible Homeworks Programming Assignment 1 due next Tuesday Group.
How to Write and Give A Speech
Classroom Observations: Open Conversations about your Practice for student improvement. How do we change things? There is some magic stuff being done by.
Co A design process Focus of today EMPATHY gives confidence that you are working on a meaningful problem; forces you to take a perspective other than.
Teaching Guide To Empathy 9:40 10 minEmpathy - Intro 9:50 15 minEmpathy - Interview/experience 10:05START OF Define – Intro Key success factors: Try very.
EMPATHY 2.0. Your job during empathy…. Connect with people. Seek stories, feelings & beliefs.
Lenovo Listens Manager Training Step 2: Interpret and Communicate Results 1.
ACTIVITY. THE BRIEF You need to provide solid proof to your stakeholders that your mobile website meets the needs of your audience. You have two websites.
Design thinking evidence. design thinking assessment points When should assessment happen During the end of the project demonstration During the transitions.
THIS MORNING: WARM UP awareness of team POINT OF VIEW defining the innovative problem TEAM TIME synthesize your insights and draft POV’s.
Where do you have your best ideas? Innovation it’s not an event. It’s a process.
Robert Kaplinsky Melissa Canham
CAMP 4:4:3 Power Session 2: Customer Service Selling.
Getting Students to a Question and Idea Through Design Thinking Presented by Amanda Alonzo The Nueva School.
The identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another WHAT is empathy.
Your Design Challenge: How might organizations like ours utilize design thinking to engage students?
What We’re Going To Do: Explore the teacher perspective on assessment Use design thinking to understand how students experience assessment Use our insight.
What is a reflection? serious thought or consideration the fixing of the mind on some subject;
Welcome to Educ 338x No Teacher Left Behind Adam Rich Jennifer Shelley.
Point of View. “A POV is a compelling statement of user, need, and insight that focuses and inspires your design process.” Provide focus/Frame the problem.
Introductions Creative problem solving preferences Brainstorm deep-dive Basics: 1/30; 2/6; 2/20 Defining the challenge Solution finding Deep Dive: C.P.S.
“A POV is a compelling statement of user, need, and insight that focuses and inspires your design process.” Provide focus/Frame the problem Inspire your.
Teaching Guide To Define 10:05 10 min Define - Intro 10:15 15 min Define - cluster/arrange observations 10:30 10 min POV - Intro 10:40 15 min POV - Develop.
Oxo Good Grips DEFINE When should you define your design challenge?
Practical Coach Discussion Session #60. Learning Objectives To understand the value of coaching in a manager’s work To learn how to determine when to.
INTRODUCTION TO DESIGN THINKING

DEFINE optional plan 5 – 10 minute talk (examples, mini-activity?)
The Design Process Innovation Academy Smarter Energy with Ms. Mills Monday Design Challenge.
10/7/2015, SPC SMALL GROUP SPEECHES. ollaboration.
d.mindsets Focus of dp0 (design project 0) EMPATHY gives confidence that you are working on a meaningful problem; forces you to take a perspective.
Before the interview Research Find out what you can about 1.Interviewee’s personal experience with the topic 2.Topic’s history 3.Topic’s advantages and.
When the participants do it all by themselves Kate Lindley Scheidegger Geneva Facilitators Network November 17, 2010.
Your job…. Connect with people. Seek stories, feelings & beliefs.
ELA What is an essay? An essay is an extended piece of writing in which an author explores a subject in some detail. Skilled essayists do the following:
Peaceful Problem Solving through Peer Mediation October 2012.
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment.
INTRODUCTION TO DESIGN THINKING. EMPATHY Interview your partner and seek stories about his/her experience ____________________________________________________.
1 Erica. 2 Introducing… 3 Your Design Challenge…
Presented by. The goal of this workshop is to introduce you to the Mindsets and Methods of human-centered design through hands-on experience. PURPOSE.
1. TESTING with users... client dinners focus groups usability centers surveys web analytics beta testing pre-release TESTING with users...
Climate Change Design Challenge Global Science 2013.
Today Project Introduction Design Thinking EA: New Paradigm access:Tufts Demo Tools & Takeaways Conversation.
Music
testing with users... WHAT DOES IT MEAN TO TEST IN YOUR ORG...
Writing your reflection in Stage 1 & 2 Indonesian (continuers)
Process Inventory Name: Empathy Prototyping Feedback
innovation is not an event innovation is a (design) process.
IDEATION 2.0 Going to recap and help your ideation go deeper and be more directed.
Sign up front for how we need them set up and what we need them to have (pens, a bit of space? a partner maybe)
empathize define test ideate prototype Define is a transition – it is a both a discovery and focusing stage. You focus to ground your efforts.
Design Research Jon Kolko Director & Founder, Austin Center for Design.
Innovation in your hands
Creative Design Solutions: Design Thinking
Experimental Missional Ministry through Design Thinking
UNDERSTAND THE CHALLENGE
Creative Design Solutions: Design Thinking
Card Sort & Criteria (evaluation) matrix
1.02 Creative Design Solutions: Design Thinking
Presentation transcript:

Empathy Proto- typing Feedback Process Inventory How are you doing as an organization/in dividual in these three stages? What are you doing already for each stage? What could you be doing to be better in each stage?

Personal Leadership Reflection How does your leadership/teaching style allow for or hinder the behaviors your team practiced in this program? How might these behaviors be celebrated or valued in your classroom/office? How might you get started?

Challenge Timelines with Struggles and “How Might We”s BirthLaunchMiddleEnd Struggles How Might We… How to choose challenge? Proper framing (not to narrow or broad) Hard to align to student interests How do you know where students will end up? How do we create immersive experiences with our constraints? (short periods, have to stay on campus, lots of kids, ….) Hard to keep up with 8 student groups at once (each project at a unique place and each group has own issues) Hard to know what the students are going to produce. What are the students going to produce? How are we going to assess it? …Choose a large challenge that stimulates student interest while matching to standards/curriculum? …create immersive experiences with simple resources? …serve groups at different points? How to manage lots of projects in different groups? …assess 8 unique projects fairly? ….be nimble to accommodate different solution forms?

DEFINE We need to understand all things involved in our project. We: *Do deep dive research *Talk to experts/extreme users How do you know when you’ve got an Ah-Ha? You have the implicit insight You have uncovered a surprise or found what is missing You can explain why people do unusual things You can explain a contradiction In interviews, you know what the subject will say next You can tell a good story You want to tell your friends, significant other, and people on the train what you learned We define the problem by synthesize the wealth of qualitative data observed in the field, and leverage the team’s empathy for the users and intuition to identify a compelling problem to solve. Brainstorming rules: 1)Defer judgment 2)Encourage wild ideas 3)Build on the ideas of others 4)Go for quantity 5)One conversation at a time 6)Be visual 7)Stay focused on the topic 8)Headline Types of protos: -looks like -feels like works like When asking questions with your prototype, it’s better to focus on one particular aspect at a time. Types of tools: Lead user interviews, expert interviews, camera studies, surveys, history interview, process mapping, laddering interview, cultural context interview, intercepts User + Need + insight Rich, empathetic language verb Surprise uncovered from conversation Let the user stumble through your prototype. Misunderstand can be great information. Observing is about establishing deep empathy.Experience the life of your users!!

Empathy Rules Watch Watch + Ask Seek Stories Immerse YourselfAsk Why Inquire about Artifacts Change Point of ViewMap What You See

Synthesis and Selection Rules Look for Patterns Dig Deeper Don’t Include Everything Look for Explicit and Implicit Needs Include a Wild Card Define a POVPursue Challenges that Interest You

Brainstorming Rules Encourage Wild IdeasBuild on Other’s Ideas Defer JudgmentMake it Visual Go for QuantityHeadline It

Prototyping Rules Involve Others EarlyVisualize Alternatives Keep it Lo-Res Use What You Have Prototype to Decide Test to Learn, Not to Sell Isolate the VariablesCreate Experiences Prototype Everything

Storytelling Rules Prototyping to Share is Storytelling Embed the User’s Story Show, Don’t TellIllustrate Impact Show Solution in Context Make it STICKY!

My “users” care about / get excited about… Thinking about taking it home…

My users need… Thinking about taking it home…

I hope my users learn/experience… Thinking about taking it home… Post big questions on the outer edges of the concept map.

Get in groups of 3 with people who you don’t know. Spend 15 minutes on each person – helping him or her to develop the structure or topic of an overarching design challenge or experience to work on tomorrow. Spend the first minutes hearing from the person, and then the remaining discussion on building on ideas. Be bold!

On a big sticky post… “I want to create__________.” Post on the timeline of ages. Include details that might tie to someone else’s work.