Chapter 2 Application Layer Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April 2009. A note on the use.

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Chapter 2 Application Layer Computer Networking: A Top Down Approach, 5 th edition. Jim Kurose, Keith Ross Addison-Wesley, April A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following:  If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!)  If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright J.F Kurose and K.W. Ross, All Rights Reserved Application 2-1

Socket programming Socket API  introduced in BSD4.1 UNIX, 1981  explicitly created, used, released by apps  client/server paradigm  two types of transport service via socket API:  unreliable datagram  reliable, byte stream- oriented a host-local, application-created, OS-controlled interface (a “door”) into which application process can both send and receive messages to/from another application process socket Goal: learn how to build client/server application that communicate using sockets Application 2-2

Socket-programming using TCP Socket: a door between application process and end- end-transport protocol (UCP or TCP) TCP service: reliable transfer of bytes from one process to another process TCP with buffers, variables socket controlled by application developer controlled by operating system host or server process TCP with buffers, variables socket controlled by application developer controlled by operating system host or server internet Application 2-3

Socket programming with TCP Client must contact server  server process must first be running  server must have created socket (door) that welcomes client’s contact Client contacts server by:  creating client-local TCP socket  specifying IP address, port number of server process  when client creates socket: client TCP establishes connection to server TCP  when contacted by client, server TCP creates new socket for server process to communicate with client  allows server to talk with multiple clients  source port numbers used to distinguish clients (more in Chap 3) TCP provides reliable, in-order transfer of bytes (“pipe”) between client and server application viewpoint Application 2-4

Client/server socket interaction: TCP wait for incoming connection request connectionSocket = welcomeSocket.accept() create socket, port= x, for incoming request: welcomeSocket = ServerSocket() create socket, connect to hostid, port= x clientSocket = Socket() close connectionSocket read reply from clientSocket close clientSocket Server (running on hostid ) Client send request using clientSocket read request from connectionSocket write reply to connectionSocket TCP connection setup Application 2-5

Client process client TCP socket Stream jargon  stream is a sequence of characters that flow into or out of a process.  input stream is attached to some input source for the process, e.g., keyboard or socket.  output stream is attached to an output source, e.g., monitor or socket. Application 2-6

Socket programming with TCP Example client-server app: 1) client reads line from standard input ( inFromUser stream), sends to server via socket ( outToServer stream) 2) server reads line from socket 3) server converts line to uppercase, sends back to client 4) client reads, prints modified line from socket ( inFromServer stream) Application 2-7

Example: Java client (TCP) import java.io.*; import java.net.*; class TCPClient { public static void main(String argv[]) throws Exception { String sentence; String modifiedSentence; BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); Socket clientSocket = new Socket("hostname", 6789); DataOutputStream outToServer = new DataOutputStream(clientSocket.getOutputStream()); create input stream create clientSocket object of type Socket, connect to server create output stream attached to socket Application 2-8 This package defines Socket() and ServerSocket() classes server port # server name, e.g.,

Example: Java client (TCP), cont. BufferedReader inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream())); sentence = inFromUser.readLine(); outToServer.writeBytes(sentence + '\n'); modifiedSentence = inFromServer.readLine(); System.out.println ("FROM SERVER: " + modifiedSentence ); clientSocket.close(); } create input stream attached to socket send line to server read line from server Application 2-9 close socket (clean up after yourself!)

Example: Java server (TCP) import java.io.*; import java.net.*; class TCPServer { public static void main(String argv[]) throws Exception { String clientSentence; String capitalizedSentence; ServerSocket welcomeSocket = new ServerSocket(6789); while(true) { Socket connectionSocket = welcomeSocket.accept(); BufferedReader inFromClient = new BufferedReader(new InputStreamReader(connectionSocket.getInputStream())); wait, on welcoming socket accept() method for client contact create new socket on return Application 2-10 create welcoming socket at port 6789 create input stream, attached to socket

Example: Java server (TCP), cont DataOutputStream outToClient = new DataOutputStream (connectionSocket.getOutputStream()); clientSentence = inFromClient.readLine(); capitalizedSentence = clientSentence.toUpperCase() + '\n'; outToClient.writeBytes(capitalizedSentence); } read in line from socket create output stream, attached to socket write out line to socket end of while loop, loop back and wait for another client connection Application 2-11

Chapter 2: Application layer 2.1 Principles of network applications 2.2 Web and HTTP 2.3 FTP 2.4 Electronic Mail  SMTP, POP3, IMAP 2.5 DNS 2.6 P2P applications 2.7 Socket programming with TCP 2.8 Socket programming with UDP Application 2-12

Socket programming with UDP UDP: no “connection” between client and server  no handshaking  sender explicitly attaches IP address and port of destination to each packet  server must extract IP address, port of sender from received packet UDP: transmitted data may be received out of order, or lost application viewpoint: UDP provides unreliable transfer of groups of bytes (“datagrams”) between client and server Application 2-13

Client/server socket interaction: UDP Server (running on hostid ) close clientSocket read datagram from clientSocket create socket, clientSocket = DatagramSocket() Client Create datagram with server IP and port=x; send datagram via clientSocket create socket, port= x. serverSocket = DatagramSocket() read datagram from serverSocket write reply to serverSocket specifying client address, port number Application 2-14

Example: Java client (UDP) Output: sends packet (recall that TCP sent “byte stream”) Input: receives packet (recall thatTCP received “byte stream”) Client process client UDP socket Application 2-15

Example: Java client (UDP) import java.io.*; import java.net.*; class UDPClient { public static void main(String args[]) throws Exception { BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in)); DatagramSocket clientSocket = new DatagramSocket(); InetAddress IPAddress = InetAddress.getByName("hostname"); byte[] sendData = new byte[1024]; byte[] receiveData = new byte[1024]; String sentence = inFromUser.readLine(); sendData = sentence.getBytes(); create input stream create client socket translate hostname to IP address using DNS Application 2-16

Example: Java client (UDP), cont. DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, 9876); clientSocket.send(sendPacket); DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); clientSocket.receive(receivePacket); String modifiedSentence = new String(receivePacket.getData()); System.out.println("FROM SERVER:" + modifiedSentence); clientSocket.close(); } create datagram with data-to-send, length, IP addr, port send datagram to server read datagram from server Application 2-17

Example: Java server (UDP) import java.io.*; import java.net.*; class UDPServer { public static void main(String args[]) throws Exception { DatagramSocket serverSocket = new DatagramSocket(9876); byte[] receiveData = new byte[1024]; byte[] sendData = new byte[1024]; while(true) { DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length); serverSocket.receive(receivePacket); create datagram socket at port 9876 create space for received datagram receive datagram Application 2-18

Example: Java server (UDP), cont String sentence = new String(receivePacket.getData()); InetAddress IPAddress = receivePacket.getAddress(); int port = receivePacket.getPort(); String capitalizedSentence = sentence.toUpperCase(); sendData = capitalizedSentence.getBytes(); DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, port); serverSocket.send(sendPacket); } get IP addr port #, of sender write out datagram to socket end of while loop, loop back and wait for another datagram create datagram to send to client Application 2-19