The Performance of Remote Display Mechanisms for Thin-Client Computing S.Jae Yang, Jason Nieh, Matt Selsky, and Nikhil Tiwari Department of Computer Science Columbia University Kim, Byeong Gil Software & System kangwon Natl. Univ.
Introduction Background shifted to the distributed model of desktop computing become unmanageble more centralized and easier-to-manage computing strategy Purpose is to centralize computing resources. Maintain the same quality of service for the end user. Require less maintenance and less frequent upgrades. Can be shared server resources.
Introduction(con’t) Improvement ~ Graphical computing environment What do we analyze? to assess the general feasibility of the thin- client computing model to compare various thin-client platforms to determine the factors that govern their performance
Thin-client platforms
Measurement Methodology Standard benchmarks Benchmark applications are executed on the server Benchmarks measure the server’s performance Benchmarks do not reflect the user’s experience at the client-side slow-motion benchmarking Use network packet traces to monitor the latency and data Insert delays between the separate visual events
Slow-motion benchmark
Experimental Testbed Composition Network emulator machine - ISDN(128Kbps), DSL(768Kbps), T1(1.5Mbps), 10BaseT(10Mbps), 100BaseT(100Mbps) Packet monitor machine - obtain the measurements for slow-motion benchmarking Thin client/server systems - used the same client/server hardware (except Sun Ray) - video resolution : 1024x768, 8-bit (Sun Ray : 24-bit) - compression and memory caching : ON - disk caching : OFF Web server
Web Benchmark Modified i-Bench web benchmark introduce delays of several seconds displayed each page completely was no temporal overlap used the packet monitor Environment Netscape Navigator 4.72 Browser’s memory cache and disk cache were enabled Netscape browser window was 1024x768
Video Benchmark Playback rates 1 fps - establish the reference data size 24 fps - playback performance - video quality Video quality(VQ)
Experimental Results Default Configurations default settings demonstrate the performance of a traditional “fat” client system Underlying baseline remote display encodings disabled configurable caching and compression mechanisms measure for experiments at 100Mbps Caching and compression mechanisms
Default Configuration Web Performance
Default Configuration Video Performance
Baseline Display Encoding primitives Web Performance
Baseline Display Encoding primitives Video Performance
Caching and Compression Environment All caching and compression options disabled All compression only options enabled All caching only options enabled All caching and compression options enabled
Caching and Compression Web Performance
Caching and Compression Video Performance
Memory versus DiskCaching Memory caching provide much faster access times to smaller caches. Disk caching provide larger amounts of local cache with relatively slower access times Environments Platform – Citrix MetaFrame (ICA) Disk cache size – 39MB Minimum cacheable bitmap size – 8KB Memory cache size – 8MB
Memory versus DiskCaching(con’t)
improves ICA performance at bandwidths below 768Kbps is much faster to fetch data from the client disk cache than going across the network to the server
Conclusions Higher-level graphics display primitives are not always more bandwidth efficient than lower-level- display encoding primitives. The timing in sending display updates. Display caching and compression are techniques which should be used with care as they can help or hurt thin-client performance. Thin-client design and implementation choices across environments.
References Primary The Performance of Remote Display Mechanisms for Thin-Client Computing - S. Jae Yang, Jason Nieh, Matt Selsky, and Nikhil Tiwari (June 2002) Additional Measuring Thin-Client Performance Using Slow- Motion Benchmarking - S.J. Yang, J.Nieh, and N. Novik (June 2001)