1 Introduction to Flowcharting. 2 Writing a program Defining the problem –Write down what the program will do Planning –Write down the steps, draw a flowchart.

Slides:



Advertisements
Similar presentations
CS 240 Computer Programming 1
Advertisements

Introduction to Flowcharting
Introduction to Flowcharting
Flow Control Analysis & Design Tool: Flowcharts
UNIT 2. Introduction to Computer Programming
Introduction to Flowcharting
Use Flowchart Symbols for Structured Programming
Introduction to Flowcharting A Supplement to Starting Out with C++, 4th Edition by Tony Gaddis Published by Addison-Wesley.
Documentation Letts Study Guide Information Systems - IT Chapter 19.
Computer Programming Rattapoom Waranusast Department of Electrical and Computer Engineering Faculty of Engineering, Naresuan University.
CS 240 Computer Programming 1
Fundamentals of Algorithms MCS - 2 Lecture # 4
INTRODUCTION TO PROGRAMMING
Chapter 2: Input, Processing, and Output
Chapter 3 Planning Your Solution
Review Algorithm Analysis Problem Solving Space Complexity
(C)opyright 2003 Scott/Jones Publishers Introduction to Flowcharting A Supplement to Starting Out with C++, 4th Edition by Tony Gaddis Scott/Jones Publishers.
Algorithm & Flowchart.
Chapter 1 Pseudocode & Flowcharts
CSC103: Introduction to Computer and Programming
Lecturer: Omid Jafarinezhad Sharif University of Technology Department of Computer Engineering 1 Fundamental of Programming (C) Lecture 5 Structured Program.
DCT 1123 Problem Solving & Algorithms
PROGRAMMING, ALGORITHMS AND FLOWCHARTS
U NDERSTANDING P ROBLEMS AND HOW TO S OLVE THEM BY USING C OMPUTERS.
Flow Charting. Goals Create Algorithms using Flow Charting procedures. Distinguish between Flow Charting and Pseudocode. Top-Down Design Bottom-up Design.
PROGRAMMING LANGUAGES Prof. Lani Cantonjos. PROGRAM - set of step-by-step instructions that tells or directs the computer what to do. PROGRAMMING LANGUAGE.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley STARTING OUT WITH Python Python First Edition by Tony Gaddis Chapter 2 Input,
1 Introduction to Flowcharting. 2 Writing a program Defining the problem –Write down what the program will do Planning –Write down the steps, draw a flowchart.
Software Life Cycle What Requirements Gathering, Problem definition
Introduction to Video Game Programming (VGP) Mr. Shultz.
Flowcharts.
Flowcharting An Introduction. Definition A flowchart is a schematic representation of an algorithm or a process.
(C)opyright 2000 Scott/Jones Publishers Introduction to Flowcharting.
Fundamentals of Algorithms MCS - 2 Lecture # 5. Representation of Algorithms (continued) Flowcharts.
Copyright © 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley STARTING OUT WITH Python Python First Edition by Tony Gaddis Chapter 2 Input,
Chapter Topics 2.1 Designing a Program 2.2 Output, Input, and Variables 2.3 Variable Assignment and Calculations 2.4 Variable Declarations and Data Types.
1 Introduction to Flowcharting Computer Science Principles ASFA.
Flow Charts. Flow charts A flowchart is a schematic (idea of doing something) representation of a process. They are commonly used in Computer Science.
Problem Solving Flowcharts. Flowcharts Introduction  Flowcharts allow us to create a visual representation of a solution to a problem DRAW  With flowcharts,
Algorithms and Flowcharts
Lecture #2: Introduction to Flowcharting مخططات الانسياب Dr. Hmood Al-Dossari King Saud University Department of Computer Science 13 February 2012.
Creating Flowcharts Principles of Engineering
Creating a Flowchart Computer Integrated Manufacturing
ALGORITHMS AND FLOWCHARTS
GC101 Introduction to computers and programs
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
Introduction to Flowcharting
Chapter 2: Input, Processing, and Output
Algorithms and Flowcharts
Introduction to Flowcharting
Flowcharting: Decision Structure
Chapter Topics 2.1 Designing a Program 2.2 Output, Input, and Variables 2.3 Variable Assignment and Calculations 2.4 Variable Declarations and Data Types.
Introduction to Flowcharting
Creating Flowcharts Principles of Engineering
Creating Flowcharts Principles of Engineering
How to develop a program?
PROBLEM SOLVING CSC 111.
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
Introduction to Algorithms and Programming
ME 142 Engineering Computation I
Understanding Problems and how to Solve them by using Computers
Introduction to Programming
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
Developing a Program.
Creating Flowcharts Principles of Engineering
Chapter 2: Input, Processing, and Output
Introduction to Flowcharting
Creating Flowcharts Principles Of Engineering
Creating Flowcharts Name of PowerPoint CIM Name of Lesson
Introduction to Programming
Presentation transcript:

1 Introduction to Flowcharting

2 Writing a program Defining the problem –Write down what the program will do Planning –Write down the steps, draw a flowchart Programming –Coding, including errors correction, testing Documenting –Adding comments Implementing –Improvement, making the program better

3 Objective A program can be divided into 3 parts: –Input data –Processing data – Calculation, etc. –Output information/results Input Processing Output

4 Arrows From Top to Bottom & from Left to Right Make turn Join together

5 What is a Flowchart? A flowchart is a diagram that depicts the “flow” of a program. A diagram made up of symbols of various shapes connected by arrows. Those symbols indicate either actions to be taken or decisions to be made. It helps us planning & programming. The figure shown here is a flowchart for a pay-calculating program. START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END

6 Basic Flowchart Symbols Notice there are three types of symbols in this flowchart: –rounded rectangles –parallelograms –a rectangle Each symbol represents a different type of operation. START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Rounded Rectangle Parallelogram Rectangle Rounded Rectangle

7 Basic Flowchart Symbols Terminals –represented by rounded rectangles –indicate a starting or ending point START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Terminal STARTEND Terminal

8 Basic Flowchart Symbols Input/Output Operations –represented by parallelograms –indicate an input or output operation START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Display message “How many hours did you work?” Read Hours Input/Output Operation

9 Basic Flowchart Symbols Processes –represented by rectangles –indicates a process such as a mathematical computation or variable assignment START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Multiply Hours by PayRate. Store result in GrossPay. Process

10 Stepping Through the Flowchart START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Variable Contents: Hours: ? PayRate: ? GrossPay: ? Stepping Through the Flowchart In the next seven slides we will step through each symbol in the flowchart. We will show the program output and the contents of the variables.

11 Stepping Through the Flowchart How many hours did you work? START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Variable Contents: Hours: ? PayRate: ? GrossPay: ? Step 1: An Output Operation Stepping Through the Flowchart Screen Output

12 Stepping Through the Flowchart How many hours did you work? 40 START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Variable Contents: Hours: 40 PayRate: ? GrossPay: ? Step 2: An Input Operation (User types 40) Stepping Through the Flowchart The value 40 is stored in Hours.

13 Stepping Through the Flowchart How much do you get paid per hour? START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Variable Contents: Hours: 40 PayRate: ? GrossPay: ? Step 3: An Output Operation Stepping Through the Flowchart Screen Output

14 Stepping Through the Flowchart How much do you get paid per hour? 20 START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Variable Contents: Hours: 40 PayRate: 20 GrossPay: ? Step 4: Input Operation (User types 20) Stepping Through the Flowchart The value 20 is stored in PayRate.

15 How much do you get paid per hour? 20 START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Variable Contents: Hours: 40 PayRate: 20 GrossPay: 800 Step 5: The product of Hours times PayRate is stored in GrossPay Stepping Through the Flowchart The value 800 is stored in GrossPay.

16 Stepping Through the Flowchart Your gross pay is 800 START Display message “How many hours did you work?” Read Hours Display message “How much do you get paid per hour?” Read PayRate Multiply Hours by PayRate. Store result in GrossPay. Display GrossPay END Variable Contents: Hours: 40 PayRate: 20 GrossPay: 800 Step 6: An Output Operation Screen Output

17 Four Flowchart Structures Sequence (TODAY) Decision Repetition Case

18 Sequence Structure A series of actions are performed in sequence The pay-calculating example was a sequence flowchart.

19 Connectors Sometimes a flowchart will not fit on one page. A connector (represented by a small circle) allows you to connect two flowchart segments. A

20 Connectors A A START END The “A” connector indicates that the second flowchart segment begins where the first segment ends.

21 Review What do each of the following symbols represent? (Answer on next slide)

22 Answer What do each of the following symbols represent? Terminal Input/Output Operation Process

23 Review Name the four flowchart structures. (Answer on next slide)

24 Answer Sequence Decision Repetition Case

25 Flowcharting Problems Write out the steps to solve the problem, then draw the diagram 1.Flowchart a program to input the radius of a circle, and then calculate and print the area. The formula is Area = Pi * Radius 2 2.Flowchart a program that will input four marks and calculate the average. 3.Flowchart a program that will take a temperature in Fahrenheit (F) convert it to Centigrade (C) The formulas are below. C = ( F - 32) / 1.8 –Output the results with a message that states: “ ___ degrees C is equal to ___ degrees F”