Thesis draft ide
Draft v1.0 ide commented by jin
Word definition Tile -> as a piece SF3 -> which has function of furniture
Abstract yet
Introduction (World from user) Concept of Tile(Abstract level = high) motivation purpose goal
Approach Block & Joint assemblable it recognize its condition what is condition ? relative location of tiles direction of surface it changes its function by its condition autonomously
Tile (Hardware) PC Based Computational power Network wired Wireless Sensors recognize Self Condition Serial Interface to next Tile IrDA Interface to near Tile accelerometer outer world RFID Actuator Display Sound
Example Application
How it works
Draft v0.0 ide
Abstract yet
Introduction definition of SF What is “ Smart Space ” ? vision(scenario?) of future world with SF(3) current works introduce SF1 introduce SF2 Concept of SF3 When?, Where?, How help ?
Smart Module Definition of SmartModule
Smart Furniture 3 How SF3 provide Smart Space ? Hardware Ubiquity of its shape Extensibility and Reconfigurability Software Context Awareness
SF2 for reference to inherit SF project
Smart Furniture 2 1.Introduction 2.Smart Hot-Spot 3.Smart Furniture 4.Middleware 5.Smart Hot-Spot Applications 6.Conclusion
1.Introduction The goals of SF2 creating physical structure software for realizing smart hot-spot Related Works Active Badge EasyLiving AwareHome Originality of SF2 It provides improvised smart hot-spot not only network connectivity but also computers, sensors, devices, appliances
2.Smart Hot-Spot what does SF2 provide ? 2.1 Smart Spaces and their Limitations 2.2 Smart Hot-Spot 2.3 Challenges Physical Aspect Software Aspect
2.1 Smart Spaces and their Limitations Definition of “ Smart Space ” (1) detect and identify users ’ activity (2) sense users ’ and devices ’ location (3) control and coordination of devices Current Smart Space ’ s problem not everywhere construction costs is high
2.2 Smart Hot-Spot Extends Hot-Spot to Smart Space which enables … context awareness device coordination personalization How it provided ? by putting “ Smart Furniture ”
2.3 Challenges Physical Aspect Improvisational Setting User Friendliness Extendibility and Reconfigurability Software Aspect Context Awareness Service Roaming Smart Hot-Spot Networking Personalization and Privacy Protection
3.Smart Furniture 3.1 Physical Structure Pole Type SF Lamp Type SF Mirror Type SF
4.Middleware 4.1 Wapplet Framework 4.2 Wapplet 4.3 Service Provider 4.4 Mission Mechanism
5.Smart Hot-Spot Applications 5.1 Personalized Message Board 5.2 Environmental Monitor 5.3 Mobile TV-phone
6.Conclusion This papers contents SF provides “ Smart Space ” extemporaneously Introduced SF Type The function of SF Future Work inter Smart Hot-Spot connectivity privacy and usability