VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

T.Sharon - A.Frank 1 Multimedia Virtual Reality. 2 T.Sharon - A.Frank Virtual Reality (VR) Definition An artificial reality that projects you into a 3D.
Virtual Reality Design Virtual reality systems are designed to produce in the participant the cognitive effects of feeling immersed in the environment.
Tracking Systems Cesar Martinez Internetworked Virtual Reality COMP6461 September 2002 INPUT DEVICES.
Lecture 9: Virtual and augmented environments for design Dr. Xiangyu Wang.
1 Virtual Reality CS Presentation Instructor: Dr. Aggarwal Student: Yang Gao Semester: Winter 2004.
VIRTUAL REALITY ENVIRONMENT (WXGE 6310) Software.
Graphics. Applications  Digital media  Entertainment  Art  Visualization  Science  Modeling  Games  Software  Virtual Reality.
Virtual Reality. What is virtual reality? a way to visualise, manipulate, and interact with a virtual environment visualise the computer generates visual,
REQUIREMENTS FOR MULTIMEDIA PROCESSING MULTIMEDIA SYSTEMS IREK DEFEE.
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
Tele-Immersion Summer What is Tele-Immersion Networked Virtual Reality High Speed Network: Internet 2 Virtual Reality computer generated, interactive,
What is adaptive web technology?  There is an increasingly large demand for software systems which are able to operate effectively in dynamic environments.
Virtual Reality Virtual Reality involves the user entering a 3D world generated by the computer. To be immersed in a 3D VR world requires special hardware.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
Hardware Specialised Devices
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Introduction to Virtual Environments CIS 4930/6930
Chapter 1 The Challenges of Networked Games. Online Gaming Desire for entertainment has pushed the frontiers of computing and networking technologies.
2.03B Common Types and Interface Devices and Systems of Virtual Reality 2.03 Explore virtual reality.
Head-Tracked Displays (HTDs) Sherman and Craig, pp
application of virtual reality today Recognize therapeutic uses of virtual reality Importance of VR for training purposes Understand the concerns and.
Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.
 Introduction  Devices  Technology – Hardware & Software  Architecture  Applications.
Visualization Technology Basic Masaki Hayashi Nov.12, 2013 Visualization of 3D CG.
People in multimedia Systems. Multimedia Systems Multimedia systems are designed by a team of people who specialise in a particular field, For example:
Low Cost Virtual Reality Platform Done by: Peter Fang, Kevin Feng & Karen Wai Supervised by: Prof. Edwin Blake & Dave Maclay.
2.5/2.6/2.7.  Virtual Reality presents a world in 3d space  Regular input devices such as a mouse only has 2 degrees of movement when 6 is needed for.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
An Investigation into Immersive Visualization Vanessa Gertman.
Designing 3D Interfaces Examples of 3D interfaces Pros and cons of 3D interfaces Overview of 3D software and hardware Four key design issues: system performance,
Oct 30, 2006 LUONNOS Navigation techniques for construction industry product models Jukka Rönkkö, HUT/VTT
Visual, auditory, and haptic displays Dr. Xiangyu Wang Acknowledgment of Dr. Doug Bowman’s lecture notes.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
COMPUTER PARTS AND COMPONENTS INPUT DEVICES
Miguel Tavares Coimbra
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
VIRTUAL REALITY Sagar.Khadabadi. Introduction The very first idea of it was presented by Ivan Sutherland in 1965: “make that (virtual) world in the window.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Tele Immersion. What is Tele Immersion? Tele-immersion is a technology to be implemented with Internet2 that will enable users in different geographic.
Virtual Reality Environment in C3I Systems Jan Hodicky, Petr Frantis Communication and Information Systems Departement University of Defense, Brno Czech.
2.03 Explore virtual reality design and use.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Multimedia and the Web.
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
VIRTUAL REALITY PRESENTED BY, JANSIRANI.T, NIRMALA.S, II-ECE.
CHAPTER 14 INTRODUCTION TO VIRTUAL REALITY T.J.Iskandar Abd Aziz Adapted from Notes Prepared by: Noor Fardela Zainal Abidin Revised on Sept CGMB113/
Haris Ali (15) Abdul Ghafoor (01) Kashif Zafar (27)
"Multimedia".
Made By: Pallavi Chhikara
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Visualization Technology Basic Masaki Hayashi Nov.10, 2015 Visualization with 3D CG.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
GRAPHICS DISPLAY INTERFACES
Introducing virtual REALITY
Introduction to Virtual Environments & Virtual Reality
VR-Simulation in education - From Full mission to Mobile VR-Simulators
Multimedia Virtual Reality T.Sharon - A.Frank.
Virtual Reality By: brady adger.
VR and AR In Education 010/10/2017.
3.03 Explore virtual reality design and use.
Virtual Reality (VR) Introduction and Basic Applications
Virtual Reality.
Klaas Werkman Arjen Vellinga
Presentation transcript:

VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean of Community Service and Continuing Education University of Palestine, Alzahra City, Gaza, Palestine

2

Objectives Dr. Naji Shukri Alzaza Students should be able to understand the:  Classification of VR system Non-immersive (desktop) Semi-immersive Fully-immersive  Comparison between the various VR system 3

Model or Simulation Virtual Environment Representation User(s) Output In put Peripheral Technologies Virtual Reality System Architecture VR Systems Dr. Naji Shukri Alzaza 4

VR Systems Dr. Naji Shukri Alzaza VR systems are characterized by the following features:-  Sense of presence (being there) in 3D computer generated environment.  Sense of immersion (deeply engaged or involved).  High degree of interactivity (interacting with a human user).  Real-time (of or pertaining to applications in which the computer must respond as rapidly as required by the user or necessitated by the process being controlled) response. 5

VR Systems Dr. Naji Shukri Alzaza VR systems can be categorized into: 1. Non-Immersive (Desktop) 2. Semi-Immersive 3. Fully-Immersive 6

1. Non-immersive (Desktop) Dr. Naji Shukri Alzaza  Presents images on a monitor and user interacts with the images using mouse, joystick and keyboard.  Although the user is not technically immersed, it is still considered as a VR system as it could be compared to viewing a real world through a window.  Other terms used: Desktop VR and Windows on World System.  Advantage: the cost is significantly lower than other forms of VR system.  Desktop VR system provides almost no sense of immersion.  For some applications this may be acceptable but where perception of scale is important then this can be a serious problem. 7

1. Non-immersive (Desktop) Dr. Naji Shukri Alzaza Typical Desktop VR System Advanced Desktop VR System 8

2. Semi-immersive VR Dr. Naji Shukri Alzaza  User is partially immersed in a VE.  Comprises of a relatively high performance graphics computing system which include large screen monitor, large screen projector system or multiple television projection systems.  Projection system uses wide field of view FOV in access of 60° which could increase the feeling of immersion or presence experienced by the user. 9

2. Semi-immersive VR Dr. Naji Shukri Alzaza  The resolution of projection systems ranges from lines but to achieve the highest levels it may be necessary to use multiple projection systems which are more expensive.  Stereographic imaging can be achieved, using some type of shutter glasses in synchronisation with the graphics system.  Provides a greater sense of presence than non- immersive systems and also a greater appreciation of scale.  Images provided are of a higher resolution than Head Mounted Displays (HMDs). 10

2. Semi-immersive VR Dr. Naji Shukri Alzaza Workbench and wall 11

2. Semi-immersive VR 12

3. Fully-immersive VR Dr. Naji Shukri Alzaza  Based on the immersive VR technology, providing a feeling of presence in the virtual world.  Allows users to step into the virtual world by means of devices that will map them into the digital world.  Head Mounted Display (HMD) provides stereoscopic (3D) images and audio signals to create binaural (hearing with two ears) sound in order to influence the user’s perception of the world around him/her.  Fully immersive VR systems tend to be the most demanding in terms of the computing power and level of technology. 13

Head Mounted Display (HMD) Dr. Naji Shukri Alzaza 14

Cave System Dr. Naji Shukri Alzaza 15

Cave System Dr. Naji Shukri Alzaza 16

Cave System Dr. Naji Shukri Alzaza 17

Non-Immersive vs Fully- and Semi-Immersive Virtual Environments Dr. Naji Shukri Alzaza  Non Immersive: delivered by a conventional desktop monitor and standard interaction devices such as joystick, keyboards and mouse.  Does not demand the highest graphics performance thus a normal PC can be used.  The reduction of the computer’s price with increasing graphics performance would make a desktop VR system extremely attractive for many applications.  Non-immersive VE creates a comfortable interaction between user and the system.  Users are usually aware of the real world and only observe the virtual world through a monitor.  Unlike immersive devices like HMD, desktop VR does not require any devices to be attached to the body.  HMD causes simulator sickness. 18

Non-Immersive vs Fully- and Semi-Immersive Virtual Environments Dr. Naji Shukri Alzaza  An immersive VE user typically turns his/her head often, as one would do in the real world, and the human neck is good at doing fast and accurate rotation.  Unfortunately, this fast motion exacerbates (make worse) the effects of the lag (fail to maintain a desired pace or to keep up), with the result that some immersive VE systems can take up to a 0.5 second to stop the world from spinning around the user.  In non-immersive systems, the movement of the input devices, such as mouse or 6DOF (Degree of Freedom) input controllers are mapped to the position and orientation of the user.  Current desktop technology is able to update the display in almost real time, thus the problem of lag is greatly reduced in non- immersive systems. 19

Non-Immersive vs Fully- and Semi-Immersive Virtual Environments Dr. Naji Shukri Alzaza  The cost of a non-immersive system is far lower than that of an immersive system.  A non-immersive VE provides a practical solution for Web-based VE.  Web-based VE provides visualisation via the Web- browser and does not require sense of immersion.  This could not be achieved using immersive or semi immersive VE as Web browser could not cater for other peripheral devices than mouse and keyboard. 20

Comparison between various VE implementations (Kalawsky, 1996) Qualitative Performance Main features Non-immersive VR (Desktop) Semi-Immersive VR (Projection) Full Immersive VR (Head- coupled) Resolution High resolutionHigh Low - medium Scale (perception) LowMedium - highHigh Sense of situation awareness (navigational skills) LowMediumHigh Field of regard Low 50° typically Medium 150° High 360° Lag Low Medium - high Immersion None - lowMedium - high Dr. Naji Shukri Alzaza

22