Copyright 2008 Ray E. Jimenez, PhD Vignettes for Training, Inc.

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Presentation transcript:

Copyright 2008 Ray E. Jimenez, PhD Vignettes for Training, Inc. phone: Interactivity & Stories in e-Learning and Web 2.0

Copyright 2008 Second Wife in Second Life Opportunities to Help Learners Learn

Copyright 2008 Ray E. Jimenez, Ph.D Chief Learning Architect Vignettes for Training, Inc. Author – 3-Minute e-Learning Office (626) Scenario-based e-Learning 3-Minutes e-Learning Social Learning Impacts

Copyright 2008 A moment with Jobs!

Copyright 2008 People work collaboratively. It’s all about stories.

Copyright 2008 Learning by doing. Only by doing that one learns. Only by stories that one connects.

Copyright 2008 How is it possible to do our jobs of teaching and training?

Copyright 2008 video audio PDF Flash Html Graphics PDAs, Mobile Chat, discussions, IM, RSS Wikis iPods, Web services Social Networking LMS, EPSS, KM E-Learning Web 2.0 Tools A Romance, Love Affair

Copyright 2008 Social Media & Networking Search Tag

Copyright 2008 video audio PDF Flash Html Graphics PDAs, Mobile Chat, discussions, IM, RSS Wikis iPods, Web services Social Networking LMS, EPSS, KM A Romance, Love Affair- But little idea on how to make it work

Copyright 2008 In e-Learning & Web 2.0 What happens in our brain? Outsourced Brain - Connected

Copyright 2008 Outsourced Brain - Connected Wiki Blog RSS PDAs, Cell Podcast FaceBook LinkedIn SecondLife Collaboration tools Delicious

Copyright 2008 People interact faster. People tell stories by exchanging ideas, photos, videos, works, etc. Heart of interactivity is the STORY.

Copyright 2008 Copyright 2000 Vignettes for Training Page 1 Interactivity  Definition: Process or method that allows learners to experience the content, knowledge or skill being taught or learned.  Change and learning only occurs when the “cognitive maps” in learner’s mind are rearranged through a new experience.

Copyright 2008 What type of interactivity happens? Narrative Self-driven Interactive Engagement

Copyright 2008 What is a story and why it works in learning? Index, recall, memory Unfinished stories Learning theories: Behaviorist Constructivist Socio-Systems

Copyright 2008 Story & Discovery Not Instruction

Copyright 2008 Where do you apply Interactivity and story-telling in simple e-learning design, classroom, and Web 2.0?

Copyright 2008 e-Learning Design: From long, boring, page turning to shorter, faster, highly interactive programs and activities. Consequences: E-Learning that is  Bloated  Long, takes time  Boring  High cost  Slow deployment > Long lessons, page turning, all content equal in value

Copyright 2008 The heart of a story in e-learning is to place the person in real-life, emotionally -charge, shocking, moving experience, hands-on, discovery, problem solving

Copyright 2008 Copyright 2000 Vignettes for Training Page 1 Using standards for different types of interactivity Knowledge mapping Route learning Technical simulation software & equipment Conceptual / Judgment Behavioral / gaming

Copyright 2008 Copyright 2000 Vignettes for Training Page 1 Knowledge mapping – where to apply?

Copyright 2008 Copyright 2000 Vignettes for Training Page 1 Rote learning – where to apply?

Copyright 2008 Copyright 2000 Vignettes for Training Page 1 Technical simulation software & equipment – where to apply?

Copyright 2008 Copyright 2000 Vignettes for Training Page 1 Conceptual / Judgment – where to apply?

Copyright 2008 Copyright 2000 Vignettes for Training Page 1 Behavioral / gaming (Immersive Interactions) – where to apply?

Copyright 2008 Intimacy of small group learning Web 2.0 – from interaction to actual doing results, Deepening the process

Copyright 2008 Intimacy of small group learning Web 2.0 Deepening to Results Social learning to Widgets application Activities, Results, Real-Life

Copyright 2008 Management Policy We know the tools, But not the design that makes interactivity, e-Learning and Web 2.0 work for learners Change ways of designing programs Re-Certification Un-Learn, Re-Learn

Copyright 2008 e-Learning and Social Learning Interactions, story-telling Search Tag

Copyright 2008 Learning by doing. Only by doing/interacting that one learns. Only by stories that one connects.

Copyright 2008 Second Wife in Second Life Opportunities to Help Learners Learn Opportunities to Help Ourselves Grown and Add Value