CHAPTER 4 EDITING
CHAPTER OBJECTIVES Explore the Theoretical Foundations for Editorial Decisions; Gain an understanding of the universal features of Computer-Based Video Editing Systems; Survey Historical Developments in editing techniques; Provide a skill base to build your First Visual Program in Postproduction.
EDITING IS SELECTING Shooting ratio Shot log Taking out the mistakes
EDITING STYLES V. I. Pudovkin Film is a “plastic medium.” Meaning created through editing. Sergei Eisenstein Meaning created in the juxtaposition of shots
ANALYTIC EDITING DeductiveSceneConstruction
SYNTHETIC EDITING InductiveSceneConstruction
MASTER SCENE METHOD Master Shot sets pace and continuity Cut-ins Cut-aways
ELEMENTS OF EDITING ContinuityTime Real time Dramatic time Flashbacks and Foreshadows Pace Metric editing Rhythmic editing Lyrical editing Editing pace affects audience mood Space
CUTTING POINTS Need for a shift in attention Cutting on action Leading the action Following the action
MONTAGE Summarizes a passage of time Gives the audience an idea of the scope of an action Examines the dreams or internal turmoil of a character
NONLINEAR COMPUTER-BASED EDITING Shots are digitized (or captured) Draft mode Off-line editing On-line editing
NONLINEAR EDITING USER INTERFACE Clips Key frame Non-destructive editing Destructive editing Bins Preview window Timeline window
TRANSITIONS Fade Dissolve Wipe
MORE NON-LINEAR EDITING CONTROLS Titles Special Effects Rendering Audio Peripherals Backing Up Data
EXERCISES 1. Edit a Two-Minute Scene. Take your characters on a dramatic journey. Illustrate either the Analytic or Synthetic editing approach. 2. Using a videotape of your favorite television show, create a One-Minute Promotional Segment that highlights the Main Themes of the program. 3. Edit a Two-Minute Montage with a distinct Visual Rhythm. Copyright 2008 Taylor and Francis