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Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this Practical Physically-Based Shading in Film and Game Production

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this Course Page  Notes and slides now/soon! bit.ly/s12shaders

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this Schedule 09:00 Intro: The Importance of Physically-Based Shading (Hill) 09:05 Background: Physics and Math of Shading (Hoffman) 09:30 Calibrating Lighting and Materials in Far Cry 3 (McAuley) 10:00 Beyond a Simple Physically-Based Blinn-Phong Model in Real-Time (Gotanda) 10:30 Break 10:45 Physical Production Shaders with OSL (Martinez) 11:15 Physically-Based Shading at Disney (Burley) 11:45 Reflection Model Design for WALL-E and Up (Smits)

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this The Importance of Physically-Based Shading

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this Physically-Based vs Photo Realism “Photo-realistic rendering places emphasis on the appearance of its output rather than the techniques used to derive it. Anything goes, basically, as long as the final image looks nice.” - Greg Ward

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this Mounting Complexity  Artists are the bottleneck  Avoid:  100s of sliders  Unintuitive, interconnected values  Complex shaders, passes  Aim for:  Consistency of materials  “Works out of the box”

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this Physically-Based Shading 101  Energy conservation: Glossiness

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this Physically-Based Shading 101  Energy conservation:  Avoids gloss-reflectance dependency Glossiness

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this It’s a Framework  Input data  Calibrated textures  Artist guidelines  Physical values  Lights  Material properties  Architecture  Shading language  Renderer  Bottom-line: less guesswork

Edit this text to create a Heading  This subtitle is 20 points  Bullets are blue  They have 110% line spacing, 2 points before & after  Longer bullets in the form of a paragraph are harder to read if there is insufficient line spacing. This is the maximum recommended number of lines per slide (seven).  Sub bullets look like this It’s a Common Language  Easier to breakdown production problems  “Why is my material too dark?”  Artists can self-diagnose  Missing effects can be reasoned about  My hope in the future:  “I think you screwed up the energy conservation of the Ashikhmin-Shirley model. Take a look at my simple test case.”  Language  understanding