Luminance.  Overview:  Puzzle game  Written in C# using XNA for PC/XBOX360  Currently in a release candidate state  Video: 

Slides:



Advertisements
Similar presentations
SEMINAR ON VIRTUAL REALITY 25-Mar-17
Advertisements

Ranorex Appium Calabash
VIEW Mike Brundage Ivan Sopin. Overview of X3D X3D is an open standards file format and run-time architecture to represent and communicate 3D scenes and.
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
1 Overview of the Casual Games Space with a focus on the needs of developers. Ivan Tkachenko Vice President of Production Nikitova Games / Kenjitsu.
GameSalad Fundamentals. Introduction to Game-Authoring System  Objectives  Define game-authoring system.  Understand the components of logic and assets.
Survey of Graphics and Games. Outline Overview of computer graphics – Coursework – Research Programming using game engines Computer game and animation.
“You Sunk My Iceberg!” An Android Game. By: Kevin Morillo, James Redway, and Ishmael Smrynow.
DEPARTMENT OF COMPUTER ENGINEERING
REES: Reasoning Engines Evaluation Shell version 3.0 Automated Reasoning Lab University of California, Irvine.
LemGen (Linguistic EMulation and Generation ENgine) CS491 Project Chris Lemcke.
Developing the NSDL User Portal Dean Krafft, Cornell University
Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung.
Games For People Who Are Blind By: Ben Ehrich Scott Holland Megan Wallace.
AGD: 5. Game Arch.1 Objective o to discuss some of the main game architecture elements, rendering, and the game loop Animation and Games Development.
Introduction ‘Have you ever played video games before? Look at the joystick movement. When you move the joystick to the left, the plane on the TV screen.
UNIT4 BUSINESS ANALYTICS. page WHAT IS THE PRODUCT? 2 A business intelligence tool kit, specializing in Coporate Performance Management An application.
Neal Stublen Computer Systems Hardware Display Keyboard Mouse Microphone Memory Chips Microprocessor.
The Game Development Process. Typical Development Cycle Idea Proposal Design Evaluation Coding Testing Release.
Task Manager Software Engineering: CS 673 Spring 2009 John Spencer, Parag Shah, Rich Moffitt, Hassan Sobhie May 4, 2009.
E-Con Roadmap to Success Roadmap for the e-Con Sales and Product Configurator.
Using C++ and OpenGL George Georgiev Telerik Corporation
Chapter Three Software and Operating Systems What is software? How software is developed (Analysis, Design, Programming, and Testing) What are software.
In association with Technion and Qualcomm. Project supervisor: Tatyana Finkel. Technion Israel Institute of Technology.
 When Bill Gates saw how successful the apple “Lisa” computer and “Mac” computer were doing he decided to create an operating system with a GUI himself.
From Concept to Release By:Kevin Cherry Co-Owner:Timothy Wright
Getting to Know TiVo: The Home Media Engine (HME SDK) Eric M. Upchurch CS 525 Spring 2008.
Introduction to Android. Android as a system, is a java based operating system that runs on the Linux kernel. The system is very lightweight and full.
CSE 101 Spring 2000 Operating Systems. The Tasks of the Operating System Single Task Multitasking.
PRESENTED BY: Nadia Qamoum Suzanne Blasingame Rachael Reano Hunza Iqbal.
Fundamentals of Game Design
GSI 1.0 by A. Elmekati M. Zeghal Geotechnical System Identification Software Framework 8/20/07 Introducing.
Linux Audio Mangler Project Design Presentation Yu Chong Hector Urtubia Tony Zuliani.
Linux Audio Mangler Project Final Presentation Yu Chong Hector Urtubia Tony Zuliani.
Developing the Game User Interface (UI) Lesson 5.
The Android Theremin Project An open source project with the goal of turning a common Andriod phone into a concert ready Theremin.
Outline Introduction Overview Gameplay Techniques Gameplay Phases Gameplay Modes Demos Testing and Conclusion.
Block diagram of basic computer By Christabel 10QPL Central processing unit (CPU) Storage devices Output devices Input devices.
COMPUTER PARTS AND COMPONENTS INPUT DEVICES
HOME AUTOMATION HMI DEMO Michigan State University College of Engineering Team 3.
Luminance.  Major group refactoring.  Development Lead: Stephen Damm.  Project Manager: Martina Nagy.  Test team member: Chet Collins.  A lot of.
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Beta Prototype Sarah Kuria Overview Project Schedule Important Events Process Related Information Other Experiences Demonstration.
CMPT371 – Team 1 Luminance. Project – Luminance  Puzzle game  Guide a beam of light using a limited set of tools to certain goals avoiding obstacles.
Nostromo Tom Patecky Ross Brown. Operational Concepts Based on Ambrosia Software’s Escape Velocity series Based on Ambrosia Software’s Escape Velocity.
 The TenCup Entertainment Table is an interactive table that enhances the game-play experience of Beirut for both the player and the spectator.
By Jennifer, Caleb, Rebecca, and Jordan.  Android-app touch-based adventure game ◦ Randomized mystery generator for replayability ◦ Sequence of rooms.
Youngil Kim Awalin Sopan Sonia Ng Zeng.  Introduction  Concept of the Project  System architecture  Implementation – HDFS  Implementation – System.
Funativity CS 426 Fall Outline Team members Tools Overview Programming Art Game Inspiration Game Description Demo.
CS-EE 480 Fall November, 2005 University of Portland School of Engineering Project Pudding Havoc Command Team Ray Dehler Brandon Moreno Will Supinski.
Presented by Christopher Wilkins Jeff Titus Stephan Krach Pablo Bajo.
Written module activity, Page 16 1.We refer to the physical parts of a computer that we can touch and see as hardware. Examples include the mouse, the.
SM1205 Interactivity Kong Chuiliu/Vera What I have learnt in this course: In this course I have learnt the development and basic theories of.
Autodesk Inventor 2011 Essentials Plus Instructor’s Name.
Understanding Web-Based Digital Media Production Methods, Software, and Hardware Objective
Project Description MintTrack is a mobile application built for the Android OS that will help keep track of where a user’s money is being spent via expense.
Geant4 Training 2003 A Short Course on Geant4 Simulation Toolkit How to learn more? The full set of lecture notes of this Geant4.
Tools for Automated Testing Presented by: Žygimantas Mockus.
Lecture-03 PC Components. System Components Video Card Sound Card Monitor (Display) Speakers Modem (or Network Card)
Microsoft PowerPoint 2010 Lesson 7: Plan a Presentation.
Introducing Scratch Learning resources for the implementation of the scenario
Soundscapes James Martin. Overview Review System TestingPrototype Q & A.
Team Portrayals Documentation Team Oct. 23th 2002.
Chapter 1 Introduction.
Unit 3, Lesson 8 Making Presentations That Get Attention
Sarah Kuria Beta Prototype
Chapter 10 Development of Multimedia Project
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
Chapter 1 Introduction.
Wrap Up CSE 5236: Mobile Application Development
Presentation transcript:

Luminance

 Overview:  Puzzle game  Written in C# using XNA for PC/XBOX360  Currently in a release candidate state  Video: 

 The Plan:  Rewrite the entire game for Android  Polish the graphics and visual effects  Add new puzzle mechanics  Add plenty of new levels  Scoreboard  Perform user evaluation  Release

 Development environment setup  Eclipse, Ant, TeamCity, Issue Tracker, Wiki  Stubbed the entire framework  Loosely based on Luminance V1 architecture  Proof of concepts  Audio  OpenGL  GUI  Touch Input

 Input interface  Touch, keyboard, track ball  Enhanced graphics  Lighting, reflections, shadows and particles  Full Audio  Sound effects and music  100+ Levels  Each team member will design ~10 levels.  Random level generator  Porting Luminance V1 generator

 Touch Input interface  Audio engine  Resource manager  Game engine  Game level file format  Game menus and navigation  Unit and Coverage tests  Automated game play test suite  Alpha version of the game

 Luminance V1  No bug tracker  No list of known bugs  Could not break the current build  Did not run any unit or coverage tests  Luminance V2  Bug tracker  Rigorous testing environment  Automated game play tests

 Project home page:   Questions?