Chapter 1 Introduction. © 2004 Pearson Addison-Wesley. All rights reserved1-2 Announcements The first Weekly Quiz will be available on Blackboard this.

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Presentation transcript:

Chapter 1 Introduction

© 2004 Pearson Addison-Wesley. All rights reserved1-2 Announcements The first Weekly Quiz will be available on Blackboard this Friday. It is due Monday 1:00pm. Some changes made to the Blackboard site of our class. You may download a free PowerPoint reader from Microsoft.

© 2004 Pearson Addison-Wesley. All rights reserved1-3 Important terms for today von Neumann architecture CPU ALU (Arithmetic Logic Unit) Control Unit Register Main memory Address Fetch Execute Cycle Input/Output devices Auxiliary Storage Bus RAM/ROM Size prefixes Bit Byte Word Key person – John von Neumann

© 2004 Pearson Addison-Wesley. All rights reserved1-4 What is a Computer? Early – One who computes; spec. a person employed to make calculations in an observatory, etc. From Oxford Universal Dictionary – 1955 edition.

© 2004 Pearson Addison-Wesley. All rights reserved1-5 Now? Main Entry: com·put·er Pronunciation: k&m-'pyü-t&r Function: noun Usage: often attributive : one that computes; specifically : a programmable electronic device that can store, retrieve, and process data - com·put·er·dom /-d&m/ noun - com·put·er·less /-l&s/ adjective - com·put·er·like /-"lIk/ adjective From Merriam Webster’s Online Dictionary -

© 2004 Pearson Addison-Wesley. All rights reserved1-6 Hardware and Software Hardware  the physical, tangible parts of a computer  keyboard, monitor, disks, wires, chips, etc. Software  programs and data  a program is a series of instructions A computer requires both hardware and software Each is essentially useless without the other

© 2004 Pearson Addison-Wesley. All rights reserved1-7 John von Neumann Credited with designing the architecture that we use today. Mathematician. Stored program concept. EDSAC computer was first operational, production, stored-program computer.

© 2004 Pearson Addison-Wesley. All rights reserved1-8 CPU and Main Memory Central Processing Unit Main Memory Chip that executes program commands Intel Pentium 4 Sun ultraSPARC III Primary storage area for programs and data that are in active use Synonymous with RAM

© 2004 Pearson Addison-Wesley. All rights reserved1-9 Secondary Memory Devices Central Processing Unit Main Memory Floppy Disk Hard Disk Secondary memory devices provide long-term storage Information is moved between main memory and secondary memory as needed Hard disks Floppy disks ZIP disks Writable CDs Writable DVDs Tapes

© 2004 Pearson Addison-Wesley. All rights reserved1-10 Input / Output Devices Central Processing Unit Main Memory Floppy Disk Hard Disk Monitor Keyboard I/O devices facilitate user interaction Monitor screen Keyboard Mouse Joystick Bar code scanner Touch screen

© 2004 Pearson Addison-Wesley. All rights reserved1-11 A Computer Specification Consider the following specification for a personal computer:  2.8 GHz Pentium 4 Processor  512 MB RAM  80 GB Hard Disk  48x CD-RW / DVD-ROM Combo Drive  17” Video Display with 1280 x 1024 resolution  56 Kb/s Modem What does it all mean?

© 2004 Pearson Addison-Wesley. All rights reserved1-12 A Computer Specification Consider the following specification for a personal computer:  2.8 GHz Pentium 4 Processor - speed of processor  512 MB RAM - main memory  80 GB Hard Disk - secondary storage  48x CD-RW / DVD-ROM Combo Drive - secondary storage  17” Video Display with 1280 x 1024 resolution - output device  56 Kb/s Modem - input/output device for communication

© 2004 Pearson Addison-Wesley. All rights reserved1-13 Memory Main memory is divided into many memory locations (or cells) Each memory cell has a numeric address, which uniquely identifies it

© 2004 Pearson Addison-Wesley. All rights reserved1-14 Storing Information Large values are stored in consecutive memory locations Each memory cell stores a set number of bits (usually 8 bits, or one byte) (byte addressable)

© 2004 Pearson Addison-Wesley. All rights reserved1-15 Storage Capacity Every memory device has a storage capacity, indicating the number of bytes it can hold Capacities are expressed in various units: KB2 10 = 1024 MB2 20 (over 1 million) GB2 30 (over 1 billion) TB2 40 (over 1 trillion) UnitSymbolNumber of Bytes kilobyte megabyte gigabyte terabyte

© 2004 Pearson Addison-Wesley. All rights reserved1-16 Sizes in Perspective this slide from Dale and Lewis, CS Illuminated

© 2004 Pearson Addison-Wesley. All rights reserved1-17 Analog vs. Digital There are two basic ways to store and manage data: Analog  continuous, in direct proportion to the data represented  music on a record album - a needle rides on ridges in the grooves that are directly proportional to the voltages sent to the speaker Digital  the information is broken down into pieces, and each piece is represented separately  music on a compact disc - the disc stores numbers representing specific voltage levels sampled at specific times

© 2004 Pearson Addison-Wesley. All rights reserved1-18 Digital Information Computers store all information digitally:  numbers  text  graphics and images  video  audio  program instructions In some way, all information is digitized - broken down into pieces and represented as numbers

© 2004 Pearson Addison-Wesley. All rights reserved1-19 Representing Text Digitally For example, every character is stored as a number, including spaces, digits, and punctuation Corresponding upper and lower case letters are separate characters H i, H e a t h e r

© 2004 Pearson Addison-Wesley. All rights reserved1-20 Binary Numbers Once information is digitized, it is represented and stored in memory using the binary number system A single binary digit (0 or 1) is called a bit Devices that store and move information are cheaper and more reliable if they have to represent only two states A single bit can represent two possible states, like a light bulb that is either on (1) or off (0) Permutations of bits are used to store values

© 2004 Pearson Addison-Wesley. All rights reserved1-21 Bit Permutations 1 bit bits bits bits Each additional bit doubles the number of possible permutations

© 2004 Pearson Addison-Wesley. All rights reserved1-22 Bit Permutations Each permutation can represent a particular item There are 2 N permutations of N bits Therefore, N bits are needed to represent 2 N unique items 2 1 = 2 items 2 2 = 4 items 2 3 = 8 items 2 4 = 16 items 2 5 = 32 items 1 bit ? 2 bits ? 3 bits ? 4 bits ? 5 bits ? How many items can be represented by

© 2004 Pearson Addison-Wesley. All rights reserved1-23 Memory Main memory is volatile - stored information is lost if the electric power is removed Secondary memory devices are nonvolatile Main memory and disks are direct access devices - information can be reached directly The terms direct access and random access often are used interchangeably A magnetic tape is a sequential access device since its data is arranged in a linear order - you must get by the intervening data in order to access other information

© 2004 Pearson Addison-Wesley. All rights reserved1-24 RAM vs. ROM RAM - Random Access Memory (direct access) ROM - Read-Only Memory The terms RAM and main memory are basically interchangeable ROM could be a set of memory chips, or a separate device, such as a CD ROM Both RAM and ROM are random (direct) access devices! RAM probably should be called Read-Write Memory

© 2004 Pearson Addison-Wesley. All rights reserved1-25 Compact Discs A CD-ROM is portable read-only memory A microscopic pit on a CD represents a binary 1 and a smooth area represents a binary 0 A low-intensity laser reflects strongly from a smooth area and weakly from a pit A CD-Recordable (CD-R) drive can be used to write information to a CD once A CD-Rewritable (CD-RW) can be erased and reused The speed of a CD drive indicates how fast (max) it can read and write information to a CD

© 2004 Pearson Addison-Wesley. All rights reserved1-26 DVDs A DVD is the same size as a CD, but can store much more information The format of a DVD stores more bits per square inch A CD can store 650 MB, while a standard DVD can store 4.7 GB  A double sided DVD can store 9.4 GB  Other advanced techniques can bring the capacity up to 17.0 GB Like CDs, there are DVD-R and DVD-RW discs

© 2004 Pearson Addison-Wesley. All rights reserved1-27 The Central Processing Unit A CPU is on a chip called a microprocessor It continuously follows the fetch-decode-execute cycle: fetch Retrieve an instruction from main memory decode Determine what the instruction is execute Carry out the instruction

© 2004 Pearson Addison-Wesley. All rights reserved1-28 The Central Processing Unit The CPU contains: Arithmetic / Logic Unit Registers Control Unit Small storage areas Performs calculations and makes decisions Coordinates processing steps

© 2004 Pearson Addison-Wesley. All rights reserved1-29 The Central Processing Unit The speed of a CPU is controlled by the system clock The system clock generates an electronic pulse at regular intervals The pulses coordinate the activities of the CPU The speed is usually measured in gigahertz (GHz)

© 2004 Pearson Addison-Wesley. All rights reserved1-30 Monitor The size of a monitor (17") is measured diagonally, like a television screen Most monitors these days have multimedia capabilities: text, graphics, video, etc. A monitor has a certain maximum resolution, indicating the number of picture elements, called pixels, that it can display (such as 1280 by 1024) High resolution (more pixels) produces sharper pictures

© 2004 Pearson Addison-Wesley. All rights reserved1-31 Modem Data transfer devices allow information to be sent and received between computers Many computers include a modulator-demodulator or modem, which allows information to be moved across a telephone line A data transfer device has a maximum data transfer rate A modem, for instance, may have a data transfer rate of 56,000 bits per second (bps)

© 2004 Pearson Addison-Wesley. All rights reserved1-32 Networks A network is two or more computers that are connected so that data and resources can be shared Most computers are connected to some kind of network Each computer has its own network address, which uniquely identifies it among the others A file server is a network computer dedicated to storing programs and data that are shared among network users

© 2004 Pearson Addison-Wesley. All rights reserved1-33 Network Connections Each computer in a network could be directly connected to every other computer in the network These are called point-to-point connections This technique is not practical for more than a few close machines Adding a computer requires a new communication line for each computer already in the network

© 2004 Pearson Addison-Wesley. All rights reserved1-34 Network Connections Most networks share a single communication line Adding a new computer to the network is relatively easy Network traffic must take turns using the line, which introduces delays Often information is broken down in parts, called packets, which are sent to the receiving machine and then reassembled

© 2004 Pearson Addison-Wesley. All rights reserved1-35 Local-Area Networks LAN A Local-Area Network (LAN) covers a small distance and a small number of computers A LAN often connects the machines in a single room or building

© 2004 Pearson Addison-Wesley. All rights reserved1-36 Wide-Area Networks LAN A Wide-Area Network (WAN) connects two or more LANs, often over long distances A LAN usually is owned by one organization, but a WAN often connects groups in different countries LAN

© 2004 Pearson Addison-Wesley. All rights reserved1-37 The Internet The Internet is a WAN which spans the entire planet The word Internet comes from the term internetworking It started as a United States government project, sponsored by the Advanced Research Projects Agency (ARPA) - originally it was called the ARPANET The Internet grew quickly throughout the 1980s and 90s

© 2004 Pearson Addison-Wesley. All rights reserved1-38 Tomorrow Software and Java In lab, we will be using:  an editor to view and modify source code  a Java compiler to check the source for errors and produce “byte code”  a Java interpreter to run the completed application program