TEACHING IN SECDND LIFE Chris Calvert-Minor UW-Whitewater
WHAT IS SECOND LIFE? a free virtual online multi-user fully user created 3-D environment SL is a constantly running computer simulation platform created in 2003 by Linden Labs.
WHY USE SECOND LIFE FOR TEACHING? 1.Virtual online classroom Presence & participation Texture & depth Props 2.Simulations 3.Community involvement
PRESENCE Traditional online courses use learning management systems (e.g. D2L) asynchronously. Research shows that students feel like isolated individuals with systems like D2L. They are not fully engaged. Second Life brings back the real element of presence and the asset of immediate feedback through dialogue.
PARTICIPATION Students’ options: TEXT CHAT and VOICE CHAT They overwhelmingly choose TEXT CHAT. Why? anonymity of person bite-sized bits of comments/insights immediacy of posting thought
PARTICIPATION Effects? The potential for a lot more discussion More student-student interaction than the face-to-face classroom Tangential, yet relevant, threads of thought can be explored by students in TEXT CHAT while instructor speaks
TEXTURE & DEPTH
Intro to Philosophy course
Eastern Religions course
Modern Japan course
American Indian Studies course
PROPS If you can think it, we can probably make it or get it. Seriously.
SIMULATIONS
COMMUNITY INVOLVEMENT Alumni College Open your course or simulation to the public
SPECIAL THANKS TO: UW-Whitewater Provost’s Office